reclaiming focus when scene is repeated
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@ -164,10 +164,14 @@ func _input(event:InputEvent):
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State.take_stage(self, true)
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get_tree().call_group("interactables", "collapse")
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func play_scene(id: int):
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func play_scene(id: int, _repeat):
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if id == Scenes.id.YOUTH_DRAEVEN:
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var rotation_tween = create_tween()
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func scene_finished(_id, repeat: bool):
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if repeat:
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State.take_stage(self, true)
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func _on_bed_enter(_body):
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if not (crouched or on_crouch_cooldown):
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$PlayerAnimationPlayer.queue("crouch")
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