REVERT ME horrible hotfixes
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9eafc316c5
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c149917322
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@ -27,6 +27,7 @@ var has_stage = false:
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var _input_locked = true
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var _input_locked = true
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var selection_state = INI:
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var selection_state = INI:
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set(state):
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set(state):
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print("Setting picker state to %s" % ["INI","CARDS","CARDS_SELECTED","TRANSITION","POSTS","POSTS_SELECTED","DONE"][state])
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selection_state = state
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selection_state = state
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_input_locked = !(state == CARDS or state == POSTS)
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_input_locked = !(state == CARDS or state == POSTS)
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@ -129,6 +130,8 @@ func _input(event):
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if event.is_action_pressed("ui_accept"):
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if event.is_action_pressed("ui_accept"):
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pick(curr_selection_id)
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pick(curr_selection_id)
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elif event.is_action_pressed("skip"):
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elif event.is_action_pressed("skip"):
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#FIXME resolve weird issues when animations are being skipped
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return
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$Meaning.stop()
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$Meaning.stop()
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if selection_state == CARDS_SELECTED:
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if selection_state == CARDS_SELECTED:
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picked_player.play("skip_pick", .1)
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picked_player.play("skip_pick", .1)
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@ -183,7 +186,8 @@ func pick(id: int):
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print("Randomly selected card %s" % options[1].text)
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print("Randomly selected card %s" % options[1].text)
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if not current_scene_id == Scenes.id.YOUTH_JUI_JUTSU:
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if not current_scene_id == Scenes.id.YOUTH_JUI_JUTSU:
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randomize()
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randomize()
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winning_id = randi() % options.size()
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# investigate if this fixes error on line 197
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winning_id = randi() % options.size()-1
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else:
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else:
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winning_id = 1 if id == 0 else 0
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winning_id = 1 if id == 0 else 0
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Steam.setAchievement("FIGHT_BACK")
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Steam.setAchievement("FIGHT_BACK")
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@ -197,7 +201,7 @@ func pick(id: int):
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for anim in anim_players:
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for anim in anim_players:
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anim.play("unshuffle")
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anim.play("unshuffle")
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await yield_to
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await get_tree().create_timer(3).timeout
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if not card_anim_skipped: transition()
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if not card_anim_skipped: transition()
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func transition():
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func transition():
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@ -225,9 +229,10 @@ func transition():
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Scenes.end_current_sequence()
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Scenes.end_current_sequence()
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func show_posts():
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func show_posts():
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selection_state = POSTS
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for player:AnimationPlayer in anim_players:
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for player:AnimationPlayer in anim_players:
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player.play("RESET")
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player.play("RESET")
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await get_tree().create_timer(1).timeout
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selection_state = POSTS
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func handle_hover(new_highlight):
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func handle_hover(new_highlight):
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@ -236,7 +241,7 @@ func handle_hover(new_highlight):
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func handle_mouse_button(button_event: InputEventMouseButton, new_selection: Node):
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func handle_mouse_button(button_event: InputEventMouseButton, new_selection: Node):
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if not _input_locked:
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if not _input_locked:
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if button_event.button_index == MOUSE_BUTTON_LEFT and button_event.pressed:
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if button_event.button_index == MOUSE_BUTTON_LEFT and button_event.pressed and not button_event.is_echo():
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pick(options.find(new_selection))
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pick(options.find(new_selection))
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