fix: leaving board when fully completed
This commit is contained in:
parent
5b034a9ce7
commit
ba20ce5180
|
|
@ -1912,6 +1912,7 @@ transform = Transform3D(0.99999976, 0, 0, 0, 1, 0, 0, 0, 0.99999976, 0.10009599,
|
||||||
|
|
||||||
[node name="DoorInteractable" parent="logic" instance=ExtResource("22_ks23q")]
|
[node name="DoorInteractable" parent="logic" instance=ExtResource("22_ks23q")]
|
||||||
transform = Transform3D(-0.9999984, 0, 8.7422585e-08, 0, 1, 0, -8.7422585e-08, 0, -0.9999984, 0.42437345, 0.9173807, -0.95442796)
|
transform = Transform3D(-0.9999984, 0, 8.7422585e-08, 0, 1, 0, -8.7422585e-08, 0, -0.9999984, 0.42437345, 0.9173807, -0.95442796)
|
||||||
|
interaction = ExtResource("11_5bsh1")
|
||||||
billboard = false
|
billboard = false
|
||||||
|
|
||||||
[node name="View" parent="logic/DoorInteractable" index="1"]
|
[node name="View" parent="logic/DoorInteractable" index="1"]
|
||||||
|
|
|
||||||
|
|
@ -384,7 +384,7 @@ func handle_drop(draggable: Draggable) -> int:
|
||||||
|
|
||||||
# Takes the inputs for control inputs
|
# Takes the inputs for control inputs
|
||||||
func _input(event) -> void:
|
func _input(event) -> void:
|
||||||
if event is InputEventAction and event.is_action_pressed("ui_cancel"):
|
if event.is_action_pressed("ui_cancel"):
|
||||||
closed.emit()
|
closed.emit()
|
||||||
get_viewport().set_input_as_handled()
|
get_viewport().set_input_as_handled()
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,5 @@
|
||||||
class_name CardBurner extends CenterContainer
|
class_name CardBurner
|
||||||
|
extends Playable
|
||||||
|
|
||||||
var focused: bool = false:
|
var focused: bool = false:
|
||||||
set(focus):
|
set(focus):
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue