fix: leaving board when fully completed
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5b034a9ce7
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ba20ce5180
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@ -1912,6 +1912,7 @@ transform = Transform3D(0.99999976, 0, 0, 0, 1, 0, 0, 0, 0.99999976, 0.10009599,
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[node name="DoorInteractable" parent="logic" instance=ExtResource("22_ks23q")]
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transform = Transform3D(-0.9999984, 0, 8.7422585e-08, 0, 1, 0, -8.7422585e-08, 0, -0.9999984, 0.42437345, 0.9173807, -0.95442796)
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interaction = ExtResource("11_5bsh1")
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billboard = false
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[node name="View" parent="logic/DoorInteractable" index="1"]
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@ -384,7 +384,7 @@ func handle_drop(draggable: Draggable) -> int:
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# Takes the inputs for control inputs
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func _input(event) -> void:
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if event is InputEventAction and event.is_action_pressed("ui_cancel"):
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if event.is_action_pressed("ui_cancel"):
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closed.emit()
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get_viewport().set_input_as_handled()
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@ -1,4 +1,5 @@
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class_name CardBurner extends CenterContainer
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class_name CardBurner
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extends Playable
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var focused: bool = false:
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set(focus):
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