diff --git a/src/logic-scenes/player_controller/player_controller.gd b/src/logic-scenes/player_controller/player_controller.gd index 0ba9fee..84f81fe 100644 --- a/src/logic-scenes/player_controller/player_controller.gd +++ b/src/logic-scenes/player_controller/player_controller.gd @@ -38,8 +38,8 @@ var has_focus: bool = false: @export var camera_jitter_speed:float = 3 @export var angular_jitter:Vector3 = Vector3(0.1, 0, 0.05) @export var angular_jitter_speed:Vector3 = Vector3(2, 1, 1) -@export var location_jitter:Vector3 = Vector3(0.1, 0.1, 0.1) -@export var location_jitter_speed:Vector3 = Vector3(3, 0.3, 1) +@export var location_jitter:Vector3 = Vector3(0.05, 0.05, 0.05) +@export var location_jitter_speed:Vector3 = Vector3(2, 0.3, 1) var jitter_strength: float = 0 var loc_noise_spot: Vector3 = Vector3.ZERO @@ -143,7 +143,7 @@ func _handle_mouse_input(event:InputEventMouseMotion): if event.relative.length() < mouse_jerk_rejection: current_mouse_rotation = event.relative -func _unhandled_input(event:InputEvent): +func _input(event:InputEvent): if has_focus: if event is InputEventMouseMotion and Input.mouse_mode == Input.MOUSE_MODE_CAPTURED: _handle_mouse_input(event)