Merge commit 'dad9d42e7307900ea7ca7ba86ccf17cd7df020be' into development
This commit is contained in:
commit
c1eecd8980
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@ -0,0 +1,24 @@
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|||
[remap]
|
||||
|
||||
importer="wav"
|
||||
type="AudioStreamWAV"
|
||||
uid="uid://dfblaqsfgm8le"
|
||||
path="res://.godot/imported/Childhood.wav-0fd19e37dfab0b3d1b88108f35d35f38.sample"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://base-environments/youth_room/audio/Childhood.wav"
|
||||
dest_files=["res://.godot/imported/Childhood.wav-0fd19e37dfab0b3d1b88108f35d35f38.sample"]
|
||||
|
||||
[params]
|
||||
|
||||
force/8_bit=false
|
||||
force/mono=false
|
||||
force/max_rate=false
|
||||
force/max_rate_hz=44100
|
||||
edit/trim=false
|
||||
edit/normalize=false
|
||||
edit/loop_mode=0
|
||||
edit/loop_begin=0
|
||||
edit/loop_end=-1
|
||||
compress/mode=2
|
||||
BIN
src/base-environments/youth_room/audio/Voice-Training-Workshop.wav (Stored with Git LFS)
Normal file
BIN
src/base-environments/youth_room/audio/Voice-Training-Workshop.wav (Stored with Git LFS)
Normal file
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|
|
@ -0,0 +1,24 @@
|
|||
[remap]
|
||||
|
||||
importer="wav"
|
||||
type="AudioStreamWAV"
|
||||
uid="uid://d15ltkofdggly"
|
||||
path="res://.godot/imported/Voice-Training-Workshop.wav-72e07a6c960178b3ac5d10c4613e335d.sample"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://base-environments/youth_room/audio/Voice-Training-Workshop.wav"
|
||||
dest_files=["res://.godot/imported/Voice-Training-Workshop.wav-72e07a6c960178b3ac5d10c4613e335d.sample"]
|
||||
|
||||
[params]
|
||||
|
||||
force/8_bit=false
|
||||
force/mono=false
|
||||
force/max_rate=false
|
||||
force/max_rate_hz=44100
|
||||
edit/trim=false
|
||||
edit/normalize=false
|
||||
edit/loop_mode=0
|
||||
edit/loop_begin=0
|
||||
edit/loop_end=-1
|
||||
compress/mode=2
|
||||
Binary file not shown.
|
|
@ -0,0 +1,24 @@
|
|||
[remap]
|
||||
|
||||
importer="wav"
|
||||
type="AudioStreamWAV"
|
||||
uid="uid://dpyf2oc5vn30e"
|
||||
path="res://.godot/imported/jiu-jutsu.wav-b3e1301abd6e63f04295124e46a93ec7.sample"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://base-environments/youth_room/audio/jiu-jutsu.wav"
|
||||
dest_files=["res://.godot/imported/jiu-jutsu.wav-b3e1301abd6e63f04295124e46a93ec7.sample"]
|
||||
|
||||
[params]
|
||||
|
||||
force/8_bit=false
|
||||
force/mono=false
|
||||
force/max_rate=false
|
||||
force/max_rate_hz=44100
|
||||
edit/trim=false
|
||||
edit/normalize=false
|
||||
edit/loop_mode=0
|
||||
edit/loop_begin=0
|
||||
edit/loop_end=-1
|
||||
compress/mode=2
|
||||
Binary file not shown.
|
|
@ -0,0 +1,24 @@
|
|||
[remap]
|
||||
|
||||
importer="wav"
|
||||
type="AudioStreamWAV"
|
||||
uid="uid://bakwypwhs7a5n"
|
||||
path="res://.godot/imported/why-does-it-mean.wav-3ccf270748b0feeab26f5943513b8d4f.sample"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://base-environments/youth_room/audio/why-does-it-mean.wav"
|
||||
dest_files=["res://.godot/imported/why-does-it-mean.wav-3ccf270748b0feeab26f5943513b8d4f.sample"]
|
||||
|
||||
[params]
|
||||
|
||||
force/8_bit=false
|
||||
force/mono=false
|
||||
force/max_rate=false
|
||||
force/max_rate_hz=44100
|
||||
edit/trim=false
|
||||
edit/normalize=false
|
||||
edit/loop_mode=0
|
||||
edit/loop_begin=0
|
||||
edit/loop_end=-1
|
||||
compress/mode=2
|
||||
|
|
@ -46,16 +46,3 @@ func pull_save_state(save: SaveGame) -> void:
|
|||
func _on_scene_finished(id: int, _repeat:bool):
|
||||
await get_tree().create_timer(3).timeout
|
||||
save_room()
|
||||
|
||||
#FIXME forgot to comment what this means, just marking it for removal
|
||||
var fixed := false
|
||||
func hotfix(_discard):
|
||||
print("meep")
|
||||
if not fixed:
|
||||
await get_tree().create_timer(0.1).timeout
|
||||
State.take_stage($logic/PlayerController, true)
|
||||
fixed = true
|
||||
dnd = false
|
||||
|
||||
|
||||
var dnd: bool
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
[gd_scene load_steps=19 format=3 uid="uid://c3l8tm8ku50vt"]
|
||||
[gd_scene load_steps=20 format=3 uid="uid://c3l8tm8ku50vt"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cb1d5cwtgllvq" path="res://base-environments/youth_room/scnees/scene_player.gd" id="1_40hhx"]
|
||||
[ext_resource type="Texture2D" uid="uid://d0ucjqi8tx6vt" path="res://import/interface-elements/frame.png" id="1_bkq30"]
|
||||
|
|
@ -6,7 +6,8 @@
|
|||
[ext_resource type="Texture2D" uid="uid://bwicl5q0lw06q" path="res://import/interface-elements/bottom.png" id="3_o63m7"]
|
||||
[ext_resource type="PackedScene" uid="uid://dvwuhobhka78d" path="res://logic-scenes/misc/skip_control.tscn" id="4_q0fee"]
|
||||
[ext_resource type="AudioStream" uid="uid://b3cw0e41rjggo" path="res://base-environments/youth_room/audio/childhood_de.wav" id="6_wyhdp"]
|
||||
[ext_resource type="AudioStream" uid="uid://bwh60165c3saj" path="res://base-environments/youth_room/audio/lisa_youth_voice.ogg" id="7_w01wh"]
|
||||
[ext_resource type="AudioStream" uid="uid://dfblaqsfgm8le" path="res://base-environments/youth_room/audio/Childhood.wav" id="7_51c6s"]
|
||||
[ext_resource type="Script" uid="uid://c1oub0cs7cph6" path="res://dev-util/stereo-switch.gd" id="8_51c6s"]
|
||||
|
||||
[sub_resource type="ViewportTexture" id="ViewportTexture_1k8vs"]
|
||||
viewport_path = NodePath("PanelContainer/StartFrame/TextureRect/SubViewport")
|
||||
|
|
@ -257,7 +258,7 @@ tracks/7/keys = {
|
|||
|
||||
[sub_resource type="Animation" id="Animation_7qabw"]
|
||||
resource_name = "en"
|
||||
length = 89.0
|
||||
length = 92.0
|
||||
tracks/0/type = "audio"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
|
|
@ -266,11 +267,11 @@ tracks/0/interp = 1
|
|||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"clips": [{
|
||||
"end_offset": 200.63,
|
||||
"start_offset": 96.4197,
|
||||
"stream": ExtResource("7_w01wh")
|
||||
"end_offset": 0.0,
|
||||
"start_offset": 0.0,
|
||||
"stream": ExtResource("7_51c6s")
|
||||
}],
|
||||
"times": PackedFloat32Array(1.4)
|
||||
"times": PackedFloat32Array(2.4)
|
||||
}
|
||||
tracks/0/use_blend = true
|
||||
tracks/1/type = "value"
|
||||
|
|
@ -280,7 +281,7 @@ tracks/1/path = NodePath("../../..:progress")
|
|||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0, 1.66667, 6.26666, 7.56667, 17.4, 18.4667, 21.8667, 22.8, 28.6, 29.9333, 32.3, 32.8, 36.2667, 38.2333, 40.1608, 40.6, 50.9667, 51.6333, 55.0333, 56.4, 58.8333, 59.7, 61.5667, 62.9333, 67.4028, 68.7667, 71.8333, 72.8333, 75.293, 77, 80.7663, 82.0333, 88),
|
||||
"times": PackedFloat32Array(0, 1.66667, 6.26666, 7.56667, 17.4, 18.4667, 21.8667, 22.8, 28.6, 29.9333, 32.3, 32.8, 36.2667, 38.2333, 40.1608, 40.6, 50.9667, 51.6333, 55.0333, 56.4, 58.8333, 59.7, 61.5667, 62.9333, 67.4028, 68.7667, 71.8333, 72.8333, 75.293, 78.0667, 81.9663, 84.7667, 90.7333),
|
||||
"transitions": PackedFloat32Array(1, 0.482968, 1, 0.482968, 1, 0.482968, 1, 0.482968, 1, 1.23114, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.287175, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968),
|
||||
"update": 0,
|
||||
"values": [0.0, 0.0, 1.0, 1.0, 2.0, 2.0, 3.0, 3.0, 4.0, 4.0, 5.0, 5.0, 6.0, 6.0, 7.0, 7.0, 9.0, 9.0, 10.0, 10.0, 11.0, 11.0, 12.0, 12.0, 13.0, 13.0, 14.0, 14.0, 15.0, 15.0, 16.0, 16.0, 17.0]
|
||||
|
|
@ -292,7 +293,7 @@ tracks/2/path = NodePath("../../..")
|
|||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/keys = {
|
||||
"times": PackedFloat32Array(17.6, 37.5667, 55.2667, 68.0667, 75.9667, 87.7),
|
||||
"times": PackedFloat32Array(17.6, 37.5667, 55.2667, 68.0667, 75.9667, 91.1667),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
|
||||
"values": [{
|
||||
"args": [],
|
||||
|
|
@ -431,7 +432,8 @@ offset_right = -424.0
|
|||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_40hhx")
|
||||
story_array = Array[String](["[p]Oh, my old mask. I have so many good memories about theatre club. ", "I would stand on my bed for entire afternoons, weeks on end, practicing my lines. Pretending to be on the big stage ... ", "my mom would get mad at me, when she had to call me three or four times for dinner. ", "I just … didn't like the interruptions. We both were often mad at each other.", "Dinner was difficult. ", "I just couldn’t bring myself to eat, because I couldn’t deal with the bread and my mom.", "She was always so worried.", " ‘Lisa, you forgot your homework, Lisa why won’t you play with the other girls,\"", "\"Lisa why didn't Steffi invite you to her birthday, Lisa this, Lisa that.’", "But I was fine! She just wouldn’t listen.", "Yes, I didn't do homework, but my teachers didn't mind it as much with me ", "- which the other kids wouldn’t shut up about. But like … ", "they also made fun of me reading school books and talking to my teachers during breaks.", "But at least I could fucking talk to teachers and they had stuff to say. ", "Mr Thomas probably even understood me better than my own mom.", "He said I was gifted. He said I just didn't need homework for good grades.", "And he also made sure to always include extra credits. So my silly slip-ups wouldn’t get me a B."])
|
||||
story_array = PackedStringArray("Oh, my old mask. I have so many good memories about theatre club. ", "I would stand on my bed for entire afternoons, weeks on end, practicing my lines. Pretending to be on the big stage ... ", "my mom would get mad at me, when she had to call me three or four times for dinner. ", "I just … didn\'t like the interruptions. We both were often mad at each other.", "Dinner was difficult.", "I just couldn\'t bring myself to eat, because I couldn\'t deal with the bread and my mom.", "She was always so worried.", " ‘Lisa, you forgot your homework, Lisa why won\'t you play with the other girls,\"", "\"Lisa why didn\'t Steffi invite you to her birthday, Lisa this, Lisa that.’", "But I was fine! She just wouldn\'t listen.", "Yes, I didn\'t do homework, but my teachers didn\'t mind it as much with me ", "- which the other kids wouldn\'t shut up about. But like …", "they also made fun of me reading school books and talking to my teachers during breaks.", "But at least I could fucking talk to teachers and they had stuff to say.", "Mr Thomas probably even understood me better than my own mom.", "He said I was gifted. He said I just didn\'t need homework for good grades.", "But at least I could fucking talk to teachers and they had stuff to say.")
|
||||
paragraph_lengths = PackedInt32Array(3, 4, 6, 9, 12, 13, 14, 16)
|
||||
progress = 17.0
|
||||
|
||||
[node name="PanelContainer" type="PanelContainer" parent="."]
|
||||
|
|
@ -539,7 +541,7 @@ layout_mode = 2
|
|||
[node name="Label" type="Label" parent="PanelContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
theme_type_variation = &"HeaderLarge"
|
||||
text = " crafted Mask"
|
||||
text = "crafted Mask"
|
||||
|
||||
[node name="StoryScroll" type="ScrollContainer" parent="PanelContainer/VBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
|
|
@ -557,7 +559,7 @@ custom_minimum_size = Vector2(800, 10)
|
|||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
bbcode_enabled = true
|
||||
text = "[p]Oh, my old mask. I have so many good memories about theatre club. I would stand on my bed for entire afternoons, weeks on end, practicing my lines. Pretending to be on the big stage ... my mom would get mad at me, when she had to call me three or four times for dinner. I just … didn't like the interruptions. We both were often mad at each other.Dinner was difficult. I just couldn’t bring myself to eat, because I couldn’t deal with the bread and my mom.She was always so worried. ‘Lisa, you forgot your homework, Lisa why won’t you play with the other girls,\"\"Lisa why didn't Steffi invite you to her birthday, Lisa this, Lisa that.’But I was fine! She just wouldn’t listen.Yes, I didn't do homework, but my teachers didn't mind it as much with me - which the other kids wouldn’t shut up about. But like … they also made fun of me reading school books and talking to my teachers during breaks.But at least I could fucking talk to teachers and they had stuff to say. Mr Thomas probably even understood me better than my own mom.He said I was gifted. He said I just didn't need homework for good grades.And he also made sure to always include extra credits. So my silly slip-ups wouldn’t get me a B."
|
||||
text = "[p]Oh, my old mask. I have so many good memories about theatre club. I would stand on my bed for entire afternoons, weeks on end, practicing my lines. Pretending to be on the big stage ... my mom would get mad at me, when she had to call me three or four times for dinner. I just … didn't like the interruptions. We both were often mad at each other. [/p][p][font_size=8] [/font_size][/p][p]Dinner was difficult. [/p][p][font_size=8] [/font_size][/p][p]I just couldn't bring myself to eat, because I couldn't deal with the bread and my mom. She was always so worried. [/p][p][font_size=8] [/font_size][/p][p]‘Lisa, you forgot your homework, Lisa why won't you play with the other girls,\" \"Lisa why didn't Steffi invite you to her birthday, Lisa this, Lisa that.’ But I was fine! She just wouldn't listen. [/p][p][font_size=8] [/font_size][/p][p]Yes, I didn't do homework, but my teachers didn't mind it as much with me - which the other kids wouldn't shut up about. But like … they also made fun of me reading school books and talking to my teachers during breaks. [/p][p][font_size=8] [/font_size][/p][p]But at least I could fucking talk to teachers and they had stuff to say. [/p][p][font_size=8] [/font_size][/p][p]Mr Thomas probably even understood me better than my own mom. [/p][p][font_size=8] [/font_size][/p][p]He said I was gifted. He said I just didn't need homework for good grades. But at least I could fucking talk to teachers and they had stuff to say. [/p][p][font_size=8] [/font_size][/p][p][/p]"
|
||||
fit_content = true
|
||||
scroll_active = false
|
||||
visible_characters_behavior = 1
|
||||
|
|
@ -584,3 +586,4 @@ libraries = {
|
|||
[node name="Text" type="AudioStreamPlayer" parent="AnimationPlayer"]
|
||||
mix_target = 2
|
||||
bus = &"text"
|
||||
script = ExtResource("8_51c6s")
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
[gd_scene load_steps=13 format=3 uid="uid://cgwuoc1jfi7w6"]
|
||||
[gd_scene load_steps=14 format=3 uid="uid://cgwuoc1jfi7w6"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cb1d5cwtgllvq" path="res://base-environments/youth_room/scnees/scene_player.gd" id="1_o2rjr"]
|
||||
[ext_resource type="Texture2D" uid="uid://d0ucjqi8tx6vt" path="res://import/interface-elements/frame.png" id="2_xwj2j"]
|
||||
|
|
@ -82,6 +82,18 @@ tracks/5/keys = {
|
|||
"update": 0,
|
||||
"values": [Color(1, 1, 1, 1)]
|
||||
}
|
||||
tracks/6/type = "value"
|
||||
tracks/6/imported = false
|
||||
tracks/6/enabled = true
|
||||
tracks/6/path = NodePath("%AnimationPlayer/Music:stream")
|
||||
tracks/6/interp = 1
|
||||
tracks/6/loop_wrap = true
|
||||
tracks/6/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [ExtResource("6_7f2et")]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_bgeog"]
|
||||
resource_name = "de"
|
||||
|
|
@ -101,40 +113,25 @@ tracks/0/keys = {
|
|||
"times": PackedFloat32Array(1.9)
|
||||
}
|
||||
tracks/0/use_blend = true
|
||||
tracks/1/type = "audio"
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("%AnimationPlayer/Music")
|
||||
tracks/1/path = NodePath("../../..:progress")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"clips": [{
|
||||
"end_offset": 0.0,
|
||||
"start_offset": 1.13,
|
||||
"stream": ExtResource("6_7f2et")
|
||||
}],
|
||||
"times": PackedFloat32Array(0.133333)
|
||||
}
|
||||
tracks/1/use_blend = true
|
||||
tracks/2/type = "value"
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/path = NodePath("../../..:progress")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/keys = {
|
||||
"times": PackedFloat32Array(0, 1.66667, 6.13333, 7.76667, 16.3, 19.0333, 26.7, 28.2, 34.9333, 36.7, 40.5, 41.9667, 44.6, 45.2, 49.2667, 50.4059, 55.2667, 56.0667, 58.8333, 60.8, 63.6667, 64.4667, 70.3058, 72.8, 82.2667, 83.8333, 90.0028, 91.0667, 97.6333, 99.7667, 106.526, 108.233, 117.933, 119.2, 121.633, 123.2, 132.1),
|
||||
"transitions": PackedFloat32Array(1, 0.482968, 1, 0.482968, 1, 0.482968, 1, 0.482968, 1, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968),
|
||||
"update": 0,
|
||||
"values": [0.0, 0.0, 1.0, 1.0, 2.0, 2.0, 3.0, 3.0, 4.0, 4.0, 5.0, 5.0, 6.0, 6.0, 7.0, 7.0, 8.0, 8.0, 9.0, 9.0, 10.0, 10.0, 11.0, 11.0, 12.0, 12.0, 13.0, 13.0, 14.0, 14.0, 15.0, 15.0, 16.0, 16.0, 17.0, 17.0, 18.0]
|
||||
}
|
||||
tracks/3/type = "method"
|
||||
tracks/3/imported = false
|
||||
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("%AnimationPlayer/Music:playing")
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"transitions": PackedFloat32Array(1),
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@ -220,7 +247,7 @@ tracks/7/keys = {
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[sub_resource type="Animation" id="Animation_gpkkx"]
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length = 125.0
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tracks/0/type = "audio"
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tracks/0/imported = false
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tracks/0/enabled = true
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@ -236,42 +263,27 @@ tracks/0/keys = {
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tracks/0/use_blend = true
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("%AnimationPlayer/Music")
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tracks/1/path = NodePath("../../..:progress")
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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tracks/2/path = NodePath("../../..:progress")
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@ -290,51 +302,60 @@ tracks/3/keys = {
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tracks/6/enabled = true
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tracks/6/loop_wrap = true
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tracks/6/keys = {
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/path = NodePath("../..:modulate")
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tracks/5/loop_wrap = true
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}
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tracks/6/type = "value"
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tracks/6/imported = false
|
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tracks/6/enabled = true
|
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tracks/6/path = NodePath("../../..:visible")
|
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tracks/6/interp = 1
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tracks/6/loop_wrap = true
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tracks/6/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
|
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"values": [true]
|
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}
|
||||
tracks/7/type = "value"
|
||||
tracks/7/imported = false
|
||||
tracks/7/enabled = true
|
||||
tracks/7/path = NodePath("../../..:visible")
|
||||
tracks/7/path = NodePath("%AnimationPlayer/Music:playing")
|
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tracks/7/interp = 1
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tracks/7/loop_wrap = true
|
||||
tracks/7/keys = {
|
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|
|
@ -388,6 +409,7 @@ tracks/2/keys = {
|
|||
_data = {
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&"RESET": SubResource("Animation_ytihj"),
|
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&"de": SubResource("Animation_bgeog"),
|
||||
&"debug": SubResource("Animation_egql5"),
|
||||
&"en": SubResource("Animation_gpkkx"),
|
||||
&"vanish": SubResource("Animation_d2p1i")
|
||||
}
|
||||
|
|
@ -402,7 +424,8 @@ offset_right = -875.0
|
|||
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|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_o2rjr")
|
||||
story_array = Array[String](["Moonlight trickled down trough clouds and twigs as Dräven tapped trough the night.", "He had been searching for a while and he knew a special someone must be hiding in the thicket.", "When a familiar smell first led him to a few bronce hairs as fluffy as his tail, he didn't think much of it.", "But then he saw paw-prints, that matched his own where he had not been. Would he finally find someone of his kind?", "He was sure of it, as the familiar scent has never been stronger than tonight.", "When suddently: Was that chatter?", "His wings rustled with joy over the familiar voice and Dräven decided to get a better look.", "A few flaps and leaps brought him up a tree, to get a glimpse of his soon to be friend.", "But all he saw was a fox.", "He didn't even want to bother it anymore.", "It would just scream and laugh at his wings of leafs, just like the trees crackled at his paws, that were no roots.", "With a small whimper, Dräven spread his wings, and slid away to at least find comfort by seeing his reflection in the nearby lake.", "It took him a while to notice, how there was a sudden silence when the clouds broke: ", "Northern lights danced trough the sky to form wings, that met at a sleak body made of stars and clouds.", "The whole forest held its breath as it stared into eyes of moonlight gazing down.", "Dräven was moved to tears when he gazed back at it. He was sad for the dragon that was of the moon and the stars and the skies. ", "It must feel so lost in the universe. ", "But his tears were of joy: It was the first time Dräven saw another creature of many kinds."])
|
||||
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|
||||
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|
||||
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||||
[node name="PanelContainer" type="PanelContainer" parent="."]
|
||||
layout_mode = 2
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|
|
@ -458,7 +481,7 @@ custom_minimum_size = Vector2(800, 10)
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|
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text = "Moonlight trickled down trough clouds and twigs as Dräven tapped trough the night.He had been searching for a while and he knew a special someone must be hiding in the thicket.When a familiar smell first led him to a few bronce hairs as fluffy as his tail, he didn't think much of it.But then he saw paw-prints, that matched his own where he had not been. Would he finally find someone of his kind?He was sure of it, as the familiar scent has never been stronger than tonight.When suddently: Was that chatter?His wings rustled with joy over the familiar voice and Dräven decided to get a better look.A few flaps and leaps brought him up a tree, to get a glimpse of his soon to be friend.But all he saw was a fox.He didn't even want to bother it anymore.It would just scream and laugh at his wings of leafs, just like the trees crackled at his paws, that were no roots.With a small whimper, Dräven spread his wings, and slid away to at least find comfort by seeing his reflection in the nearby lake.It took him a while to notice, how there was a sudden silence when the clouds broke: Northern lights danced trough the sky to form wings, that met at a sleak body made of stars and clouds.The whole forest held its breath as it stared into eyes of moonlight gazing down.Dräven was moved to tears when he gazed back at it. He was sad for the dragon that was of the moon and the stars and the skies. It must feel so lost in the universe. But his tears were of joy: It was the first time Dräven saw another creature of many kinds."
|
||||
text = "[p]Moonlight trickled down through clouds and twigs as Dräven tapped through the night. He had been searching for a while and he knew a special someone must be hiding in the thicket. When a familiar smell first led him to a few bronce hairs as fluffy as his tail, he didn't think much of it. [/p][p][font_size=8] [/font_size][/p][p]But then he saw paw-prints, that matched his own where he had not been. Would he finally find someone of his kind? He was sure of it, as the familiar scent has never been stronger than tonight. [/p][p][font_size=8] [/font_size][/p][p]When suddenly: Was that chatter? [/p][p][font_size=8] [/font_size][/p][p]His wings rustled with joy over the familiar voice and Dräven decided to get a better look. [/p][p][font_size=8] [/font_size][/p][p]A few flaps and leaps brought him up a tree, to get a glimpse of his soon to be friend. But all he saw was a fox. [/p][p][font_size=8] [/font_size][/p][p]He didn't even want to bother it anymore. [/p][p][font_size=8] [/font_size][/p][p]It would just scream and laugh at his wings of leafs, just like the trees crackled at his paws, that were no roots. With a small whimper, Dräven spread his wings, and slid away to at least find comfort by seeing his reflection in the nearby lake. It took him a while to notice, how there was a sudden silence when the clouds broke: [/p][p][font_size=8] [/font_size][/p][p]Northern lights danced through the sky to form wings, that met at a sleek body made of stars and clouds. The whole forest held its breath as it stared into eyes of moonlight gazing down. [/p][p][font_size=8] [/font_size][/p][p]Dräven was moved to tears when he gazed back at it. He was sad for the dragon that was of the moon and the stars and the skies. It must feel so lost in the universe. But his tears were of joy: It was the first time Dräven saw another creature of many kinds. [/p][p][font_size=8] [/font_size][/p][p][/p]"
|
||||
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||||
|
|
@ -487,7 +510,9 @@ mix_target = 2
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|||
bus = &"text"
|
||||
|
||||
[node name="Music" type="AudioStreamPlayer" parent="AnimationPlayer"]
|
||||
stream = ExtResource("6_7f2et")
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||||
volume_db = -10.0
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bus = &"music"
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||||
|
||||
[connection signal="scroll_started" from="PanelContainer/VBoxContainer/StoryScroll" to="PanelContainer/SkipControl" method="abort_auto_proceed"]
|
||||
[connection signal="finished" from="AnimationPlayer/Music" to="." method="trigger_intro"]
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||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
[gd_scene load_steps=30 format=3 uid="uid://23bshas7sk6h"]
|
||||
[gd_scene load_steps=32 format=3 uid="uid://23bshas7sk6h"]
|
||||
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||||
[ext_resource type="Script" uid="uid://cb1d5cwtgllvq" path="res://base-environments/youth_room/scnees/scene_player.gd" id="1_aby4n"]
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[ext_resource type="Texture2D" uid="uid://d0ucjqi8tx6vt" path="res://import/interface-elements/frame.png" id="2_k4i8e"]
|
||||
|
|
@ -9,7 +9,9 @@
|
|||
[ext_resource type="AudioStream" uid="uid://b3cw0e41rjggo" path="res://base-environments/youth_room/audio/childhood_de.wav" id="6_uqngm"]
|
||||
[ext_resource type="AudioStream" uid="uid://bwh60165c3saj" path="res://base-environments/youth_room/audio/lisa_youth_voice.ogg" id="7_bvh45"]
|
||||
[ext_resource type="Texture2D" uid="uid://bqilajx05t0eb" path="res://logic-scenes/board/particle_textures/void_nomotion.png" id="7_uqngm"]
|
||||
[ext_resource type="AudioStream" uid="uid://dpyf2oc5vn30e" path="res://base-environments/youth_room/audio/jiu-jutsu.wav" id="9_uqngm"]
|
||||
[ext_resource type="AudioStream" uid="uid://1tvopjmo6dp2" path="res://base-environments/youth_room/audio/Azure Studios - mgd-723687677.mp3" id="10_bvh45"]
|
||||
[ext_resource type="Script" uid="uid://c1oub0cs7cph6" path="res://dev-util/stereo-switch.gd" id="11_0qiyf"]
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_vxads"]
|
||||
radius = 110.0
|
||||
|
|
@ -330,7 +332,7 @@ tracks/7/keys = {
|
|||
|
||||
[sub_resource type="Animation" id="Animation_nmo1t"]
|
||||
resource_name = "en"
|
||||
length = 210.0
|
||||
length = 235.0
|
||||
tracks/0/type = "audio"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
|
|
@ -339,15 +341,11 @@ tracks/0/interp = 1
|
|||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"clips": [{
|
||||
"end_offset": 62.4779,
|
||||
"start_offset": 183.499,
|
||||
"stream": ExtResource("7_bvh45")
|
||||
}, {
|
||||
"end_offset": 0.0,
|
||||
"start_offset": 322.397,
|
||||
"stream": ExtResource("7_bvh45")
|
||||
"start_offset": 4.62339,
|
||||
"stream": ExtResource("9_uqngm")
|
||||
}],
|
||||
"times": PackedFloat32Array(1.1, 139.2)
|
||||
"times": PackedFloat32Array(1.96667)
|
||||
}
|
||||
tracks/0/use_blend = true
|
||||
tracks/1/type = "value"
|
||||
|
|
@ -492,8 +490,8 @@ tracks/12/path = NodePath("../../..")
|
|||
tracks/12/interp = 1
|
||||
tracks/12/loop_wrap = true
|
||||
tracks/12/keys = {
|
||||
"times": PackedFloat32Array(41.8, 92.4031, 129.133, 162.511, 204.5),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
|
||||
"times": PackedFloat32Array(43.5333, 72.4667, 133.733, 155.167, 179.133, 181.935, 209.834, 233.467),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1),
|
||||
"values": [{
|
||||
"args": [],
|
||||
"method": &"try_scroll"
|
||||
|
|
@ -508,6 +506,15 @@ tracks/12/keys = {
|
|||
"method": &"try_scroll"
|
||||
}, {
|
||||
"args": [],
|
||||
"method": &"_emit_thunder"
|
||||
}, {
|
||||
"args": [],
|
||||
"method": &"try_scroll"
|
||||
}, {
|
||||
"args": [],
|
||||
"method": &"try_scroll"
|
||||
}, {
|
||||
"args": [],
|
||||
"method": &"_on_text_finished"
|
||||
}]
|
||||
}
|
||||
|
|
@ -518,10 +525,10 @@ tracks/13/path = NodePath("../../..:progress")
|
|||
tracks/13/interp = 1
|
||||
tracks/13/loop_wrap = true
|
||||
tracks/13/keys = {
|
||||
"times": PackedFloat32Array(0.733333, 6.53333, 9.26667, 14.9, 16.6403, 24.3333, 25.7989, 38.4, 42.9, 90.1333, 92.2, 96.6667, 98.4294, 102.033, 103.89, 106.233, 108.3, 109.067, 116.612, 117.349, 119.467, 120.6, 122.167, 123.54, 127.633, 129.431, 134.867, 136.3, 141.567, 143.546, 148.35, 149.124, 154.275, 154.929, 159.067, 159.867, 161.852, 163.013, 166.051, 166.567, 169.419, 170.279, 178.341, 179.1, 187.391, 188.467, 191.333, 192.733, 199.776),
|
||||
"transitions": PackedFloat32Array(0.450625, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1),
|
||||
"times": PackedFloat32Array(0.733333, 6.53333, 12.5667, 18.293, 20.0333, 28.2677, 32.2667, 42.7333, 47.2333, 54.541, 56.1949, 60.5552, 62.1466, 70.7667, 74.3667, 80.1013, 82.0206, 90.1333, 92.2, 96.6667, 98.4294, 105.243, 107.1, 113.01, 114.067, 119.745, 121.4, 125.1, 127.2, 132.467, 134.767, 138.149, 139.4, 140.821, 141.333, 145.355, 146.859, 154.259, 156.6, 162.233, 164.867, 171.3, 173.133, 177.797, 181.8, 186.267, 188.686, 191, 192.263, 194.637, 195.9, 199.014, 200.132, 203.15, 204.268, 208.833, 211.867, 218.067, 221.647, 224.367, 225.347, 228.012, 228.992, 233.473),
|
||||
"transitions": PackedFloat32Array(0.450625, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [0.0, 1.0, 1.0, 2.0, 2.0, 3.0, 3.0, 4.0, 4.0, 14.0, 14.0, 15.0, 15.0, 16.0, 16.0, 17.0, 18.0, 18.0, 19.0, 19.0, 20.0, 20.0, 21.0, 21.0, 22.0, 22.0, 23.0, 23.0, 24.0, 24.0, 25.0, 25.0, 26.0, 26.0, 27.0, 27.0, 28.0, 28.0, 29.0, 29.0, 30.0, 30.0, 31.0, 31.0, 32.0, 32.0, 33.0, 33.0, 34.0]
|
||||
"values": [0.0, 1.0, 1.0, 2.0, 2.0, 3.0, 3.0, 4.0, 4.0, 5.0, 5.0, 6.0, 6.0, 7.0, 7.0, 8.0, 8.0, 9.0, 9.0, 10.0, 10.0, 11.0, 11.0, 12.0, 12.0, 13.0, 13.0, 14.0, 14.0, 15.0, 15.0, 16.0, 16.0, 17.0, 17.0, 18.0, 18.0, 19.0, 19.0, 20.0, 20.0, 21.0, 21.0, 22.0, 22.0, 23.0, 23.0, 24.0, 24.0, 25.0, 25.0, 26.0, 26.0, 27.0, 27.0, 28.0, 28.0, 29.0, 29.0, 30.0, 30.0, 31.0, 31.0, 32.0]
|
||||
}
|
||||
tracks/14/type = "value"
|
||||
tracks/14/imported = false
|
||||
|
|
@ -712,7 +719,8 @@ offset_right = -424.0
|
|||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_aby4n")
|
||||
story_array = Array[String](["Why do i still have this junk lying around? It’s not like I want to do ju jutsu ever again. I just fucked it.", "I mean I did enjoy it while it lasted. Being able to properly hit people was great. ", "It gave me the confidence to intimidate students, that were begging to get folded and - as I only once actually got to do that - it also was a great vent for anger. ", "I mean my tits just about killed me during warmup and the changing room really didn't need mirrors - thank you I know my hips are fat and disgusting - but at least there was Lukas.", "He was such a huge nerd. He studied math in his third semester and could talk for hours about his passion.", "He was such a huge nerd. He studied math in his third semester and could talk for hours about his passion.", "She was always so worried.", "Also: my math grades pretty much leaped for my final year in high shool thanks to him.", "He also helped me so much with jui jitsu, as he properly floored me when I slipped up. ", "Also - unlike everyone else - he understood that I didn't want people to mind my chest. ", "So Fighting for wins with him was actually rewarding even tho more often than not I ended up having to tap out.", "We also had my first proper kiss. I thought I loved him. But now?", "He was weird that evening. Even more huggy and hyperactive than usual. ", "We were under my bed, reading my secret comic stash when I got tired of the floor and told him we should go upstairs.", "We had a play fight on my mattress. I’ve never seen him fight like this. ", "His fingers Curled across my Skin without grabbing me, like he would normally do. And he let me win", "… with this smirk on his face.", "I rolled over exhausted when suddently he sat on top of me, a pearl of sweat dropped from his nose on my throat.", "He started undoing his shirt.", "Do you have condoms?", "Yes, of course everybody has Why did he ask that?", "I saw my body lying on the bed, getting undressed. I was drifting away, towards the stars.", "My body didn't move. It didn't say a word when the butterflies tried to escape from it's stomach as he kissed it.", "I … observed him from afar. He … didn't seem to notice, that I had left.", "That I didn't return to kiss him good bye. That I didn't hug him when he went home.", "My hands knocked on my brother’s door. He let me lie on his carpet.", "I slowly returned.", "\"How did it go?, Fabian asked.", "\"It was moist”, I said.", "“That usually helps.”", "He laughed awkwardly. I just wanted to also laugh, but curled into a ball and cried.", "It took him a while to say something. “I … you … it's fine Lisa. I know it hurts the first time.” ", "He gently stroked the back I was curling towards him.", "That was good. He was a sweet angel. Why must he be so bad at comforting?"])
|
||||
story_array = PackedStringArray("Why do i still have this junk lying around? its not like I want to do ju jutsu ever again. I just fucked it.", "I mean I did enjoy it while it lasted. Being able to properly hit people was great.", "It gave me the confidence to intimidate students, that were begging to get folded and - as I only once actually got to do that - it also was a great vent for anger. ", "I mean my tits just about killed me during warmup and the changing room really didn\'t need mirrors - thank you I know my hips are fat and disgusting - but at least there was Lukas.", "He was such a huge nerd. He studied math in his third semester and could talk for hours about his passion.", "Also: my math grades pretty much leaped for my final year in high school thanks to him.", "He also helped me so much with jiu jitsu, as he properly floored me when I slipped up. ", "So Fighting for wins with him was actually rewarding even tho more often than not I ended up having to tap out.", "We also had my first proper kiss. I thought I loved him. But now?", "He was weird that evening. Even more huggy and hyperactive than usual.", "We were under my bed, reading my secret comic stash when I got tired of the floor and told him we should go upstairs.", "We had a play fight on my mattress. I\'ve never seen him fight like this.", "His fingers Curled across my Skin without grabbing me, like he would normally do. And he let me win", "… with this smirk on his face.", "I rolled over exhausted when suddenly he sat on top of me, a pearl of sweat dropped from his nose on my throat.", "He started undoing his shirt.", "Do you have condoms?", "Yes, of course everybody has Why did he ask that?", "I saw my body lying on the bed, getting undressed. I was drifting away, towards the stars.", "My body didn\'t move. It didn\'t say a word when the butterflies tried to escape from its stomach as he kissed it.", "I … observed him from afar. He … didn\'t seem to notice, that I had left.", "That I didn\'t return to kiss him goodbye. That I didn\'t hug him when he went home.", "My hands knocked on my brother’s door. He let me lie on his carpet.", "I slowly returned.", "\"How did it go?, Fabian asked.", "\"It was moist”, I said.", "“That usually helps.”", "He laughed awkwardly. I just wanted to also laugh, but curled into a ball and cried.", "It took him a while to say something. “I … you … it\'s fine Lisa. I know it hurts the first time.”", "He gently stroked the back I was curling towards him.", "That was good. He was a sweet angel. Why must he be so bad at comforting?")
|
||||
paragraph_lengths = PackedInt32Array(3, 6, 8, 9, 10, 12, 15, 16, 17, 18, 20, 22, 24, 25, 26, 27, 28, 29, 31, 32, 33, 32, 31, 30)
|
||||
progress = 17.0
|
||||
|
||||
[node name="PanelContainer" type="PanelContainer" parent="."]
|
||||
|
|
@ -751,7 +759,7 @@ layout_mode = 2
|
|||
[node name="Label" type="Label" parent="PanelContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
theme_type_variation = &"HeaderLarge"
|
||||
text = " Jui Jutsu"
|
||||
text = "Jui Jutsu"
|
||||
|
||||
[node name="StoryScroll" type="ScrollContainer" parent="PanelContainer/VBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
|
|
@ -760,6 +768,7 @@ layout_mode = 2
|
|||
size_flags_horizontal = 4
|
||||
size_flags_vertical = 2
|
||||
mouse_filter = 2
|
||||
scroll_vertical = 100
|
||||
horizontal_scroll_mode = 0
|
||||
vertical_scroll_mode = 3
|
||||
|
||||
|
|
@ -769,12 +778,11 @@ custom_minimum_size = Vector2(800, 10)
|
|||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
bbcode_enabled = true
|
||||
text = "Why do i still have this junk lying around? It’s not like I want to do ju jutsu ever again. I just fucked it.I mean I did enjoy it while it lasted. Being able to properly hit people was great. It gave me the confidence to intimidate students, that were begging to get folded and - as I only once actually got to do that - it also was a great vent for anger. I mean my tits just about killed me during warmup and the changing room really didn't need mirrors - thank you I know my hips are fat and disgusting - but at least there was Lukas.He was such a huge nerd. He studied math in his third semester and could talk for hours about his passion.He was such a huge nerd. He studied math in his third semester and could talk for hours about his passion.She was always so worried.Also: my math grades pretty much leaped for my final year in high shool thanks to him.He also helped me so much with jui jitsu, as he properly floored me when I slipped up. Also - unlike everyone else - he understood that I didn't want people to mind my chest. So Fighting for wins with him was actually rewarding even tho more often than not I ended up having to tap out.We also had my first proper kiss. I thought I loved him. But now?He was weird that evening. Even more huggy and hyperactive than usual. We were under my bed, reading my secret comic stash when I got tired of the floor and told him we should go upstairs.We had a play fight on my mattress. I’ve never seen him fight like this. His fingers Curled across my Skin without grabbing me, like he would normally do. And he let me win… with this smirk on his face.I rolled over exhausted when suddently he sat on top of me, a pearl of sweat dropped from his nose on my throat.He started undoing his shirt.Do you have condoms?Yes, of course everybody has Why did he ask that?I saw my body lying on the bed, getting undressed. I was drifting away, towards the stars.My body didn't move. It didn't say a word when the butterflies tried to escape from it's stomach as he kissed it.I … observed him from afar. He … didn't seem to notice, that I had left.That I didn't return to kiss him good bye. That I didn't hug him when he went home.My hands knocked on my brother’s door. He let me lie on his carpet.I slowly returned.\"How did it go?, Fabian asked.\"It was moist”, I said.“That usually helps.”He laughed awkwardly. I just wanted to also laugh, but curled into a ball and cried.It took him a while to say something. “I … you … it's fine Lisa. I know it hurts the first time.” He gently stroked the back I was curling towards him.That was good. He was a sweet angel. Why must he be so bad at comforting?"
|
||||
text = "[p]Why do i still have this junk lying around? its not like I want to do ju jutsu ever again. I just fucked it. I mean I did enjoy it while it lasted. Being able to properly hit people was great. It gave me the confidence to intimidate students, that were begging to get folded and - as I only once actually got to do that - it also was a great vent for anger. I mean my tits just about killed me during warmup and the changing room really didn't need mirrors - thank you I know my hips are fat and disgusting - but at least there was Lukas. [/p][p][font_size=8] [/font_size][/p][p]He was such a huge nerd. He studied math in his third semester and could talk for hours about his passion. Also: my math grades pretty much leaped for my final year in high school thanks to him. He also helped me so much with jiu jitsu, as he properly floored me when I slipped up. [/p][p][font_size=8] [/font_size][/p][p]So Fighting for wins with him was actually rewarding even tho more often than not I ended up having to tap out. We also had my first proper kiss. I thought I loved him. But now? [/p][p][font_size=8] [/font_size][/p][p]He was weird that evening. Even more huggy and hyperactive than usual. [/p][p][font_size=8] [/font_size][/p][p]We were under my bed, reading my secret comic stash when I got tired of the floor and told him we should go upstairs. [/p][p][font_size=8] [/font_size][/p][p]We had a play fight on my mattress. I've never seen him fight like this. His fingers Curled across my Skin without grabbing me, like he would normally do. And he let me win [/p][p][font_size=8] [/font_size][/p][p]… with this smirk on his face. I rolled over exhausted when suddenly he sat on top of me, a pearl of sweat dropped from his nose on my throat. He started undoing his shirt. [/p][p][font_size=8] [/font_size][/p][p]Do you have condoms? [/p][p][font_size=8] [/font_size][/p][p]Yes, of course everybody has Why did he ask that? [/p][p][font_size=8] [/font_size][/p][p]I saw my body lying on the bed, getting undressed. I was drifting away, towards the stars. [/p][p][font_size=8] [/font_size][/p][p]My body didn't move. It didn't say a word when the butterflies tried to escape from its stomach as he kissed it. I … observed him from afar. He … didn't seem to notice, that I had left. [/p][p][font_size=8] [/font_size][/p][p]That I didn't return to kiss him goodbye. That I didn't hug him when he went home. My hands knocked on my brother’s door. He let me lie on his carpet. [/p][p][font_size=8] [/font_size][/p][p]I slowly returned. \"How did it go?, Fabian asked. [/p][p][font_size=8] [/font_size][/p][p]\"It was moist”, I said. [/p][p][font_size=8] [/font_size][/p][p]“That usually helps.” [/p][p][font_size=8] [/font_size][/p][p]He laughed awkwardly. I just wanted to also laugh, but curled into a ball and cried. [/p][p][font_size=8] [/font_size][/p][p]It took him a while to say something. “I … you … it's fine Lisa. I know it hurts the first time.” [/p][p][font_size=8] [/font_size][/p][p]He gently stroked the back I was curling towards him. [/p][p][font_size=8] [/font_size][/p][p]That was good. He was a sweet angel. Why must he be so bad at comforting? [/p]"
|
||||
fit_content = true
|
||||
scroll_active = false
|
||||
visible_characters = 1603
|
||||
visible_characters = 1563
|
||||
visible_characters_behavior = 1
|
||||
visible_ratio = 0.607657
|
||||
visible_ratio = 0.635883
|
||||
|
||||
[node name="StartBottom" type="TextureRect" parent="PanelContainer/VBoxContainer"]
|
||||
custom_minimum_size = Vector2(0, 64)
|
||||
|
|
@ -803,16 +811,13 @@ clip_children = 2
|
|||
scale = Vector2(0.6, 0.6)
|
||||
sprite_frames = SubResource("SpriteFrames_liwtr")
|
||||
script = SubResource("GDScript_80sa6")
|
||||
noise_speed = 0.0
|
||||
noise_power = 5.0
|
||||
noise_power = 1.5
|
||||
|
||||
[node name="GPUParticles2D" type="GPUParticles2D" parent="PanelContainer/card/BackgroundSprite"]
|
||||
emitting = false
|
||||
amount = 1
|
||||
amount = 500
|
||||
texture = ExtResource("6_0qiyf")
|
||||
lifetime = 5.0
|
||||
one_shot = true
|
||||
explosiveness = 0.29
|
||||
lifetime = 2.0
|
||||
explosiveness = 0.2
|
||||
randomness = 0.14
|
||||
local_coords = true
|
||||
process_material = SubResource("ParticleProcessMaterial_jikd6")
|
||||
|
|
@ -832,8 +837,10 @@ libraries = {
|
|||
[node name="Text" type="AudioStreamPlayer" parent="AnimationPlayer"]
|
||||
mix_target = 2
|
||||
bus = &"text"
|
||||
script = ExtResource("11_0qiyf")
|
||||
|
||||
[node name="Music" type="AudioStreamPlayer" parent="AnimationPlayer"]
|
||||
volume_db = -10.0
|
||||
bus = &"music"
|
||||
|
||||
[connection signal="input_event" from="PanelContainer/card" to="PanelContainer/card" method="_on_input_event"]
|
||||
|
|
|
|||
|
|
@ -4,27 +4,39 @@ extends CenterContainer
|
|||
signal text_finished
|
||||
signal finished
|
||||
signal intro
|
||||
signal emit_thunder
|
||||
|
||||
#TODO properly implement animation taking stage, as it should do, disabling processing when it does not have stage.
|
||||
|
||||
var max_lines: float = 0
|
||||
@export var story_array: Array[String] = []:
|
||||
set(array):
|
||||
story_array = array
|
||||
@export var story_array: PackedStringArray = []:
|
||||
set(str_array):
|
||||
story_array = str_array
|
||||
if is_node_ready():
|
||||
label.text = ""
|
||||
substring_sizes = []
|
||||
if Engine.is_editor_hint():
|
||||
TranslationServer.set_locale("en")
|
||||
for string in array:
|
||||
label.text += TranslationServer.translate(string).replace("[/p]", "[/p][p][font_size=8] [/font_size][/p]")
|
||||
substring_sizes.append(TranslationServer.translate(string).replace("[/p]", ".").replace("[p]", "").length())
|
||||
var p: int = 0
|
||||
label.text = "[p]"
|
||||
for i in range(str_array.size()):
|
||||
label.text += TranslationServer.translate(str_array[i]).strip_edges() + " "
|
||||
substring_sizes.append(TranslationServer.translate(str_array[i]).strip_edges().length() + 1)
|
||||
if not paragraph_lengths[-1] == story_array.size()-1:
|
||||
paragraph_lengths.append(story_array.size()-1)
|
||||
push_warning("Paragraph lenghts of scene %s are misconfigured!" % name)
|
||||
if paragraph_lengths[p] == i:
|
||||
p += 1
|
||||
label.text += "[/p][p][font_size=8] [/font_size][/p][p]"
|
||||
substring_sizes[-1] = substring_sizes[-1] + 1
|
||||
label.text += "[/p]"
|
||||
max_lines = float(label.get_line_count())
|
||||
|
||||
@export var paragraph_lengths: PackedInt32Array = [1]
|
||||
|
||||
@export var progress: float = 0:
|
||||
set(value):
|
||||
progress = value
|
||||
if is_node_ready():
|
||||
if is_node_ready() and not all_text_revealed:
|
||||
var start_index = 0
|
||||
if progress >= substring_sizes.size() or progress < 0:
|
||||
label.visible_ratio = 1
|
||||
|
|
@ -36,6 +48,19 @@ var max_lines: float = 0
|
|||
else:
|
||||
label.visible_ratio = 0
|
||||
|
||||
var all_text_revealed: bool = false:
|
||||
set(revealed):
|
||||
var reset_progress := false
|
||||
if revealed and not all_text_revealed:
|
||||
var tween: Tween = get_tree().create_tween()
|
||||
tween.set_ease(Tween.EASE_OUT)
|
||||
tween.tween_property(label, "visible_ratio", 1, 1.5)
|
||||
elif not revealed and all_text_revealed:
|
||||
reset_progress = true
|
||||
all_text_revealed = revealed
|
||||
if all_text_revealed: progress = -1
|
||||
if reset_progress: progress = 0
|
||||
|
||||
@export var test_scroll: bool:
|
||||
set(scroll):
|
||||
try_scroll()
|
||||
|
|
@ -64,12 +89,13 @@ func _ready() -> void:
|
|||
skip_control.skip.connect(skip_text)
|
||||
|
||||
if get_tree().root.get_child(-1) == self:
|
||||
TranslationServer.set_locale("de")
|
||||
play_scene()
|
||||
story_array = story_array
|
||||
progress = progress
|
||||
|
||||
func try_scroll():
|
||||
var scroll_target: int
|
||||
var forward_target: int
|
||||
|
||||
#print( "max lines: " + str(max_lines))
|
||||
#print( "current lines: " + str(label.get_character_line(label.visible_characters)))
|
||||
|
|
@ -80,20 +106,20 @@ func try_scroll():
|
|||
|
||||
if label.size.y * visible_ratio + scroll_container.scroll_vertical > scroll_container.size.y * 0.9:
|
||||
if scroll_container.scroll_vertical + scroll_container.size.y * 0.9 < label.size.y:
|
||||
scroll_target = scroll_container.scroll_vertical + scroll_container.size.y * 0.8
|
||||
forward_target = scroll_container.scroll_vertical + scroll_container.size.y * 0.8
|
||||
else:
|
||||
scroll_target = label.size.y - scroll_container.size.y
|
||||
forward_target = label.size.y - scroll_container.size.y
|
||||
if scroll_target != null:
|
||||
var tween: Tween = get_tree().create_tween()
|
||||
##tween.set_trans()
|
||||
tween.tween_property(scroll_container, "scroll_vertical", scroll_target, 0.5)
|
||||
scroll_target = forward_target
|
||||
|
||||
func play_scene():
|
||||
animation_complete = false
|
||||
##FIXME match State.text_language:
|
||||
match TranslationServer.get_locale():
|
||||
"de":
|
||||
animation_player.queue("de")
|
||||
animation_player.queue("en")
|
||||
"en":
|
||||
animation_player.queue("en")
|
||||
|
||||
|
|
@ -103,6 +129,7 @@ func play_scene():
|
|||
trigger_intro()
|
||||
|
||||
animation_complete = true
|
||||
all_text_revealed = true
|
||||
|
||||
skip_control.start_proceed_countdown()
|
||||
|
||||
|
|
@ -114,6 +141,29 @@ func play_scene():
|
|||
|
||||
finished.emit()
|
||||
|
||||
func _unhandled_input(event: InputEvent) -> void:
|
||||
var just_revealed_text = false
|
||||
if event is InputEventMouseButton:
|
||||
if event.button_index == MOUSE_BUTTON_WHEEL_DOWN:
|
||||
scroll_target += 40
|
||||
if not all_text_revealed: just_revealed_text
|
||||
all_text_revealed = true
|
||||
if event.button_index == MOUSE_BUTTON_WHEEL_UP:
|
||||
scroll_target -= 40
|
||||
if not all_text_revealed: just_revealed_text
|
||||
all_text_revealed = true
|
||||
if just_revealed_text:
|
||||
if animation_complete: all_text_revealed = true
|
||||
|
||||
var scroll_target: float = 0:
|
||||
set(value):
|
||||
scroll_target = clampf(value, 0, label.size.y - scroll_container.size.y)
|
||||
func _process(delta: float) -> void:
|
||||
# FIXME: maybe change this to has stage?
|
||||
if visible and not Engine.is_editor_hint():
|
||||
if scroll_container.scroll_vertical != scroll_target:
|
||||
scroll_container.scroll_vertical += (scroll_target-scroll_container.scroll_vertical)*delta*6
|
||||
|
||||
var intro_triggered:= false
|
||||
func trigger_intro():
|
||||
if not intro_triggered:
|
||||
|
|
@ -126,7 +176,14 @@ func skip_text():
|
|||
animation_player.stop(true)
|
||||
was_skipped = true
|
||||
text_finished.emit()
|
||||
if name == "draven":
|
||||
$AnimationPlayer/Music.stop()
|
||||
elif name == "JuiJutsu":
|
||||
_emit_thunder()
|
||||
|
||||
func _on_text_finished():
|
||||
if not animation_complete:
|
||||
text_finished.emit()
|
||||
|
||||
func _emit_thunder():
|
||||
emit_thunder.emit()
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
[gd_scene load_steps=17 format=3 uid="uid://cj1ccdk0686ke"]
|
||||
[gd_scene load_steps=18 format=3 uid="uid://cj1ccdk0686ke"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cb1d5cwtgllvq" path="res://base-environments/youth_room/scnees/scene_player.gd" id="1_543ki"]
|
||||
[ext_resource type="Texture2D" uid="uid://d0ucjqi8tx6vt" path="res://import/interface-elements/frame.png" id="2_ho85h"]
|
||||
|
|
@ -7,7 +7,8 @@
|
|||
[ext_resource type="ArrayMesh" uid="uid://byjfgvx7jeal" path="res://base-environments/youth_room/import/youth_special_meshes_comic_book_2.res" id="4_kn83e"]
|
||||
[ext_resource type="PackedScene" uid="uid://dvwuhobhka78d" path="res://logic-scenes/misc/skip_control.tscn" id="5_b3y80"]
|
||||
[ext_resource type="AudioStream" uid="uid://b3cw0e41rjggo" path="res://base-environments/youth_room/audio/childhood_de.wav" id="6_ya787"]
|
||||
[ext_resource type="AudioStream" uid="uid://bwh60165c3saj" path="res://base-environments/youth_room/audio/lisa_youth_voice.ogg" id="7_ryb3e"]
|
||||
[ext_resource type="AudioStream" uid="uid://d15ltkofdggly" path="res://base-environments/youth_room/audio/Voice-Training-Workshop.wav" id="8_ho85h"]
|
||||
[ext_resource type="Script" uid="uid://c1oub0cs7cph6" path="res://dev-util/stereo-switch.gd" id="9_kn83e"]
|
||||
|
||||
[sub_resource type="ViewportTexture" id="ViewportTexture_ho85h"]
|
||||
viewport_path = NodePath("PanelContainer/StartFrame/TextureRect/SubViewport")
|
||||
|
|
@ -268,7 +269,7 @@ tracks/7/keys = {
|
|||
|
||||
[sub_resource type="Animation" id="Animation_7qabw"]
|
||||
resource_name = "en"
|
||||
length = 95.0
|
||||
length = 108.0
|
||||
tracks/0/type = "audio"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
|
|
@ -277,11 +278,11 @@ tracks/0/interp = 1
|
|||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"clips": [{
|
||||
"end_offset": 288.917,
|
||||
"start_offset": 0.0,
|
||||
"stream": ExtResource("7_ryb3e")
|
||||
"end_offset": 0.0,
|
||||
"start_offset": 4.92,
|
||||
"stream": ExtResource("8_ho85h")
|
||||
}],
|
||||
"times": PackedFloat32Array(0.400002)
|
||||
"times": PackedFloat32Array(0.6)
|
||||
}
|
||||
tracks/0/use_blend = true
|
||||
tracks/1/type = "value"
|
||||
|
|
@ -291,10 +292,10 @@ tracks/1/path = NodePath("../../..:progress")
|
|||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0, 1.66667, 4.73332, 6.03333, 13.1, 14.1333, 17.1, 18.0333, 20.8334, 21.5, 26.1333, 26.6333, 30.6, 32.5, 38.475, 39.375, 41.9667, 42.6333, 46.1, 47.4667, 50.4333, 52.2333, 54.8667, 56.1333, 59.9028, 61.2667, 64.9334, 65.8667, 70.5597, 72.2667, 78.233, 79.5, 84.9333, 86.0077, 91.8667),
|
||||
"transitions": PackedFloat32Array(1, 0.482968, 1, 0.482968, 1, 0.482968, 1, 0.482968, 1, 1.23114, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.287175, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968),
|
||||
"times": PackedFloat32Array(0, 1.66667, 4.73332, 6.03333, 14.9, 16.2667, 19.4, 20.3333, 22.5667, 23.6667, 29.2667, 29.7667, 34.5667, 36.4667, 41.6333, 44.9, 47.1, 48.1667, 51.6667, 53.0333, 55.9, 58.6667, 61.1, 62.9, 68.1001, 69.3667, 74.1028, 75.4667, 80.7334, 81.6667, 88.8597, 90.5667, 96.2333, 97.9, 104.733),
|
||||
"transitions": PackedFloat32Array(1, 0.482968, 1, 0.482968, 1, 0.482968, 1, 0.482968, 1, 1.23114, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.287175, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968),
|
||||
"update": 0,
|
||||
"values": [0.0, 0.0, 1.0, 1.0, 2.0, 2.0, 3.0, 3.0, 4.0, 4.0, 5.0, 5.0, 6.0, 6.0, 7.0, 7.0, 9.0, 9.0, 10.0, 10.0, 11.0, 11.0, 12.0, 12.0, 13.0, 13.0, 14.0, 14.0, 15.0, 15.0, 16.0, 16.0, 17.0, 17.0, 18.0]
|
||||
"values": [0.0, 0.0, 1.0, 1.0, 2.0, 2.0, 3.0, 3.0, 4.0, 4.0, 5.0, 5.0, 6.0, 6.0, 7.0, 7.0, 8.0, 8.0, 9.0, 9.0, 10.0, 10.0, 11.0, 11.0, 12.0, 12.0, 13.0, 13.0, 14.0, 14.0, 15.0, 15.0, 16.0, 16.0, 17.0]
|
||||
}
|
||||
tracks/2/type = "method"
|
||||
tracks/2/imported = false
|
||||
|
|
@ -303,7 +304,7 @@ tracks/2/path = NodePath("../../..")
|
|||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/keys = {
|
||||
"times": PackedFloat32Array(17.6, 31.8, 51.1667, 71.1333, 75.9667, 94.3333),
|
||||
"times": PackedFloat32Array(15.2333, 35.2, 56, 74.5667, 96.9007, 107.867),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
|
||||
"values": [{
|
||||
"args": [],
|
||||
|
|
@ -329,7 +330,7 @@ tracks/3/type = "value"
|
|||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/path = NodePath("..:custom_minimum_size")
|
||||
tracks/3/interp = 2
|
||||
tracks/3/interp = 1
|
||||
tracks/3/loop_wrap = true
|
||||
tracks/3/keys = {
|
||||
"times": PackedFloat32Array(0, 0.7),
|
||||
|
|
@ -341,7 +342,7 @@ tracks/4/type = "value"
|
|||
tracks/4/imported = false
|
||||
tracks/4/enabled = true
|
||||
tracks/4/path = NodePath(".:rotation")
|
||||
tracks/4/interp = 2
|
||||
tracks/4/interp = 1
|
||||
tracks/4/loop_wrap = true
|
||||
tracks/4/keys = {
|
||||
"times": PackedFloat32Array(0, 1.8),
|
||||
|
|
@ -389,7 +390,7 @@ tracks/8/type = "value"
|
|||
tracks/8/imported = false
|
||||
tracks/8/enabled = true
|
||||
tracks/8/path = NodePath("../TextureRect/SubViewport/Node3D/YouthSpecialMeshesComicBook1:position")
|
||||
tracks/8/interp = 2
|
||||
tracks/8/interp = 1
|
||||
tracks/8/loop_wrap = true
|
||||
tracks/8/keys = {
|
||||
"times": PackedFloat32Array(0.0497012, 1.46667),
|
||||
|
|
@ -401,7 +402,7 @@ tracks/9/type = "value"
|
|||
tracks/9/imported = false
|
||||
tracks/9/enabled = true
|
||||
tracks/9/path = NodePath("../TextureRect/SubViewport/Node3D/YouthSpecialMeshesComicBook1:rotation")
|
||||
tracks/9/interp = 2
|
||||
tracks/9/interp = 1
|
||||
tracks/9/loop_wrap = true
|
||||
tracks/9/keys = {
|
||||
"times": PackedFloat32Array(0, 1.46667),
|
||||
|
|
@ -490,7 +491,8 @@ offset_right = -424.0
|
|||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_543ki")
|
||||
story_array = Array[String](["My secret comic stash. I remember playing Que-Men with the boys.", "I had a voice for every character in that comic. But more often than not I played him: Agent Q.", "Going under the radar, putting in precise work to save the world.", "Not having to deal with being a girl.", "Boys were so much easier. They like cars, bikes, guns and agents.", "They don’t talk behind your back. They don’t think everything is about relationships.", "Girls don’t get that. I knew they talked behind my back about me only “pretending” to like boy stuff, so I’d get laid ", "… I mean, maybe they were right?", "Like I won’t deny I was probably the first girl in my class to see a dick.", "But like - that’s what the boys do, right?", "At least it has gotten better after me and Jojo became friends.", "I still remember how that happened. I did a voice acting workshop in art class. ", "Being allowed to share my technique in front of everyone was just :D", "I mean next to nobody put in any effort. But Jojo did.", "When our Mr Funny then decided to ape her attempts instead of just minding his own, I pretty much exploded.", "After this, we suddenly were besties. And my class finally started to just leave me be. ", "Maybe because I for once was friends with another girl. Maybe because I scared them. Maybe both."])
|
||||
story_array = PackedStringArray("My secret comic stash. I remember playing Clue-Men with the boys.", "I had a voice for every character in that comic. But more often than not I played him: Agent Q.", "Going under the radar, putting in precise work to save the world.", "Not having to deal with being a girl.", "Boys were so much easier. They like cars, bikes, guns and agents.", "They don\'t talk behind your back. They don\'t think everything is about relationships.", "Girls don\'t get that. I knew they talked behind my back about me only “pretending” to like boy stuff, so I’d get laid ", "… I mean, maybe they were right?", "Like I won\'t deny I was probably the first girl in my class to see a dick.", "But like - that’s what the boys do, right?", "At least it has gotten better after me and Jojo became friends.", "I still remember how that happend. I did a voice acting workshop in art class.", "Being allowed to share my technique in front of everyone was just :D", "I mean next to nobody put in any effort. But Jojo did.", "When our Mr Funny then decided to ape her attempts instead of just minding his own, I pretty much exploded.", "After this, we suddenly were besties. And my class finally started to just leave me be. ", "Maybe because I for once was friends with another girl. Maybe because I scared them. Maybe both.")
|
||||
paragraph_lengths = PackedInt32Array(1, 2, 5, 7, 9, 10, 13, 14, 16)
|
||||
progress = 17.0
|
||||
|
||||
[node name="PanelContainer" type="PanelContainer" parent="."]
|
||||
|
|
@ -596,7 +598,7 @@ layout_mode = 2
|
|||
[node name="Label" type="Label" parent="PanelContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
theme_type_variation = &"HeaderLarge"
|
||||
text = " secret Comic Stash"
|
||||
text = "secret Comic Stash"
|
||||
|
||||
[node name="StoryScroll" type="ScrollContainer" parent="PanelContainer/VBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
|
|
@ -614,7 +616,7 @@ custom_minimum_size = Vector2(800, 10)
|
|||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
bbcode_enabled = true
|
||||
text = "My secret comic stash. I remember playing Que-Men with the boys.I had a voice for every character in that comic. But more often than not I played him: Agent Q.Going under the radar, putting in precise work to save the world.Not having to deal with being a girl.Boys were so much easier. They like cars, bikes, guns and agents.They don’t talk behind your back. They don’t think everything is about relationships.Girls don’t get that. I knew they talked behind my back about me only “pretending” to like boy stuff, so I’d get laid … I mean, maybe they were right?Like I won’t deny I was probably the first girl in my class to see a dick.But like - that’s what the boys do, right?At least it has gotten better after me and Jojo became friends.I still remember how that happened. I did a voice acting workshop in art class. Being allowed to share my technique in front of everyone was just :DI mean next to nobody put in any effort. But Jojo did.When our Mr Funny then decided to ape her attempts instead of just minding his own, I pretty much exploded.After this, we suddenly were besties. And my class finally started to just leave me be. Maybe because I for once was friends with another girl. Maybe because I scared them. Maybe both."
|
||||
text = "[p]My secret comic stash. I remember playing Clue-Men with the boys. I had a voice for every character in that comic. But more often than not I played him: Agent Q. [/p][p][font_size=8] [/font_size][/p][p]Going under the radar, putting in precise work to save the world. [/p][p][font_size=8] [/font_size][/p][p]Not having to deal with being a girl. Boys were so much easier. They like cars, bikes, guns and agents. They don't talk behind your back. They don't think everything is about relationships. [/p][p][font_size=8] [/font_size][/p][p]Girls don't get that. I knew they talked behind my back about me only “pretending” to like boy stuff, so I’d get laid … I mean, maybe they were right? [/p][p][font_size=8] [/font_size][/p][p]Like I won't deny I was probably the first girl in my class to see a dick. But like - that’s what the boys do, right? [/p][p][font_size=8] [/font_size][/p][p]At least it has gotten better after me and Jojo became friends. [/p][p][font_size=8] [/font_size][/p][p]I still remember how that happend. I did a voice acting workshop in art class. Being allowed to share my technique in front of everyone was just :D I mean next to nobody put in any effort. But Jojo did. [/p][p][font_size=8] [/font_size][/p][p]When our Mr Funny then decided to ape her attempts instead of just minding his own, I pretty much exploded. [/p][p][font_size=8] [/font_size][/p][p]After this, we suddenly were besties. And my class finally started to just leave me be. Maybe because I for once was friends with another girl. Maybe because I scared them. Maybe both. [/p][p][font_size=8] [/font_size][/p][p][/p]"
|
||||
fit_content = true
|
||||
scroll_active = false
|
||||
visible_characters_behavior = 1
|
||||
|
|
@ -641,3 +643,4 @@ libraries = {
|
|||
[node name="Text" type="AudioStreamPlayer" parent="AnimationPlayer"]
|
||||
mix_target = 2
|
||||
bus = &"text"
|
||||
script = ExtResource("9_kn83e")
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
[gd_scene load_steps=113 format=4 uid="uid://b3b0gyvklqn50"]
|
||||
[gd_scene load_steps=112 format=4 uid="uid://b3b0gyvklqn50"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://belkrno67sft0" path="res://base-environments/youth_room/room_handle.gd" id="1_aitp0"]
|
||||
[ext_resource type="PackedScene" uid="uid://c0i4ydmxtxfho" path="res://base-environments/youth_room/import/youth_room.glb" id="1_jf3oi"]
|
||||
|
|
@ -356,10 +356,22 @@ tracks/16/keys = {
|
|||
"update": 1,
|
||||
"values": [false]
|
||||
}
|
||||
tracks/17/type = "value"
|
||||
tracks/17/imported = false
|
||||
tracks/17/enabled = true
|
||||
tracks/17/path = NodePath("%ScenePlayer/Moving:volume_db")
|
||||
tracks/17/interp = 1
|
||||
tracks/17/loop_wrap = true
|
||||
tracks/17/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [0.0]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_ea6x8"]
|
||||
resource_name = "childhood_music"
|
||||
length = 90.0
|
||||
length = 5.0
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
|
|
@ -367,10 +379,10 @@ tracks/0/path = NodePath("%ScenePlayer/Moving:volume_db")
|
|||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(-0.0416667, 4.95833, 85, 90),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1),
|
||||
"times": PackedFloat32Array(-0.0416667, 5),
|
||||
"transitions": PackedFloat32Array(3.36358, 1),
|
||||
"update": 0,
|
||||
"values": [0.0, -80.0, -80.0, 0.0]
|
||||
"values": [0.0, -80.0]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
|
|
@ -379,15 +391,15 @@ tracks/1/path = NodePath("%ScenePlayer/Childhood:volume_db")
|
|||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0, 5, 85, 90),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1),
|
||||
"times": PackedFloat32Array(0, 5),
|
||||
"transitions": PackedFloat32Array(0.196146, 1),
|
||||
"update": 0,
|
||||
"values": [-80.0, 0.0, 0.0, -80.0]
|
||||
"values": [-80.0, 0.0]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_1kp3w"]
|
||||
resource_name = "draeven"
|
||||
length = 155.0
|
||||
length = 160.0
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
|
|
@ -503,11 +515,25 @@ tracks/9/path = NodePath("ScenePlayer/Moving:volume_db")
|
|||
tracks/9/interp = 1
|
||||
tracks/9/loop_wrap = true
|
||||
tracks/9/keys = {
|
||||
"times": PackedFloat32Array(0.1, 7.6, 150.5, 158.3),
|
||||
"times": PackedFloat32Array(0.1, 7.6, 143.233, 151.033),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [0.0, -80.0, -80.0, 0.0]
|
||||
}
|
||||
tracks/10/type = "method"
|
||||
tracks/10/imported = false
|
||||
tracks/10/enabled = true
|
||||
tracks/10/path = NodePath("%ScenePlayer")
|
||||
tracks/10/interp = 1
|
||||
tracks/10/loop_wrap = true
|
||||
tracks/10/keys = {
|
||||
"times": PackedFloat32Array(142.333),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"values": [{
|
||||
"args": [],
|
||||
"method": &"start_soundtrack"
|
||||
}]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_1pmhi"]
|
||||
resource_name = "intro"
|
||||
|
|
@ -531,7 +557,7 @@ tracks/1/path = NodePath("ScenePlayer")
|
|||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0.8),
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"values": [{
|
||||
"args": [],
|
||||
|
|
@ -637,7 +663,7 @@ tracks/0/path = NodePath("ScenePlayer/Moving:volume_db")
|
|||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 9, 171.8, 207.7),
|
||||
"times": PackedFloat32Array(0, 9, 177, 191),
|
||||
"transitions": PackedFloat32Array(1.93187, 1, 0.189465, 1.93187),
|
||||
"update": 0,
|
||||
"values": [0.0, -80.0, -80.0, 0.0]
|
||||
|
|
@ -702,7 +728,7 @@ tracks/3/keys = {
|
|||
|
||||
[sub_resource type="Animation" id="Animation_8gaqi"]
|
||||
resource_name = "voice_intro"
|
||||
length = 10.0
|
||||
length = 5.0
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
|
|
@ -710,7 +736,7 @@ tracks/0/path = NodePath("ScenePlayer/Moving:volume_db")
|
|||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 9),
|
||||
"times": PackedFloat32Array(0, 5),
|
||||
"transitions": PackedFloat32Array(1.93187, 1),
|
||||
"update": 0,
|
||||
"values": [0.0, -80.0]
|
||||
|
|
@ -722,7 +748,7 @@ tracks/1/path = NodePath("ScenePlayer/VoiceTraining:volume_db")
|
|||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0, 9.1),
|
||||
"times": PackedFloat32Array(0, 5),
|
||||
"transitions": PackedFloat32Array(0.241484, 1),
|
||||
"update": 0,
|
||||
"values": [-80.0, 0.0]
|
||||
|
|
@ -730,7 +756,7 @@ tracks/1/keys = {
|
|||
|
||||
[sub_resource type="Animation" id="Animation_ghmim"]
|
||||
resource_name = "voice_music"
|
||||
length = 105.0
|
||||
length = 7.0
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
|
|
@ -738,10 +764,10 @@ tracks/0/path = NodePath("ScenePlayer/Moving:volume_db")
|
|||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 5.6, 94.8, 102.9),
|
||||
"transitions": PackedFloat32Array(1.93187, 1, 0.189465, 1.93187),
|
||||
"times": PackedFloat32Array(0, 7),
|
||||
"transitions": PackedFloat32Array(4.14105, 1),
|
||||
"update": 0,
|
||||
"values": [0.0, -80.0, -80.0, 0.0]
|
||||
"values": [0.0, -80.0]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
|
|
@ -750,10 +776,10 @@ tracks/1/path = NodePath("ScenePlayer/VoiceTraining:volume_db")
|
|||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0.1, 5.7, 94.8, 103.1),
|
||||
"transitions": PackedFloat32Array(0.176777, 1, 1.93187, 0.176777),
|
||||
"times": PackedFloat32Array(0.1, 7),
|
||||
"transitions": PackedFloat32Array(0.176777, 1),
|
||||
"update": 0,
|
||||
"values": [-80.0, 0.0, 0.0, -80.0]
|
||||
"values": [-80.0, 0.0]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ilekd"]
|
||||
|
|
@ -810,7 +836,6 @@ func play_scene(id: int, repeat = false):
|
|||
Scenes.id.YOUTH_DRAEVEN:
|
||||
play(\"draeven\")
|
||||
$draven.play_scene()
|
||||
get_parent().get_parent().dnd = true
|
||||
|
||||
func _on_ini_room():
|
||||
pass
|
||||
|
|
@ -826,16 +851,24 @@ func on_voice_training_done():
|
|||
func on_jui_jutsu_done():
|
||||
Scenes.continue_sequence(self)
|
||||
$JuiJutsu.hide()
|
||||
if $JuiJutsu.was_skipped:
|
||||
play(\"intro\")
|
||||
|
||||
func on_draeven_done():
|
||||
Scenes.continue_sequence(self)
|
||||
await $draven.finished
|
||||
$draven.hide()
|
||||
|
||||
func try_intro():
|
||||
if $draven.was_skipped:
|
||||
play(\"intro\")
|
||||
|
||||
func scene_finished(_id: int, _repeat: bool):
|
||||
func scene_finished(id: Scenes.id, _repeat: bool):
|
||||
match id:
|
||||
Scenes.id.YOUTH_CHILDHOOD:
|
||||
play_backwards(\"childhood_music\")
|
||||
Scenes.id.YOUTH_VOICE_TRAINING:
|
||||
play_backwards(\"voice_music\")
|
||||
queue(\"RESET\")
|
||||
|
||||
func play(anin_name: StringName = \"\", a: float = -1, b: float = 1, c: bool = false) -> void:
|
||||
|
|
@ -1064,15 +1097,6 @@ _data = {
|
|||
&"lighting_and_thunder": SubResource("Animation_3ms6b")
|
||||
}
|
||||
|
||||
[sub_resource type="GDScript" id="GDScript_j63gy"]
|
||||
script/source = "extends AnimationPlayer
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
if Input.is_action_just_pressed(\"ui_focus_next\"):
|
||||
stop()
|
||||
play(\"lighting_and_thunder\")
|
||||
"
|
||||
|
||||
[sub_resource type="GDScript" id="GDScript_35dmj"]
|
||||
script/source = "extends SpotLight3D
|
||||
|
||||
|
|
@ -1956,7 +1980,6 @@ shape = SubResource("CapsuleShape3D_72g2i")
|
|||
libraries = {
|
||||
&"": SubResource("AnimationLibrary_vwrt1")
|
||||
}
|
||||
script = SubResource("GDScript_j63gy")
|
||||
|
||||
[node name="sfx" type="Node3D" parent="."]
|
||||
|
||||
|
|
@ -1974,6 +1997,7 @@ emission_angle_filter_attenuation_db = -19.6
|
|||
|
||||
[node name="thunder" type="AudioStreamPlayer3D" parent="sfx"]
|
||||
transform = Transform3D(-0.410985, -0.460061, 0.787042, -0.904759, 0.311726, -0.290238, -0.111814, -0.831367, -0.544359, -0.248397, 4.34956, 8.85405)
|
||||
unit_size = 100.0
|
||||
panning_strength = 0.3
|
||||
bus = &"sfx"
|
||||
|
||||
|
|
@ -2270,6 +2294,7 @@ light_array = Array[Vector3]([Vector3(-0.545, 0.915, 1.035), Vector3(-0.47, 0.85
|
|||
[connection signal="pressed" from="logic/UI/ending_button" to="logic/UI/ending_button" method="hide"]
|
||||
[connection signal="pressed" from="logic/UI/ending_button" to="logic/UI/ending" method="show"]
|
||||
[connection signal="board_completed" from="logic/UI/Board" to="logic/UI/ending_button" method="show"]
|
||||
[connection signal="emit_thunder" from="logic/ScenePlayer/JuiJutsu" to="AnimationPlayer" method="play" binds= ["lighting_and_thunder"]]
|
||||
[connection signal="finished" from="logic/ScenePlayer/draven" to="logic/ScenePlayer" method="on_draeven_done"]
|
||||
[connection signal="input_event" from="logic/MaskMemento/UiWrapper" to="logic/MaskMemento/UiWrapper" method="_on_input_event"]
|
||||
[connection signal="scene_skipped" from="logic/MaskMemento/UiWrapper/UiSprite/SubViewport/CollectableUi" to="logic/UI/Board" method="on_scene_skipped"]
|
||||
|
|
|
|||
|
|
@ -1,9 +1,35 @@
|
|||
[gd_resource type="AudioBusLayout" load_steps=3 format=3 uid="uid://djkwd76o033io"]
|
||||
[gd_resource type="AudioBusLayout" load_steps=7 format=3 uid="uid://djkwd76o033io"]
|
||||
|
||||
[sub_resource type="AudioEffectLowPassFilter" id="AudioEffectLowPassFilter_ijm2o"]
|
||||
resource_name = "LowPassFilter"
|
||||
cutoff_hz = 6000.0
|
||||
|
||||
[sub_resource type="AudioEffectHighPassFilter" id="AudioEffectHighPassFilter_j3pel"]
|
||||
resource_name = "HighPassFilter"
|
||||
cutoff_hz = 40.0
|
||||
resonance = 0.7
|
||||
db = 1
|
||||
|
||||
[sub_resource type="AudioEffectLowPassFilter" id="AudioEffectLowPassFilter_j3pel"]
|
||||
resource_name = "LowPassFilter"
|
||||
cutoff_hz = 13084.0
|
||||
resonance = 0.7
|
||||
|
||||
[sub_resource type="AudioEffectEQ" id="AudioEffectEQ_j3pel"]
|
||||
resource_name = "EQ"
|
||||
band_db/100_hz = 2.0
|
||||
band_db/320_hz = 4.0
|
||||
band_db/3200_hz = -1.0
|
||||
band_db/10000_hz = -6.0
|
||||
|
||||
[sub_resource type="AudioEffectReverb" id="AudioEffectReverb_j3pel"]
|
||||
resource_name = "Reverb"
|
||||
predelay_feedback = 0.1
|
||||
room_size = 0.3
|
||||
damping = 1.0
|
||||
hipass = 0.4
|
||||
wet = 0.03
|
||||
|
||||
[sub_resource type="AudioEffectLowPassFilter" id="AudioEffectLowPassFilter_5p17k"]
|
||||
resource_name = "LowPassFilter"
|
||||
resonance = 0.52
|
||||
|
|
@ -17,6 +43,14 @@ bus/1/mute = false
|
|||
bus/1/bypass_fx = false
|
||||
bus/1/volume_db = 0.0
|
||||
bus/1/send = &"test 2"
|
||||
bus/1/effect/0/effect = SubResource("AudioEffectHighPassFilter_j3pel")
|
||||
bus/1/effect/0/enabled = true
|
||||
bus/1/effect/1/effect = SubResource("AudioEffectLowPassFilter_j3pel")
|
||||
bus/1/effect/1/enabled = true
|
||||
bus/1/effect/2/effect = SubResource("AudioEffectEQ_j3pel")
|
||||
bus/1/effect/2/enabled = true
|
||||
bus/1/effect/3/effect = SubResource("AudioEffectReverb_j3pel")
|
||||
bus/1/effect/3/enabled = true
|
||||
bus/2/name = &"sfx"
|
||||
bus/2/solo = false
|
||||
bus/2/mute = false
|
||||
|
|
|
|||
|
|
@ -3,3 +3,5 @@ extends Node
|
|||
func _ready() -> void:
|
||||
var initialize_response: Dictionary = Steam.steamInitEx()
|
||||
print("Did Steam initialize?: %s " % initialize_response)
|
||||
if State.disconnect_steam:
|
||||
Steam.steamShutdown()
|
||||
|
|
|
|||
|
|
@ -0,0 +1,11 @@
|
|||
class_name StereoSwitch extends AudioStreamPlayer
|
||||
|
||||
func _ready() -> void:
|
||||
State.settings_changed.connect(update_mix_target)
|
||||
update_mix_target()
|
||||
|
||||
func update_mix_target():
|
||||
if State.force_stereo:
|
||||
mix_target = AudioStreamPlayer.MIX_TARGET_STEREO
|
||||
else:
|
||||
mix_target = AudioStreamPlayer.MIX_TARGET_CENTER
|
||||
|
|
@ -0,0 +1 @@
|
|||
uid://c1oub0cs7cph6
|
||||
|
|
@ -113,7 +113,7 @@ mesh = SubResource("PlaneMesh_4cqhd")
|
|||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
libraries = {
|
||||
"": SubResource("AnimationLibrary_l6qbr")
|
||||
&"": SubResource("AnimationLibrary_l6qbr")
|
||||
}
|
||||
autoplay = "test"
|
||||
|
||||
|
|
|
|||
|
|
@ -52,6 +52,7 @@ offset_bottom = 174.0
|
|||
text = "Hello"
|
||||
item_count = 2
|
||||
popup/item_0/text = "asdf"
|
||||
popup/item_0/id = 0
|
||||
popup/item_1/text = "werty"
|
||||
popup/item_1/id = 1
|
||||
script = SubResource("GDScript_rovd7")
|
||||
|
|
@ -62,12 +63,16 @@ offset_right = 21.0
|
|||
offset_bottom = 39.0
|
||||
text = "Accessibility, Disclaimers and Content Notes"
|
||||
|
||||
[node name="RichTextLabel" type="RichTextLabel" parent="."]
|
||||
[node name="ScrollContainer" type="ScrollContainer" parent="."]
|
||||
layout_mode = 0
|
||||
offset_left = 1498.0
|
||||
offset_top = 243.0
|
||||
offset_right = 2329.0
|
||||
offset_bottom = 597.0
|
||||
offset_left = 1087.0
|
||||
offset_top = 153.0
|
||||
offset_right = 1738.0
|
||||
offset_bottom = 602.0
|
||||
|
||||
[node name="RichTextLabel" type="RichTextLabel" parent="ScrollContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
text = "Oh, my old mask. I have so many good memories about theatre club. I would stand on my bed for entire afternoons, weeks on end, practicing my lines. Pretending to be on the big stage ... my mom would get mad at me, when she had to call me three or four times for dinner. I just … didn't like the interruptions. We both were often mad at each other.
|
||||
|
||||
Dinner was difficult. I just couldn’t bring myself to eat, because I couldn’t deal with the bread and my mom. She was always so worried. ‘Lisa, you forgot your homework, Lisa why won’t you play with the other girls, Lisa why didn't Steffi invite you to her birthday, Lisa this, Lisa that.’
|
||||
|
|
|
|||
|
|
@ -1,33 +1,42 @@
|
|||
keys,en,de,es,ja,notes
|
||||
"Accessibility, Disclaimers and Content Notes","Accessibility, Disclaimers and Content Notes",Barrierefreiheit und Erwartungsmanagement,,,
|
||||
Accessibility,Accessibility,Barrierefreiheit,,,
|
||||
reduce motion,reduce motion,Reduzierte Animationen,,,
|
||||
use Screenreader,use Screenreader,Screen-Reader aktivieren,,,
|
||||
disable video,disable video,Video deaktivieren,,,
|
||||
(save compute when playing blind,(save compute when playing blind,Spart Rechenleistung beim blind spielen,,,
|
||||
simplified Controls,simplified Controls,vereinfachte Steuerung,,,
|
||||
Show Navigation,Show Navigation,Navigation Anzeigen,,,
|
||||
reduce motion,Reduce Motion,Reduzierte Animationen,,,
|
||||
use Screenreader,Use Screenreader,Screen-Reader aktivieren,,,
|
||||
disable video,Disable Video,Video deaktivieren,,,
|
||||
(save compute when playing blind,Save Compute When Playing Blind,Spart Rechenleistung beim blind spielen,,,
|
||||
simplified Controls,simplified Controls,Vereinfachte Steuerung,,,
|
||||
Show Navigation,Show Navigation,Navigation anzeigen,,,
|
||||
Font-Style,Font-Style,Schriftart,,,
|
||||
messy handwriting,messy handwriting,unleserliche Handschrift,,,
|
||||
easy handwriting,easy handwriting,einfache Handschrift,,,
|
||||
serif,serif,Serifenschrift,,,
|
||||
hyperlegible sans,Hyperlegible Sans,Extrem lesbar Serifenfrei,,,
|
||||
system font,system font,System-Schriftart,,,
|
||||
subtitles,subtitles,Untertitelung,,,
|
||||
spoken text,spoken text,gesprochener Text,,,
|
||||
closed captions,closed captions,Volluntertitlung,,,
|
||||
messy handwriting,Messy Handwriting,Unleserliche Handschrift,,,
|
||||
easy handwriting,Easy Handwriting,Einfache Handschrift,,,
|
||||
serif,Serif Font,Serifenschrift,,,
|
||||
hyperlegible sans,Hyper Legible Font,Extrem lesbar Serifenfrei,,,
|
||||
system font,System Font,System-Schriftart,,,
|
||||
subtitles,Subtitles,Untertitel,,,
|
||||
spoken text,Spoken Text,Gesprochener Text,,,
|
||||
closed captions,Closed Captions,Untertitel für Hörgeschädigte,,,
|
||||
UI Scale,UI Scale,UI Skalierung,,,
|
||||
okay,okay,O.K.,,,
|
||||
go back,go back,zurück,,,
|
||||
skip all,skip all,alle Überspringen,,,
|
||||
Audio Settings,Audio Settings,Audio Einstellungen,,,
|
||||
mute Soundtrack,mute Soundtrack,Musik aus,,,
|
||||
mute Sound-Effects,mute Sound-Effects,Effekte aus,,,
|
||||
okay,Okay,O.K.,,,
|
||||
go back,Go Back,Zurück,,,
|
||||
skip all,Skip All,Alles Überspringen,,,
|
||||
Audio and Language,Audio and Language,Sprache und Sound,,,
|
||||
mute Soundtrack,Mute Soundtrack,Musik aus,,,
|
||||
mute Sound-Effects,Mute Sound-Effects,Effekte aus,,,
|
||||
Volume Sliders,Volume Sliders,Lautstärkeregler,,,
|
||||
Music,Music,Musik,,,
|
||||
Sounds,Sounds,Geräusche,,,
|
||||
Speech,Speech,Sprache,,,
|
||||
Sum,Sum,Summe,,,
|
||||
Headphone-Mode (may fix missing speech),Headphone-Mode (may fix missing speech),Kopfhörer-Modus (könnte fehlende Sprachausgabe beheben),,,
|
||||
This setting disables the surround center channel. May resolve you not hearing speech when your Operating Sustem has a misconfigured surround setup.,This setting disables the surround center channel. May resolve you not hearing speech when your Operating Sustem has a misconfigured surround setup.,"Diese Einstellung deaktiviert den Center-Kanal. Solltest du wegen einer fehlerhaften Surround-Konfiguration keine Sprachausgabe hören, könnte diese Option das beheben.",,,
|
||||
Language Settings,Language Settings,Spracheinstellungen,,,
|
||||
Interface,Interface,Oberfläche,,,
|
||||
Voice Lines,Voice Lines,Sprachausgabe,,,
|
||||
Find Subtitle Settings in Acessability Settings.,Find Subtitle Settings in Acessability Settings.,Untertiteloptionen sind unter Optionen für Barrierefreiheit.,,,
|
||||
use OS Language,use OS Language,Betriebssystemsprache nutzen,,,
|
||||
English,English,Englisch,,,
|
||||
German,German,Deutsch,,,
|
||||
This Game deals with Heavy Topics.,This Game deals with Heavy Topics.,In diesem Spiel geht es um schwere Themen.,,,
|
||||
I would like to know more.,I would like to know more.,Ich würde gern mehr wissen.,,,
|
||||
Is this game for or about me?,Is this game for or about me?,Ist dieses Spiel für oder über mich?,,,
|
||||
|
|
@ -68,8 +77,8 @@ Mental Health Accessibility Options,Mental Health Accessibility Options,Barriere
|
|||
You can always Pause using Escape or Spacebar
|
||||
You can always choose to just get a neutral summary of scenes or skip them entirely
|
||||
[/ul]","[ul]
|
||||
You can always Pause using Escape or Spacebar
|
||||
You can always choose to just get a neutral summary of scenes or skip them entirely
|
||||
You can always pause using escape or spacebar.
|
||||
You can always choose to just get a neutral summary of scenes or skip them entirely.
|
||||
[/ul]","[ul]
|
||||
Du kannst immer mit Pause oder Escape pausieren.
|
||||
Du kannst dir wünschen, dass du bei schwierige Szenen überspringen kannst und eine neutrale Zusammenfassung davon bekommst.",,,
|
||||
|
|
@ -85,51 +94,53 @@ continue,continue,weiter spielen,,,
|
|||
load,load,Spiel laden,,,
|
||||
settings,settings,Einstellungen,,,
|
||||
Video,Video,Grafik,,,In the context of a settings menu selection
|
||||
Gameplay,Gameplay,Spiel,,,In the context of a settings menu selection
|
||||
Content Notes,Content Notes,sensible Inhalte,,,In the context of a settings menu selection
|
||||
Gameplay,Gameplay,Spieloptionen,,,In the context of a settings menu selection
|
||||
Content Notes,Content Notes,Sensible Inhalte,,,In the context of a settings menu selection
|
||||
Video Settings,Video Settings,Grafikeinstellungen,,,In the context of a settings menu selection
|
||||
General,General,Allgemeines,,,In the context of a video settings menu
|
||||
apply preset,apply preset,Voreinstellungen,,,
|
||||
Performance,Performance,Leistungsschonend,,,
|
||||
Balanced,Balanced,Ausgeglichen,,,
|
||||
Quality,Quality,Qualität,,,
|
||||
Fulscreen Mode,Fulscreen Mode,Fenster-Modus,,,
|
||||
Windowed,Windowed,im Fenster,,,
|
||||
apply preset,Apply Preset,Voreinstellungen,,,
|
||||
Performance,Low,Niedrig,,,
|
||||
Balanced,Middle,Mittel,,,
|
||||
Quality,High,Hoch ,,,
|
||||
Fulscreen Mode,Fullscreen Mode,Fenster-Modus,,,
|
||||
Windowed,Windowed,Im Fenster,,,
|
||||
Fullscreen,Fullscreen,Vollbild,,,
|
||||
exclusive Fullscreen,exclusive Fullscreen,exklusives Vollbild,,,
|
||||
Rendering Scale,Rendering Scale,Skalierung,,,
|
||||
reset,reset,zurücksetzen,,,
|
||||
Super Resolution,Super Resolution,Super Resolution,,,
|
||||
disabled,disabled,aus,,,
|
||||
limit FPS,limit FPS,FPS begrenzen,,,
|
||||
Graphic Fidelity,Graphic Fidelity,graphische Qualität,,,
|
||||
disabled,Disable,Deaktiviert,,,
|
||||
limit FPS,Limit FPS,FPS begrenzen,,,
|
||||
Graphic Fidelity,Graphic Fidelity,Graphische Qualität,,,
|
||||
Global Illumination,Global Illumination,Globale Illumination,,,
|
||||
minimum,minimum,minimum,,,
|
||||
low (SDF Global Illumination),low (SDF Global Illumination),Niedrig (SDF Illumination),,,
|
||||
medium (SDF and Screen Space Global Illumination),medium (SDF and Screen Space Global Illumination),mittel (SDF-Beleuchtung und SSGI),,,
|
||||
high (SDF and Screen Space Global Illumination),high (SDF and Screen Space Global Illumination),hoch (SDF-Beleuchtung und SSGI),,,
|
||||
Shadow Quality,Shadow Quality,Shattenqualität,,,
|
||||
performance,performance,leistungsschonend,,,
|
||||
balanced,balanced,ausgeglichen,,,
|
||||
quality,quality,höchste Qualität,,,
|
||||
minimum,Minimum,Minimum,,,
|
||||
low (SDF Global Illumination),Low (SDF Global Illumination),Niedrig (SDF Illumination),,,
|
||||
medium (SDF and Screen Space Global Illumination),Medium (SDF and Screen Space Global Illumination),Mittel (SDF-Beleuchtung und SSGI),,,
|
||||
high (SDF and Screen Space Global Illumination),High (SDF and Screen Space Global Illumination),Hoch (SDF-Beleuchtung und SSGI),,,
|
||||
Shadow Quality,Shadow Quality,Schatten Qualität,,,
|
||||
performance,Performance,Leistung,,,
|
||||
balanced,Balanced,Ausgeglichen,,,
|
||||
quality,Quality,Höchste Qualität,,,
|
||||
Texture Filtering,Texture Filtering,Texturfilterung,,,
|
||||
1x (very fast),1x (very fast),1x (sehr schnell),,,
|
||||
2x (fast),2x (fast),2x (schnell),,,
|
||||
4x (average),4x (average),4x (medium),,,
|
||||
8x (slow),8x (slow),8x (langsam),,,
|
||||
16x (slowest),16x (slowest),16x (am langsamsten),,,
|
||||
Anti Aliasing,Anti Aliasing,Kantenglättung,,,
|
||||
enabled,enabled,aktiviert,,,
|
||||
adaptive,adaptive,adaptiv,,,
|
||||
enabled,Enable,Aktiviert,,,
|
||||
adaptive,Adaptive,Adaptiv,,,
|
||||
Letterbox,Letterbox,Letterbox,,,
|
||||
close,close,zurück,,,
|
||||
save and apply,save and apply,speichern und anwenden,,,
|
||||
close,Close,Zurück,,,
|
||||
discard,Discard,Verwerfen,,,
|
||||
save and apply,Save and Apply,Speichern und Anwenden,,,
|
||||
"Settings have been modified.
|
||||
Do you really want to leave without saving?","Settings have been modified.
|
||||
Do you really want to leave without saving?","Es gibt nicht gespeicherte Änderungen.
|
||||
Möchtest du wirklich zurück ohne zu speichern?",,,
|
||||
leave,leave,wirklich verlassen,,,
|
||||
save,save,speichern,,,
|
||||
abort,abort,abbrechen,,,
|
||||
leave,Leave,Wirklich verlassen,,,
|
||||
save,Save,Speichern,,,
|
||||
abort,Abort,Abbrechen,,,
|
||||
Gameplay Settings,Gameplay Settings,Spieleinstellungen,,,
|
||||
invert Y (gamepad),invert Y (gamepad),Y-Achse invertieren,,,
|
||||
Input Sensitivity,Input Sensitivity,Eingabesensibilität,,,
|
||||
|
|
@ -149,34 +160,34 @@ Inside youth room.,Inside youth room.,Im Jugendzimmer.,,,
|
|||
Transitioning to voluntary year.,Transitioning to voluntary year.,Übergang zum FSJ.,,,
|
||||
Exploring social service year.,Exploring social service year.,Während des FSJ.,,,
|
||||
Transitioning to university.,Transitioning to university.,Übergang zur Universität.,,,
|
||||
Exploring dorm room.,Exploring dorm room.,Während des Studiums,,,
|
||||
Exploring dorm room.,Exploring dorm room.,Während des Studiums.,,,
|
||||
Ending,Ending,Ende,,,
|
||||
homework,I never put in much effort for homework ,Ich habe mir nie Mühe bei Hausaufgaben gegeben,,,
|
||||
homework,"I never put in much effort for homework, ","Ich habe mir nie Mühe bei Hausaufgaben gegeben, ",,,
|
||||
good_grades,but at least I get good grades.,aber zumindest waren meine Noten gut.,,,
|
||||
upset_peers,my peers were upset about that.,meine Klasse war deswegen sauer.,,,
|
||||
teachers,I like my teachers more than my classmates ,"Ich komm mit meinen Lehrern besser klar, als mit meiner Klasse.",,,
|
||||
volunteering,doing voluntary social service at my school would be great.,vielleicht sollte ich ein FSJ vor dem Stidum machen,,,
|
||||
becoming_teacher,maybe I want to become a teacher.,vielleicht sollte ich Lehrerin werden.,,,
|
||||
joy,I can put ages into things I enjoy ,"Ich versinke in Dingen, die mir Freude machen",,,
|
||||
worried_mother,my mother would be worried about that,meiner Mutter macht das Sorgen.,,,
|
||||
thomas_gifted,Mr Thomas thinks that makes me gifted.,Herr Thomas denkt das macht mich begabt.,,,
|
||||
comic_heroes,Comic heroes are my role models ,Comic Helden sind meine Vorbilder,,,
|
||||
effort,"when I put in the effort, I can make the world a better place","wenn ich mich nur anstrenge, kann ich die Welt verbessern!",,,
|
||||
agent_q,and I want to be like agent q!,"Ich will so sein, wie Agend Clue!",,,
|
||||
boy_stuff,I like boy stuff ,Ich mag Jugns Kram,,,
|
||||
pretending,yet they think I'm just pretending,aber die denken ich tu einfach nur so.,,,
|
||||
teachers,"I like my teachers more than my classmates, ","Ich komm mit meinen Lehrern besser klar, als mit meiner Klasse, ",,,
|
||||
volunteering,doing voluntary social service at my school would be great.,vielleicht sollte ich ein FSJ vor dem Studium machen.,,,
|
||||
becoming_teacher,Maybe I want to become a teacher.,vielleicht sollte ich Lehrerin werden.,,,
|
||||
joy,"I can put ages into things I enjoy, ","Ich versinke in Dingen, die mir Freude machen,",,,
|
||||
worried_mother,my mother would be worried about that.,meiner Mutter macht das Sorgen.,,,
|
||||
thomas_gifted,Mr. Thomas thinks that makes me gifted.,Herr Thomas denkt das macht mich begabt.,,,
|
||||
comic_heroes,"Comic heroes are my role models, ","Comic Helden sind meine Vorbilder,",,,
|
||||
effort,"when I put in the effort, I can make the world a better place!","wenn ich mich nur anstrenge, kann ich die Welt verbessern!",,,
|
||||
agent_q,and I want to be like Agent Q!,"Ich will so sein, wie Agent Q!",,,
|
||||
boy_stuff,"I like boy stuff, ","Ich mag Jungs Kram,",,,
|
||||
pretending,yet they think I'm just pretending.,aber die denken ich tu einfach nur so.,,,
|
||||
girls,and girls don't get that.,und Mädchen verstehen das einfach nicht!,,,
|
||||
teasing,"When Jojo got teased for trying, I pretty much exploded","Ich bin ausgerastet, weil Jojo für ihre Mühe gemobbt wurde",,,
|
||||
stubborn,"I wouldn't have it any other way, even if it was for my own good","das würde ich nicht aufgeben, selbst wenn es mir helfen würde.",,,
|
||||
good_intended,I will always stand up for the good intended,"ich werde immer für Menschen einstehen, die das Richtige wollen!",,,
|
||||
jui_jutsu,I stopped doing Jui Jitsu.,Ich habe mit Jui Jutsu aufgehört,,,
|
||||
body,My body just didn't feel right,mein Körper hat sich falsch anfefühlt,,,
|
||||
girly,I just hate being treated like a girl,Ich hasse es wie ein Mädchen behandelt zu werden,,,
|
||||
hit,I know how to properly hit people ,"Ich weiß, wie man ordentlich zuschlägt",,,
|
||||
teasing,"When Jojo got bullied for trying, I pretty much exploded","Ich bin ausgerastet, weil Jojo für ihre Mühe gemobbt wurde,",,,
|
||||
stubborn,"I wouldn't have it any other way, even if it was for my own good.","das würde ich nicht aufgeben, selbst wenn es mir helfen würde.",,,
|
||||
good_intended,I will always stand up for the good intended!,"ich werde immer für Menschen einstehen, die das Richtige wollen!",,,
|
||||
jui_jutsu,"I stopped doing jiu-jitsu, ","Ich habe mit Jiu Jitsu aufgehört,",,,
|
||||
body,my body just didn't feel right.,mein Körper hat sich falsch anfefühlt.,,,
|
||||
girly,I just hate being treated like a girl.,ich hasse es wie ein Mädchen behandelt zu werden.,,,
|
||||
hit,"I know how to properly hit people, ","Ich weiß, wie man ordentlich zuschlägt, ",,,
|
||||
confidence,that gives me a lot of confidence.,das gibt mir viel Selbstvertrauen.,,,
|
||||
vent,and that’s a great vent.,ich kann da gut Frust ablassen.,,,
|
||||
vent,and that's a great vent.,ich kann da gut Frust ablassen.,,,
|
||||
"Lukas did not ask for consent, he didn't explain a thing, I didn’t even move! Yet he dared to assume, that ","Lukas did not ask for consent, he didn't explain a thing, I didn’t even move! Yet he dared to assume, that ","Lukas hat mich nicht gefragt, er hat nichts erklärt und trotzdem wagte er es zu glauben:",,,It is very crucial that this sentence and the next line form a complete sentence
|
||||
wet,"I was wet, so I must have been into it","Ich war feucht, also hab ichs wohl gewollt?",,,This line on itself should seem like a intrusive thought on it’s own without the contect above.
|
||||
wet,"I was wet, so I must have been into it?","Ich war feucht, also hab ich es wohl gewollt?",,,This line on itself should seem like a intrusive thought on it’s own without the contect above.
|
||||
"Lukas jumped me, he didn't even explain a thing or ask consent. I was confused and paralised, so ","Lukas jumped me, he didn't even explain a thing or ask consent. I was confused and paralised, so ","Lukas hat mich überrumpelt, er hat nichts erklärt oder überhaupt gefragt, was ich wollte. Ich war im Moment nicht mehr ich selbst und",,,It is very crucial that this sentence and the next line form a complete sentence
|
||||
stop,I didn’t say stop.,Ich habe nicht Stopp gesagt.,,,This line on itself should seem like a intrusive thought on it’s own without the contect above.
|
||||
out_of_world,I feel like I am not from of this world,Ich fühl mich wie von einer anderen Welt,,,
|
||||
|
|
@ -280,10 +291,10 @@ Maybe because I for once was friends with another girl. Maybe because I scared t
|
|||
skip reading (hold),skip reading (hold),zum Ende springen (gedrückt halten),,,
|
||||
,,,,,
|
||||
"*USK-Kennzeichnung bezieht sich auf den Games for Family-Stand der Spielraum-Messe Dresden.
|
||||
Die Kennzeichnung trifft nicht zwangsläufig auf das finale Spiel zu.","*USK-rating is of the Games for Family-booth on Spielraum-Messe Dresden.
|
||||
Die Kennzeichnung trifft nicht zwangsläufig auf das finale Spiel zu.","*USK-rating is related to the Games for Family-booth at Spielraum-Messe Dresden.
|
||||
Rating does not transfer to the final game.","*USK-Kennzeichnung bezieht sich auf den Games for Family-Stand der Spielraum-Messe Dresden.
|
||||
Die Kennzeichnung überträgt sich nicht auf das finale Spiel.",,,
|
||||
Starte die Demo!,Start the Demo!,Starte die Demo!,,,
|
||||
Starte die Demo!,Start the demo!,Starte die Demo!,,,
|
||||
Demo-intro-text,"#Frame of Mind
|
||||
## A game of thoughts.
|
||||
|
||||
|
|
@ -302,9 +313,19 @@ mit denen manche Jugendliche beim Aufwachsen konfrontiert werden.
|
|||
In dieser Demo werden Probleme mit Essen, Mobbing und Geschlechter-Rollen sowie Nacktheit unter Jugendlichen und fiktionale Gewalt in Comics angesprochen. Dabei werden ein paar Schimpfworte verwendet.
|
||||
Eine Szene erzählt von Trauma und Dissoziation als Folge von sexuellen Übergriffen.",,,
|
||||
Childhood,Childhood,Kindheit,,,
|
||||
voice Training,Stimmtechnik,Stimmtechnik,,,
|
||||
voice Training,Voice Training,Stimmtechnik,,,
|
||||
Collect Memento,Collect Memento,Erinnerung einsammeln,,,
|
||||
Order Thoughts,Order Thoughts,Gedanken sortieren,,,
|
||||
listen again,listen again,erneut anhören,,,
|
||||
Mind Board,Mind Board,Korkwand,,,
|
||||
listen again,Listen Again,Erneut anhören,,,
|
||||
Why does that story mean so much to me?,Why does that story mean so much to me?,Warum geht mir diese Geschichte so nah?,,,
|
||||
lang-disclaimer,"""Frame of Mind"" is as of now not yet fully localised for German.","""Frame of Mind"" ist noch nicht voll nach Deutsch übersetzt.",,,
|
||||
lang-disclaimer,"""Frame of Mind"" is as of now not yet fully localised for German.","""Frame of Mind"" ist noch nicht voll ins Deutsche übersetzt.",,,
|
||||
Dräven,Dräven,Dräven,,,
|
||||
Jui Jutsu,Jiu-Jitsu,Jiu Jitsu,,,
|
||||
Sports Clothes,Sports Clothes,Sportklamotten,,,
|
||||
crafted Mask,Crafted Mask,Gebastelte Maske,,,
|
||||
secret Comic Stash,Secret Comic Stash,Comic Geheimversteck,,,
|
||||
find connections,Find Connections,Zusammenhänge finden,,,
|
||||
Find all three Momentos to collect all thoughts.,Find all three Momentos to gather all thoughts.,Finde die drei Erinnerungen um alle Gedanken zu sammeln. ,,,
|
||||
Find two more Momentos to collect all cards.,Find two more Momentos to collect all cards.,Finde zwei weitere Erinnerungen um alle Karten zu sammeln.,,,
|
||||
Find the last remaining Momento.,Find the last remaining Momento.,Finde die letzte Erinnerung. ,,,
|
||||
Attribution,Attribution,Mitwirkende und Danksagung,,,
|
||||
|
|
|
|||
|
|
|
@ -226,6 +226,7 @@ func handle_mouse_button(input: InputEventMouseButton, to_handle = currently_act
|
|||
return
|
||||
else:
|
||||
area.attach_sticky_note(to_handle)
|
||||
to_handle.z_index = 0
|
||||
if sticky_note_container.get_child_count() > 0:
|
||||
sticky_note_container.get_child(current_sticky_note_id).clear_if_empty()
|
||||
current_context = NAVIGATE
|
||||
|
|
@ -367,9 +368,8 @@ func _input(event):
|
|||
current_context = NAVIGATE
|
||||
|
||||
elif event.is_action_pressed("ui_accept"): # select the selected note it
|
||||
var card:Card
|
||||
if dropzone.get_child(current_dropzone_id) is Card:
|
||||
card = dropzone.get_child(current_dropzone_id)
|
||||
var card:Card = dropzone.get_child(current_dropzone_id)
|
||||
if current_context == ASSIGN: # to assign it to a card
|
||||
if card.has_sticky_note_attached():
|
||||
currently_active_node = card.exchange_sticky_note_with(currently_active_node)
|
||||
|
|
@ -393,7 +393,14 @@ func _input(event):
|
|||
current_sticky_note_id = current_sticky_note_id
|
||||
else:
|
||||
current_dropzone_id = current_dropzone_id
|
||||
|
||||
elif dropzone.get_child(current_dropzone_id) is StickyNote:
|
||||
if currently_active_node is StickyNote:
|
||||
currently_active_node = dropzone.get_child(current_dropzone_id)
|
||||
focus_stickies = false
|
||||
current_context = ASSIGN
|
||||
current_dropzone_id += 1
|
||||
currently_active_node.is_dragable = false
|
||||
currently_active_node.z_index = 1
|
||||
|
||||
# move the note it so it floats next to the card where it should be attached
|
||||
func _select_card_for_assigning(sticky_note: Area2D, card: Area2D):
|
||||
|
|
|
|||
|
|
@ -0,0 +1,71 @@
|
|||
[gd_scene load_steps=8 format=3 uid="uid://dhohgea31bn40"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://sv0nhkkur1tt" path="res://logic-scenes/board/card-textures/cardsheet.png" id="2_jx3wu"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_aqrbw"]
|
||||
atlas = ExtResource("2_jx3wu")
|
||||
region = Rect2(0, 880, 600, 440)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_e20ok"]
|
||||
atlas = ExtResource("2_jx3wu")
|
||||
region = Rect2(0, 440, 600, 440)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_onstk"]
|
||||
atlas = ExtResource("2_jx3wu")
|
||||
region = Rect2(600, 440, 600, 440)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_mtvrf"]
|
||||
atlas = ExtResource("2_jx3wu")
|
||||
region = Rect2(600, 0, 600, 440)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_inyug"]
|
||||
atlas = ExtResource("2_jx3wu")
|
||||
region = Rect2(0, 0, 600, 440)
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_cu2at"]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_aqrbw")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_e20ok")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_onstk")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_mtvrf")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_inyug")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"default",
|
||||
"speed": 5.0
|
||||
}]
|
||||
|
||||
[node name="Visual" type="Node2D"]
|
||||
|
||||
[node name="BackgroundSprite" type="AnimatedSprite2D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
clip_children = 2
|
||||
scale = Vector2(0.6, 0.6)
|
||||
sprite_frames = SubResource("SpriteFrames_cu2at")
|
||||
frame = 1
|
||||
|
||||
[node name="Label" type="Label" parent="."]
|
||||
anchors_preset = 8
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_left = -136.0
|
||||
offset_top = -95.0
|
||||
offset_right = 165.0
|
||||
offset_bottom = 131.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme_type_variation = &"card_text"
|
||||
text = "Lukas did not ask for consent, he didn't explain a thing, I didn't even move! Yet he dared to assume, that "
|
||||
autowrap_mode = 3
|
||||
|
|
@ -50,8 +50,6 @@ var curr_selection_id: int = -1:
|
|||
else:
|
||||
curr_selection_id = new_id
|
||||
|
||||
print(curr_selection_id)
|
||||
|
||||
var output:Array = []
|
||||
var options:Array = []
|
||||
|
||||
|
|
@ -62,6 +60,10 @@ func _ready():
|
|||
for id in range(Scenes.id.YOUTH_DRAEVEN, Scenes.id.YOUTH_JUI_JUTSU + 1):
|
||||
Scenes.sign_up_for_sequence(pick_cards, id, 1)
|
||||
|
||||
if get_tree().root == self.get_parent():
|
||||
pick_cards(3, false)
|
||||
State.take_stage(self)
|
||||
|
||||
reset()
|
||||
|
||||
func reset():
|
||||
|
|
@ -107,6 +109,10 @@ func fill_post_slots():
|
|||
$sticky_notes.get_child(i).add_child(options[i], false)
|
||||
options[i].owner = self
|
||||
|
||||
|
||||
var picked_player: AnimationPlayer
|
||||
var random_player: AnimationPlayer
|
||||
|
||||
func _input(event):
|
||||
#if event.is_action_pressed("ui_end"):
|
||||
# fill_card_slots(3)
|
||||
|
|
@ -121,18 +127,26 @@ func _input(event):
|
|||
if event.is_action_pressed("ui_accept"):
|
||||
pick(curr_selection_id)
|
||||
elif event.is_action_pressed("skip"):
|
||||
##fixme: using skip causes a lot of invalid state
|
||||
$Meaning.stop()
|
||||
if selection_state == CARDS_SELECTED:
|
||||
picked_player.play("skip_pick", .1)
|
||||
random_player.play("skip_shuffle", .1)
|
||||
for player in anim_players:
|
||||
player.advance(10.0)
|
||||
transition()
|
||||
show_posts()
|
||||
elif selection_state == POSTS_SELECTED:
|
||||
for player:AnimationPlayer in anim_players + [picked_player, random_player]:
|
||||
player.play("ini")
|
||||
# I do not know, why process_frame won't work here, but this is workaround seems to prevent the notes from flashing the next selection.
|
||||
await(get_tree().create_timer(0.1).timeout)
|
||||
transition()
|
||||
elif selection_state == TRANSITION:
|
||||
show_posts()
|
||||
|
||||
|
||||
func pick(id: int):
|
||||
print("PICK")
|
||||
print("%s picked card %s at id %d" % [name, options[id].text, id])
|
||||
if id == -1:
|
||||
curr_selection_id = 0
|
||||
return
|
||||
|
|
@ -143,34 +157,37 @@ func pick(id: int):
|
|||
selection_state = POSTS_SELECTED
|
||||
|
||||
anim_players[id].play("pick")
|
||||
picked_player = anim_players[id]
|
||||
var yield_to = anim_players[id].animation_finished
|
||||
output.append(options[id])
|
||||
|
||||
options.remove_at(id)
|
||||
anim_players.remove_at(id)
|
||||
|
||||
var sibling_id = -1
|
||||
var parent_id:StringName
|
||||
if selection_state == POSTS_SELECTED:
|
||||
sibling_id = options.find(output.back().sibling)
|
||||
options.remove_at(sibling_id)
|
||||
anim_players[sibling_id].play("unshuffle")
|
||||
anim_players.remove_at(sibling_id)
|
||||
print("yeet sibling ", sibling_id)
|
||||
parent_id = output[-1].parent_id
|
||||
var i:int = 0
|
||||
for option:StickyNote in options:
|
||||
if option.parent_id == parent_id:
|
||||
options.erase(options)
|
||||
anim_players[i].play("unshuffle")
|
||||
anim_players.remove_at(i)
|
||||
print("Removed StickyNote %s from options pool" % option.sticky_id)
|
||||
i += 1
|
||||
|
||||
var winning_id
|
||||
print(options[1].text)
|
||||
if !(options[1].text == "void" and not id == 1):
|
||||
print("Randomly selected card %s" % options[1].text)
|
||||
if not current_scene_id == Scenes.id.YOUTH_JUI_JUTSU:
|
||||
randomize()
|
||||
winning_id = randi() % options.size()
|
||||
|
||||
print("Winning ID ", id)
|
||||
|
||||
else:
|
||||
winning_id = 2 if id == 0 else 0
|
||||
winning_id = 1 if id == 0 else 0
|
||||
Steam.setAchievement("FIGHT_BACK")
|
||||
Steam.storeStats()
|
||||
|
||||
output.append(options.pop_at(winning_id))
|
||||
random_player = anim_players[winning_id]
|
||||
anim_players.pop_at(winning_id).play("shuffle")
|
||||
|
||||
for anim in anim_players:
|
||||
|
|
@ -200,7 +217,6 @@ func transition():
|
|||
for card in output:
|
||||
out_str.append(card.text if card.text != "" else "void")
|
||||
cards_picked.emit(out_str)
|
||||
get_parent().get_parent().get_parent().dnd = false
|
||||
selection_state = DONE
|
||||
Scenes.end_current_sequence()
|
||||
|
||||
|
|
@ -219,17 +235,20 @@ func handle_mouse_button(button_event: InputEventMouseButton, new_selection: Nod
|
|||
if button_event.button_index == MOUSE_BUTTON_LEFT and button_event.pressed:
|
||||
pick(options.find(new_selection))
|
||||
|
||||
|
||||
var current_scene_id
|
||||
func pick_cards(id: int, repeat: bool):
|
||||
print(name, id, repeat)
|
||||
current_scene_id = id
|
||||
print("Reached actor %s in sequence %s. Is%s repeating." % [name, Scenes.id.keys()[id], " not" if repeat else ""])
|
||||
if not repeat:
|
||||
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
|
||||
fill_card_slots(id)
|
||||
#State.transition_stage_to(self, true)
|
||||
selection_state = CARDS
|
||||
if id == Scenes.id.YOUTH_DRAEVEN and not repeat:
|
||||
$Meaning.play()
|
||||
else:
|
||||
Scenes.end_current_sequence()
|
||||
#FIXME this workaround should be included in the Scene Manager.
|
||||
get_parent().get_parent().get_parent().dnd = false
|
||||
|
||||
func play_scene(_id, _repeat):
|
||||
pass
|
||||
|
|
|
|||
|
|
@ -1,8 +1,10 @@
|
|||
[gd_scene load_steps=64 format=3 uid="uid://brk4hjdf2x81a"]
|
||||
[gd_scene load_steps=72 format=3 uid="uid://brk4hjdf2x81a"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bdb6n10apk1en" path="res://logic-scenes/card_picker/card_picker.gd" id="1_pjntm"]
|
||||
[ext_resource type="Script" uid="uid://2loic2eeec5b" path="res://logic-scenes/board/card.gd" id="2_f4sp4"]
|
||||
[ext_resource type="Script" uid="uid://r12efqgk6t4n" path="res://logic-scenes/board/sticky-note.gd" id="3_f4sp4"]
|
||||
[ext_resource type="AudioStream" uid="uid://bakwypwhs7a5n" path="res://base-environments/youth_room/audio/why-does-it-mean.wav" id="4_ujc5a"]
|
||||
[ext_resource type="Script" uid="uid://c1oub0cs7cph6" path="res://dev-util/stereo-switch.gd" id="5_et74x"]
|
||||
|
||||
[sub_resource type="Animation" id="Animation_dinvx"]
|
||||
length = 0.001
|
||||
|
|
@ -219,6 +221,86 @@ tracks/2/keys = {
|
|||
"values": [Vector2(1, 1), Vector2(1, 1), Vector2(1.2, 1.2)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_t7byf"]
|
||||
resource_name = "skip_pick"
|
||||
length = 2.0
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:position")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0.6, 1.26667, 1.96667),
|
||||
"transitions": PackedFloat32Array(1.7411, 1.7411, 0.450625),
|
||||
"update": 0,
|
||||
"values": [Vector2(-110, 350), Vector2(-110, 400), Vector2(-110, 900)]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath(".:rotation")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0.6, 1.83333),
|
||||
"transitions": PackedFloat32Array(2.14355, 1.03526),
|
||||
"update": 0,
|
||||
"values": [0.0523599, 0.0]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/path = NodePath(".:scale")
|
||||
tracks/2/interp = 2
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/keys = {
|
||||
"times": PackedFloat32Array(0.9),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Vector2(1.2, 1.2)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_et74x"]
|
||||
resource_name = "skip_shuffle"
|
||||
length = 1.7
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:position")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0.566667, 1, 1.7),
|
||||
"transitions": PackedFloat32Array(1.7411, 2.37841, 0.450625),
|
||||
"update": 0,
|
||||
"values": [Vector2(200, 390), Vector2(200, 400), Vector2(200, 900)]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath(".:rotation")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0.566667, 1.43333),
|
||||
"transitions": PackedFloat32Array(2.14355, 1.03526),
|
||||
"update": 0,
|
||||
"values": [0.111701, 0.0]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/path = NodePath(".:scale")
|
||||
tracks/2/interp = 2
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/keys = {
|
||||
"times": PackedFloat32Array(0.866667),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Vector2(1.2, 1.2)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_d68d2"]
|
||||
resource_name = "unshuffle"
|
||||
length = 3.0
|
||||
|
|
@ -255,6 +337,8 @@ _data = {
|
|||
&"reveal": SubResource("Animation_3304u"),
|
||||
&"select": SubResource("Animation_ldr2c"),
|
||||
&"shuffle": SubResource("Animation_abihp"),
|
||||
&"skip_pick": SubResource("Animation_t7byf"),
|
||||
&"skip_shuffle": SubResource("Animation_et74x"),
|
||||
&"unshuffle": SubResource("Animation_d68d2")
|
||||
}
|
||||
|
||||
|
|
@ -449,6 +533,86 @@ tracks/2/keys = {
|
|||
"values": [Vector2(1, 1), Vector2(1, 1), Vector2(1.2, 1.2)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_f4sp4"]
|
||||
resource_name = "skip_pick"
|
||||
length = 2.0
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:position")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0.6, 1.26667, 1.96667),
|
||||
"transitions": PackedFloat32Array(1.7411, 1.7411, 0.450625),
|
||||
"update": 0,
|
||||
"values": [Vector2(-110, 350), Vector2(-110, 400), Vector2(-110, 900)]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath(".:rotation")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0.6, 1.83333),
|
||||
"transitions": PackedFloat32Array(2.14355, 1.03526),
|
||||
"update": 0,
|
||||
"values": [0.0523599, 0.0]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/path = NodePath(".:scale")
|
||||
tracks/2/interp = 2
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/keys = {
|
||||
"times": PackedFloat32Array(0.9),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Vector2(1.2, 1.2)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_211mu"]
|
||||
resource_name = "skip_shuffle"
|
||||
length = 1.7
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:position")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0.533333, 0.966667, 1.66667),
|
||||
"transitions": PackedFloat32Array(1.7411, 2.37841, 0.450625),
|
||||
"update": 0,
|
||||
"values": [Vector2(200, 390), Vector2(200, 400), Vector2(200, 900)]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath(".:rotation")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0.533333, 1.4),
|
||||
"transitions": PackedFloat32Array(2.14355, 1.03526),
|
||||
"update": 0,
|
||||
"values": [0.111701, 0.0]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/path = NodePath(".:scale")
|
||||
tracks/2/interp = 2
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/keys = {
|
||||
"times": PackedFloat32Array(0.833333),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Vector2(1.2, 1.2)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_sa974"]
|
||||
resource_name = "unshuffle"
|
||||
length = 3.0
|
||||
|
|
@ -485,6 +649,8 @@ _data = {
|
|||
&"reveal": SubResource("Animation_orrwn"),
|
||||
&"select": SubResource("Animation_2c94q"),
|
||||
&"shuffle": SubResource("Animation_pdic8"),
|
||||
&"skip_pick": SubResource("Animation_f4sp4"),
|
||||
&"skip_shuffle": SubResource("Animation_211mu"),
|
||||
&"unshuffle": SubResource("Animation_sa974")
|
||||
}
|
||||
|
||||
|
|
@ -703,6 +869,86 @@ tracks/2/keys = {
|
|||
"values": [Vector2(1, 1), Vector2(1, 1), Vector2(1.2, 1.2)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_8qj35"]
|
||||
resource_name = "skip_pick"
|
||||
length = 2.0
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:position")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0.6, 1.26667, 1.96667),
|
||||
"transitions": PackedFloat32Array(1.7411, 1.7411, 0.450625),
|
||||
"update": 0,
|
||||
"values": [Vector2(-110, 350), Vector2(-110, 400), Vector2(-110, 900)]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath(".:rotation")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0.6, 1.83333),
|
||||
"transitions": PackedFloat32Array(2.14355, 1.03526),
|
||||
"update": 0,
|
||||
"values": [0.0523599, 0.0]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/path = NodePath(".:scale")
|
||||
tracks/2/interp = 2
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/keys = {
|
||||
"times": PackedFloat32Array(0.9),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Vector2(1.2, 1.2)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_ujc5a"]
|
||||
resource_name = "skip_shuffle"
|
||||
length = 1.7
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:position")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0.566667, 1, 1.7),
|
||||
"transitions": PackedFloat32Array(1.7411, 2.37841, 0.450625),
|
||||
"update": 0,
|
||||
"values": [Vector2(200, 390), Vector2(200, 400), Vector2(200, 900)]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath(".:rotation")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0.566667, 1.43333),
|
||||
"transitions": PackedFloat32Array(2.14355, 1.03526),
|
||||
"update": 0,
|
||||
"values": [0.111701, 0.0]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/path = NodePath(".:scale")
|
||||
tracks/2/interp = 2
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/keys = {
|
||||
"times": PackedFloat32Array(0.866667),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Vector2(1.2, 1.2)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_mj8e0"]
|
||||
resource_name = "unshuffle"
|
||||
length = 3.0
|
||||
|
|
@ -739,6 +985,8 @@ _data = {
|
|||
&"reveal": SubResource("Animation_ep22n"),
|
||||
&"select": SubResource("Animation_pcu23"),
|
||||
&"shuffle": SubResource("Animation_vu874"),
|
||||
&"skip_pick": SubResource("Animation_8qj35"),
|
||||
&"skip_shuffle": SubResource("Animation_ujc5a"),
|
||||
&"unshuffle": SubResource("Animation_mj8e0")
|
||||
}
|
||||
|
||||
|
|
@ -1642,9 +1890,24 @@ metadata/_custom_type_script = "uid://r12efqgk6t4n"
|
|||
layout_mode = 2
|
||||
|
||||
[node name="Label" type="Label" parent="thought_prompt"]
|
||||
layout_mode = 2
|
||||
offset_left = -225.0
|
||||
offset_top = -196.0
|
||||
offset_right = 225.0
|
||||
offset_bottom = -158.0
|
||||
layout_mode = 1
|
||||
anchors_preset = 8
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_left = -282.5
|
||||
offset_top = -288.0
|
||||
offset_right = 282.5
|
||||
offset_bottom = -239.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme_type_variation = &"HeaderMedium"
|
||||
text = "Why does that story mean so much to me?"
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="Meaning" type="AudioStreamPlayer" parent="."]
|
||||
stream = ExtResource("4_ujc5a")
|
||||
mix_target = 2
|
||||
bus = &"text"
|
||||
script = ExtResource("5_et74x")
|
||||
|
|
|
|||
|
|
@ -67,10 +67,13 @@ class_name CollectableUi extends CenterContainer
|
|||
is_collected = value
|
||||
if is_inside_tree():
|
||||
collected_box.button_pressed = value
|
||||
if is_collected:
|
||||
if is_collected and not is_board:
|
||||
%CollectLabel.text = "listen again"
|
||||
else:
|
||||
if not is_board:
|
||||
%CollectLabel.text = "collect"
|
||||
else:
|
||||
%CollectLabel.text = "find connections"
|
||||
@onready var collected_box: CheckBox = %CheckBox
|
||||
@export var title_override: String = "":
|
||||
set(value):
|
||||
|
|
@ -105,7 +108,7 @@ class_name CollectableUi extends CenterContainer
|
|||
is_board = board
|
||||
if is_inside_tree():
|
||||
if board:
|
||||
if title_override == "": title_label.text = "Order Thoughts"
|
||||
if title_override == "": title_label.text = "Mind Board"
|
||||
collected_box.hide()
|
||||
# Not room agnostic yet!
|
||||
if not Engine.is_editor_hint():
|
||||
|
|
|
|||
|
|
@ -55,6 +55,7 @@ text = "simplified Controls"
|
|||
[node name="HyperacusticsFilter" type="CheckBox" parent="Container2"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
tooltip_text = "Applies an audio filter that removes high pitched noises."
|
||||
text = "Hyperacoustics Filter"
|
||||
|
||||
[node name="margin" type="MarginContainer" parent="Container2"]
|
||||
|
|
|
|||
|
|
@ -22,6 +22,7 @@ var current_music_decay:float = 0
|
|||
@onready var sum_slider: Range = %SumSlider
|
||||
@onready var text_lang_selector: OptionButton = %InterfaceSelector
|
||||
@onready var speech_lang_selector: OptionButton = %SpeechSelector
|
||||
@onready var force_stereo_switch: CheckBox = %ForceStereoCheck
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
if current_music_decay > 0:
|
||||
|
|
@ -58,6 +59,8 @@ func _ready() -> void:
|
|||
%ResetButton.pressed.connect(_on_reset_button_pressed)
|
||||
%SaveButton.pressed.connect(_on_exit_button_pressed)
|
||||
|
||||
force_stereo_switch.pressed.connect(func(value): State.force_stereo = value)
|
||||
|
||||
|
||||
func _on_reset_button_pressed():
|
||||
music_mute_switch.button_pressed = false
|
||||
|
|
@ -76,6 +79,7 @@ func update_ui_from_state():
|
|||
sum_slider.value = State.main_volume
|
||||
text_lang_selector.select(State.text_language)
|
||||
speech_lang_selector.select(State.speech_language)
|
||||
force_stereo_switch.button_pressed = State.force_stereo
|
||||
|
||||
func _on_exit_button_pressed() -> void:
|
||||
leave_stage.emit()
|
||||
|
|
|
|||
|
|
@ -161,6 +161,12 @@ max_value = 1.0
|
|||
step = 0.05
|
||||
value = 0.5
|
||||
|
||||
[node name="ForceStereoCheck" type="CheckBox" parent="."]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
tooltip_text = "This setting disables the surround center channel. May resolve you not hearing speech when your Operating Sustem has a misconfigured surround setup."
|
||||
text = "Headphone-Mode (may fix missing speech)"
|
||||
|
||||
[node name="I18nLabel" type="Label" parent="."]
|
||||
layout_mode = 2
|
||||
theme_type_variation = &"HeaderMedium"
|
||||
|
|
@ -179,7 +185,7 @@ unique_name_in_owner = true
|
|||
layout_mode = 2
|
||||
selected = 0
|
||||
item_count = 3
|
||||
popup/item_0/text = "use system language"
|
||||
popup/item_0/text = "use OS Language"
|
||||
popup/item_0/id = 0
|
||||
popup/item_1/text = "English"
|
||||
popup/item_1/id = 1
|
||||
|
|
@ -195,7 +201,7 @@ unique_name_in_owner = true
|
|||
layout_mode = 2
|
||||
selected = 0
|
||||
item_count = 3
|
||||
popup/item_0/text = "use system language"
|
||||
popup/item_0/text = "use OS Language"
|
||||
popup/item_0/id = 0
|
||||
popup/item_1/text = "English"
|
||||
popup/item_1/id = 1
|
||||
|
|
|
|||
|
|
@ -115,7 +115,7 @@ vertical_scroll_mode = 2
|
|||
[node name="Reveal" type="AnimationPlayer" parent="ScrollContainer"]
|
||||
unique_name_in_owner = true
|
||||
libraries = {
|
||||
"": SubResource("AnimationLibrary_x5rp4")
|
||||
&"": SubResource("AnimationLibrary_x5rp4")
|
||||
}
|
||||
|
||||
[node name="Content Notes" type="VBoxContainer" parent="ScrollContainer"]
|
||||
|
|
|
|||
|
|
@ -19,6 +19,7 @@ theme_type_variation = &"HeaderLarge"
|
|||
text = "Gameplay Settings"
|
||||
|
||||
[node name="Label2" type="Label" parent="."]
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
theme_type_variation = &"HeaderMedium"
|
||||
text = "Gameplay Settings"
|
||||
|
|
@ -61,6 +62,7 @@ tooltip_text = "Displays content note and currently playing music at s corner of
|
|||
selected = 0
|
||||
item_count = 5
|
||||
popup/item_0/text = "none"
|
||||
popup/item_0/id = 0
|
||||
popup/item_1/text = "Top Left"
|
||||
popup/item_1/id = 2
|
||||
popup/item_2/text = "Top Right"
|
||||
|
|
|
|||
|
|
@ -0,0 +1,115 @@
|
|||
[gd_scene load_steps=3 format=3 uid="uid://u0bwjr5l6nkh"]
|
||||
|
||||
[sub_resource type="InputEventAction" id="InputEventAction_gy6yb"]
|
||||
action = &"ui_cancel"
|
||||
pressed = true
|
||||
|
||||
[sub_resource type="Shortcut" id="Shortcut_0peu0"]
|
||||
events = [SubResource("InputEventAction_gy6yb")]
|
||||
|
||||
[node name="Audio and Language" type="VBoxContainer"]
|
||||
offset_right = 1086.0
|
||||
offset_bottom = 860.0
|
||||
metadata/_tab_index = 1
|
||||
|
||||
[node name="Label" type="Label" parent="."]
|
||||
layout_mode = 2
|
||||
theme_type_variation = &"HeaderLarge"
|
||||
text = "Privacy and Data Protection"
|
||||
|
||||
[node name="Label2" type="Label" parent="."]
|
||||
layout_mode = 2
|
||||
text = "\"Frame of Mind - a game of thoughts.\" is a game discussing mental health. We expect some users may want more privacy while playing the game.
|
||||
This guide that will help you understand what data is generated and procecced and what to do about it.
|
||||
We protect your data by storing as little of it as strictly nessecary, by not collecting any data on our own and by helping you opt out of Steam collecting usage data.
|
||||
If you think an important secirity feature is missing, we ask you to submit a bug report or better even, contribute it yourself."
|
||||
autowrap_mode = 2
|
||||
|
||||
[node name="Label3" type="Label" parent="."]
|
||||
layout_mode = 2
|
||||
theme_type_variation = &"HeaderMedium"
|
||||
text = "Saves"
|
||||
autowrap_mode = 2
|
||||
|
||||
[node name="Label4" type="Label" parent="."]
|
||||
layout_mode = 2
|
||||
text = "This game uses plain-text files to store your progress. To make sure Steam has no access to that data, you can disable Cloud Saves in the properties of this game in your library. We encourage you to sync and back up saves on your own."
|
||||
autowrap_mode = 2
|
||||
|
||||
[node name="Label5" type="Label" parent="."]
|
||||
layout_mode = 2
|
||||
theme_type_variation = &"HeaderMedium"
|
||||
text = "Playtime and Accievements"
|
||||
autowrap_mode = 2
|
||||
|
||||
[node name="Label6" type="Label" parent="."]
|
||||
layout_mode = 2
|
||||
text = "To track your playtime and award Steam Acceivements, this game sends data to your Steam Clinet while you are playing. You may opt out.
|
||||
You can also hide this game in your library or mark it as private so your friends won't see you playing it. These privacy options are also provided in the game properties."
|
||||
autowrap_mode = 2
|
||||
|
||||
[node name="Button3" type="Button" parent="."]
|
||||
layout_mode = 2
|
||||
text = "reset acheivements"
|
||||
|
||||
[node name="MuteSoundtrack2" type="CheckBox" parent="."]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
tooltip_text = "All Game Music is safe to stream."
|
||||
text = "disable sharing play data with Steam"
|
||||
|
||||
[node name="Label7" type="Label" parent="."]
|
||||
layout_mode = 2
|
||||
theme_type_variation = &"HeaderMedium"
|
||||
text = "Diagnostic Data"
|
||||
autowrap_mode = 2
|
||||
|
||||
[node name="Label8" type="Label" parent="."]
|
||||
layout_mode = 2
|
||||
text = "Log Files store usage patterns and diagnostic data locally in plain text on your device. To protect your privacy, some information in these logs is obscurified. When reporting a bug, you can choose to include a log to help us figure out what went wrong. Opting out of obscurification can make some specific bugs easier to diagnose."
|
||||
autowrap_mode = 2
|
||||
|
||||
[node name="MuteSFX2" type="CheckBox" parent="."]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
button_pressed = true
|
||||
text = "obscurify log files"
|
||||
|
||||
[node name="confirm_buttons" type="HSplitContainer" parent="."]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 4
|
||||
size_flags_vertical = 10
|
||||
|
||||
[node name="ResetButton" type="Button" parent="confirm_buttons"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
text = "reset"
|
||||
|
||||
[node name="SaveButton" type="Button" parent="confirm_buttons"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
shortcut = SubResource("Shortcut_0peu0")
|
||||
text = "save and exit"
|
||||
|
||||
[node name="Popup" type="Popup" parent="."]
|
||||
size = Vector2i(710, 139)
|
||||
|
||||
[node name="VSplitContainer" type="VSplitContainer" parent="Popup"]
|
||||
offset_right = 40.0
|
||||
offset_bottom = 40.0
|
||||
|
||||
[node name="Label" type="Label" parent="Popup/VSplitContainer"]
|
||||
layout_mode = 2
|
||||
text = "Do you really want to erase all play data?
|
||||
This action cannot be undone!"
|
||||
|
||||
[node name="HSplitContainer" type="HSplitContainer" parent="Popup/VSplitContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Button" type="Button" parent="Popup/VSplitContainer/HSplitContainer"]
|
||||
layout_mode = 2
|
||||
text = "Yes, delete everything!"
|
||||
|
||||
[node name="Button2" type="Button" parent="Popup/VSplitContainer/HSplitContainer"]
|
||||
layout_mode = 2
|
||||
text = "No"
|
||||
|
|
@ -177,7 +177,7 @@ selected = 0
|
|||
item_count = 3
|
||||
popup/item_0/text = "disabled"
|
||||
popup/item_0/id = 0
|
||||
popup/item_1/text = " FSR 1.0"
|
||||
popup/item_1/text = "FSR 1.0"
|
||||
popup/item_1/id = 1
|
||||
popup/item_2/text = "FSR 2.2"
|
||||
popup/item_2/id = 2
|
||||
|
|
|
|||
|
|
@ -31,6 +31,17 @@ var proceeding: bool = false:
|
|||
# while this is true, a counter counts up to automatically proceed.
|
||||
var is_auto_proceeding: bool = true:
|
||||
set(value):
|
||||
if is_auto_proceeding and not value:
|
||||
var tween = get_tree().create_tween()
|
||||
tween.set_ease(Tween.EASE_IN)
|
||||
tween.set_trans(Tween.TRANS_QUAD)
|
||||
tween.tween_property(progress, "value", 0.0, 0.3)
|
||||
time_pressed = 0
|
||||
$AnimationPlayer.play("replace_text")
|
||||
# use this to disable the updates during progress.
|
||||
is_auto_proceeding = false
|
||||
await _transition_text
|
||||
button.text = "continue (press)"
|
||||
is_auto_proceeding = value
|
||||
|
||||
#resets progress bar on button
|
||||
|
|
@ -55,7 +66,7 @@ func _process(delta):
|
|||
reset()
|
||||
|
||||
|
||||
func _unhandled_input(event: InputEvent) -> void:
|
||||
func _input(event: InputEvent) -> void:
|
||||
if is_visible_in_tree():
|
||||
if not event is InputEventMouseMotion and unrevealed:
|
||||
$AnimationPlayer.play("reveal_skip")
|
||||
|
|
@ -98,6 +109,7 @@ func transition_text():
|
|||
|
||||
func reset():
|
||||
$AnimationPlayer.play("RESET")
|
||||
await(get_tree().create_timer(1).timeout)
|
||||
unrevealed = true
|
||||
pressed = false
|
||||
proceeding = false
|
||||
|
|
|
|||
|
|
@ -17,12 +17,12 @@ corner_radius_bottom_left = 5
|
|||
expand_margin_top = 5.0
|
||||
expand_margin_bottom = 5.0
|
||||
|
||||
[sub_resource type="InputEventKey" id="InputEventKey_baw6x"]
|
||||
[sub_resource type="InputEventKey" id="InputEventKey_7em4l"]
|
||||
device = -1
|
||||
physical_keycode = 88
|
||||
unicode = 120
|
||||
|
||||
[sub_resource type="InputEventJoypadButton" id="InputEventJoypadButton_eoqfh"]
|
||||
[sub_resource type="InputEventJoypadButton" id="InputEventJoypadButton_hb4jw"]
|
||||
device = -1
|
||||
button_index = 2
|
||||
pressed = true
|
||||
|
|
@ -266,11 +266,11 @@ stretch_mode = 5
|
|||
script = ExtResource("2_ev8gx")
|
||||
action = "skip"
|
||||
icon = 0
|
||||
events = Array[InputEvent]([null, SubResource("InputEventKey_baw6x"), SubResource("InputEventJoypadButton_eoqfh")])
|
||||
events = Array[InputEvent]([null, SubResource("InputEventKey_7em4l"), SubResource("InputEventJoypadButton_hb4jw")])
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
libraries = {
|
||||
"": SubResource("AnimationLibrary_f8gbl")
|
||||
&"": SubResource("AnimationLibrary_f8gbl")
|
||||
}
|
||||
|
||||
[connection signal="toggled" from="SkipButton" to="." method="_on_skip_button_toggled"]
|
||||
|
|
|
|||
|
|
@ -165,7 +165,7 @@ func _handle_mouse_input(event:InputEventMouseMotion):
|
|||
current_mouse_rotation = event.relative
|
||||
|
||||
func _input(event:InputEvent):
|
||||
if get_parent().get_parent().dnd: return
|
||||
if Scenes.current_sequence != -1: return
|
||||
if has_stage and Scenes.current_sequence == -1:
|
||||
if event is InputEventMouseMotion and Input.mouse_mode == Input.MOUSE_MODE_CAPTURED:
|
||||
_handle_mouse_input(event)
|
||||
|
|
|
|||
|
|
@ -222,13 +222,12 @@ layout_mode = 2
|
|||
|
||||
[node name="TabContainer" type="TabContainer" parent="CenterContainer/PanelContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
current_tab = 2
|
||||
current_tab = 0
|
||||
tabs_visible = false
|
||||
use_hidden_tabs_for_min_size = true
|
||||
script = SubResource("GDScript_ia432")
|
||||
|
||||
[node name="physical Accessibility" type="VBoxContainer" parent="CenterContainer/PanelContainer/VBoxContainer/TabContainer"]
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
metadata/_tab_index = 0
|
||||
|
||||
|
|
@ -362,6 +361,7 @@ visible = false
|
|||
layout_mode = 2
|
||||
|
||||
[node name="Managing Expectations" type="VBoxContainer" parent="CenterContainer/PanelContainer/VBoxContainer/TabContainer"]
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
metadata/_tab_index = 2
|
||||
|
||||
|
|
@ -434,7 +434,11 @@ grow_vertical = 2
|
|||
text = "I stream this game, please show content notes."
|
||||
|
||||
[node name="card" parent="." instance=ExtResource("5_7c77g")]
|
||||
process_mode = 4
|
||||
position = Vector2(1491, 598)
|
||||
collision_layer = 0
|
||||
collision_mask = 0
|
||||
input_pickable = false
|
||||
text = "I never put in much effort for Homework"
|
||||
|
||||
[connection signal="toggled" from="CenterContainer/PanelContainer/VBoxContainer/TabContainer/physical Accessibility/Container2/reduce motion" to="." method="_on_reduce_motion_toggled"]
|
||||
|
|
|
|||
Binary file not shown.
256
src/main.tscn
256
src/main.tscn
|
|
@ -1473,4 +1473,260 @@ h5 = SubResource("Resource_qsp4k")
|
|||
h6 = SubResource("Resource_kq58d")
|
||||
metadata/_custom_type_script = "uid://dr7xhgd53cvmf"
|
||||
|
||||
[node name="CreditsRoll2" type="RichTextLabel" parent="."]
|
||||
visible = false
|
||||
anchors_preset = 8
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_left = -645.0
|
||||
offset_top = -110.0
|
||||
offset_right = 645.0
|
||||
offset_bottom = 16.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
size_flags_horizontal = 4
|
||||
size_flags_vertical = 4
|
||||
bbcode_enabled = true
|
||||
text = "[center]
|
||||
[font_size=36]Thanks for Playing[/font_size]
|
||||
... the public demo version.
|
||||
We are sorry you were not yet able to resolve Lisas thoughts.
|
||||
But we would like to hear yours.
|
||||
|
||||
Is there something that you think needs to be changed?
|
||||
You can provide feedback by [url=https://discord.gg/WjduEh4htP]joining our Discord[/url].
|
||||
|
||||
This game was made by betalars, but it is yours to adapt and change.
|
||||
|
||||
\"Frame of Mind - a game of thoughts.\"
|
||||
uses a Creative Commons, Attribution, Share Alike, Non-Commercial license.
|
||||
|
||||
[img]res://import/interface-elements/cc-by-sa-nc.png[/img]
|
||||
"
|
||||
fit_content = true
|
||||
script = ExtResource("10_viehl")
|
||||
markdown_text = "[center]
|
||||
# Thanks for Playing
|
||||
... the public demo version.
|
||||
We are sorry you were not yet able to resolve Lisas thoughts.
|
||||
But we would like to hear yours.
|
||||
|
||||
Is there something that you think needs to be changed?
|
||||
You can provide feedback by [joining our Discord](https://discord.gg/WjduEh4htP).
|
||||
|
||||
This game was made by betalars, but it is yours to adapt and change.
|
||||
|
||||
\"Frame of Mind - a game of thoughts.\"
|
||||
uses a Creative Commons, Attribution, Share Alike, Non-Commercial license.
|
||||
|
||||

|
||||
"
|
||||
h1 = SubResource("Resource_qi5jr")
|
||||
h2 = SubResource("Resource_xrkju")
|
||||
h3 = SubResource("Resource_70jti")
|
||||
h4 = SubResource("Resource_rxa4w")
|
||||
h5 = SubResource("Resource_nv3rj")
|
||||
h6 = SubResource("Resource_11oh2")
|
||||
|
||||
[node name="DemoMenue" type="Panel" parent="."]
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = SubResource("GDScript_t6jj1")
|
||||
|
||||
[node name="HSplitContainer" type="HSplitContainer" parent="DemoMenue"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 8
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_left = -629.0
|
||||
offset_top = -312.0
|
||||
offset_right = 677.0
|
||||
offset_bottom = 126.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
split_offset = 100
|
||||
|
||||
[node name="TextureRect" type="TextureRect" parent="DemoMenue/HSplitContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 0
|
||||
texture = ExtResource("19_madrp")
|
||||
expand_mode = 3
|
||||
|
||||
[node name="DisclaimerLabel" type="RichTextLabel" parent="DemoMenue/HSplitContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
bbcode_enabled = true
|
||||
text = "Demo-intro-text"
|
||||
script = ExtResource("10_viehl")
|
||||
markdown_text = "Demo-intro-text"
|
||||
h1 = SubResource("Resource_308k2")
|
||||
h2 = SubResource("Resource_g0gc1")
|
||||
h3 = SubResource("Resource_13vyj")
|
||||
h4 = SubResource("Resource_n30at")
|
||||
h5 = SubResource("Resource_sikh0")
|
||||
h6 = SubResource("Resource_4no5n")
|
||||
|
||||
[node name="TextureRect2" type="TextureRect" parent="DemoMenue"]
|
||||
visible = false
|
||||
layout_mode = 1
|
||||
anchors_preset = 3
|
||||
anchor_left = 1.0
|
||||
anchor_top = 1.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_left = -295.0
|
||||
offset_top = -286.0
|
||||
offset_right = 117.0
|
||||
offset_bottom = 126.0
|
||||
grow_horizontal = 0
|
||||
grow_vertical = 0
|
||||
scale = Vector2(0.54, 0.54)
|
||||
size_flags_horizontal = 0
|
||||
texture = ExtResource("20_ku514")
|
||||
expand_mode = 3
|
||||
|
||||
[node name="DemoStartButton" type="Button" parent="DemoMenue"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 1
|
||||
anchors_preset = 7
|
||||
anchor_left = 0.5
|
||||
anchor_top = 1.0
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 1.0
|
||||
offset_left = -223.5
|
||||
offset_top = -362.0
|
||||
offset_right = 223.5
|
||||
offset_bottom = -279.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 0
|
||||
theme_override_font_sizes/font_size = 50
|
||||
disabled = true
|
||||
text = "Loading ..."
|
||||
|
||||
[node name="Label" type="Label" parent="DemoMenue"]
|
||||
visible = false
|
||||
layout_mode = 1
|
||||
anchors_preset = 5
|
||||
anchor_left = 0.5
|
||||
anchor_right = 0.5
|
||||
offset_left = -808.0
|
||||
offset_top = 23.0
|
||||
offset_right = 808.0
|
||||
offset_bottom = 201.0
|
||||
grow_horizontal = 2
|
||||
theme_type_variation = &"HeaderMedium"
|
||||
text = "Hinweis für die USK-Prüfung:
|
||||
Es ist geplant, dass zum Zeitpunkt der Messe
|
||||
auch die volle Vertonung auf deutsch lokalisiert wurde.
|
||||
Str+Shift+R setzt die Demo zurück."
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="Lang" type="VSplitContainer" parent="DemoMenue"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 7
|
||||
anchor_left = 0.5
|
||||
anchor_top = 1.0
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 1.0
|
||||
offset_left = -349.0
|
||||
offset_top = -168.0
|
||||
offset_right = 350.0
|
||||
offset_bottom = -92.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 0
|
||||
|
||||
[node name="LocaleButton" type="Button" parent="DemoMenue/Lang"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 4
|
||||
text = "🇩🇪 Text auf deutsch umstellen"
|
||||
|
||||
[node name="Label" type="Label" parent="DemoMenue/Lang"]
|
||||
layout_mode = 2
|
||||
text = "Dieses Spiel hat aktuell keine deutsche Sprachausgabe."
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="CenterContainer" type="CenterContainer" parent="."]
|
||||
visible = false
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
|
||||
[node name="TextureRect" type="TextureRect" parent="CenterContainer"]
|
||||
material = SubResource("ShaderMaterial_knlqd")
|
||||
layout_mode = 2
|
||||
texture = SubResource("GradientTexture2D_swtmc")
|
||||
|
||||
[node name="PauseMenu" type="PanelContainer" parent="CenterContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
script = ExtResource("9_ihfph")
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer/PauseMenu"]
|
||||
modulate = Color(1, 1, 1, 0)
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Label" type="Label" parent="CenterContainer/PauseMenu/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
theme_type_variation = &"HeaderLarge"
|
||||
text = "Game Paused"
|
||||
|
||||
[node name="ResumeButton" type="Button" parent="CenterContainer/PauseMenu/VBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
text = "Resume"
|
||||
|
||||
[node name="BugButton" type="Button" parent="CenterContainer/PauseMenu/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
script = ExtResource("22_ryguw")
|
||||
metadata/_custom_type_script = "uid://sa15wakvpj2e"
|
||||
|
||||
[node name="ToMenuButton" type="Button" parent="CenterContainer/PauseMenu/VBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
text = "Return to Menu"
|
||||
|
||||
[node name="ToSettingsButton" type="Button" parent="CenterContainer/PauseMenu/VBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
text = "Open Settings"
|
||||
|
||||
[node name="ToDesktopButton" type="Button" parent="CenterContainer/PauseMenu/VBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
text = "Quit to Desktop"
|
||||
|
||||
[node name="HSeparator" type="HSeparator" parent="CenterContainer/PauseMenu/VBoxContainer"]
|
||||
custom_minimum_size = Vector2(0, 20)
|
||||
layout_mode = 2
|
||||
|
||||
[node name="FindHelplineButton" type="Button" parent="CenterContainer/PauseMenu/VBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
text = "Find Help-Lines"
|
||||
|
||||
[node name="Label2" type="Label" parent="CenterContainer/PauseMenu/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = "opens findahelpline.com"
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="SkipStoryButton" type="Button" parent="CenterContainer/PauseMenu/VBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
text = "Skip this Story"
|
||||
|
||||
[connection signal="room_loaded" from="." to="DemoMenue" method="_on_main_room_loaded"]
|
||||
[connection signal="on_read" from="Disclaimer" to="Startup Menu" method="starting"]
|
||||
[connection signal="pressed" from="DemoMenue/DemoStartButton" to="." method="start_demo"]
|
||||
[connection signal="pressed" from="DemoMenue/Lang/LocaleButton" to="DemoMenue" method="_on_locale_button_pressed"]
|
||||
|
|
|
|||
|
|
@ -99,6 +99,15 @@ var current_main_theme:Theme = preload("res://logic-scenes/themes/handwriting.th
|
|||
set(volume):
|
||||
speech_volume = volume
|
||||
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("text"), linear_to_db(volume))
|
||||
@export var force_stereo: bool = false:
|
||||
set(stereo):
|
||||
if stereo != force_stereo:
|
||||
force_stereo = stereo
|
||||
settings_changed.emit()
|
||||
@export var disconnect_steam:bool = false
|
||||
@export var obscure_logs:bool = true
|
||||
|
||||
|
||||
@export_enum("system_locale", "english", "german") var text_language: int = -1:
|
||||
set(value):
|
||||
text_language = value
|
||||
|
|
@ -175,11 +184,16 @@ func save_settings():
|
|||
"speech_volume": speech_volume,
|
||||
"speech_language": speech_language,
|
||||
"text_language": text_language
|
||||
"force_stereo": force_stereo
|
||||
},
|
||||
"gameplay": {
|
||||
"input_sensitivity": input_sensitivity,
|
||||
"inverty_y_axis": inverty_y_axis,
|
||||
"stream_overlay_position": stream_overlay_position
|
||||
},
|
||||
"privacy": {
|
||||
"disconnect_steam": disconnect_steam,
|
||||
"obscure_logs": obscure_logs
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@
|
|||
[ext_resource type="Texture2D" uid="uid://d0ucjqi8tx6vt" path="res://import/interface-elements/frame.png" id="1_picwm"]
|
||||
[ext_resource type="FontFile" uid="uid://cb66e4mqysgf8" path="res://import/fonts/title_handwriting.tres" id="2_jb5y5"]
|
||||
[ext_resource type="Texture2D" uid="uid://bwicl5q0lw06q" path="res://import/interface-elements/bottom.png" id="3_oob40"]
|
||||
[ext_resource type="PackedScene" uid="uid://dy5rd437h5hsw" path="res://logic-scenes/board/card.tscn" id="4_48hwg"]
|
||||
[ext_resource type="PackedScene" uid="uid://dhohgea31bn40" path="res://logic-scenes/board/demo-card.tscn" id="4_u0gbc"]
|
||||
[ext_resource type="PackedScene" uid="uid://vkcdj8c3ytbq" path="res://logic-scenes/board/sticky-note.tscn" id="5_sfuv4"]
|
||||
|
||||
[sub_resource type="GDScript" id="GDScript_cqlqo"]
|
||||
|
|
@ -150,28 +150,20 @@ texture = ExtResource("3_oob40")
|
|||
expand_mode = 2
|
||||
stretch_mode = 4
|
||||
|
||||
[node name="card" parent="childhood/PanelContainer" instance=ExtResource("4_48hwg")]
|
||||
process_mode = 4
|
||||
[node name="Visual" parent="childhood/PanelContainer" instance=ExtResource("4_u0gbc")]
|
||||
position = Vector2(1164, 301)
|
||||
collision_layer = 0
|
||||
collision_mask = 0
|
||||
text = "Lukas did not ask for consent, he didn't explain a thing, I didn't even move! Yet he dared to assume, that "
|
||||
|
||||
[node name="sticky-note" parent="childhood/PanelContainer/card" instance=ExtResource("5_sfuv4")]
|
||||
[node name="sticky-note" parent="childhood/PanelContainer/Visual" instance=ExtResource("5_sfuv4")]
|
||||
position = Vector2(39, 120)
|
||||
rotation = -0.103332
|
||||
collision_layer = 0
|
||||
collision_mask = 0
|
||||
text = "I was wet so I must have been into it"
|
||||
|
||||
[node name="card2" parent="childhood/PanelContainer" instance=ExtResource("4_48hwg")]
|
||||
process_mode = 4
|
||||
[node name="Visual2" parent="childhood/PanelContainer" instance=ExtResource("4_u0gbc")]
|
||||
position = Vector2(1287, 589)
|
||||
collision_layer = 0
|
||||
collision_mask = 0
|
||||
text = "Lukas jumped me, he didn't even explain a thing or ask consent. I was confused and paralised, so "
|
||||
|
||||
[node name="sticky-note" parent="childhood/PanelContainer/card2" instance=ExtResource("5_sfuv4")]
|
||||
[node name="sticky-note2" parent="childhood/PanelContainer/Visual2" instance=ExtResource("5_sfuv4")]
|
||||
position = Vector2(-208.193, 96.8376)
|
||||
rotation = 0.123092
|
||||
collision_layer = 0
|
||||
|
|
|
|||
Loading…
Reference in New Issue