adding jui jitsu scene to room
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@ -11,6 +11,7 @@ enum Modes {
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signal freeze
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signal freeze
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signal unfreeze
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signal unfreeze
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signal startup
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var current_mode: int = Modes.FREEZE:
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var current_mode: int = Modes.FREEZE:
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set(new_mode):
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set(new_mode):
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@ -18,6 +19,7 @@ var current_mode: int = Modes.FREEZE:
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current_mode = _update_scene(new_mode)
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current_mode = _update_scene(new_mode)
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func start():
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func start():
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emit_signal("startup")
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$light_animation.play("light_up")
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$light_animation.play("light_up")
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$AudioPlayer.play("intro")
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$AudioPlayer.play("intro")
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State.pass_stage_to($PlayerController)
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State.pass_stage_to($PlayerController)
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File diff suppressed because it is too large
Load Diff
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@ -1,7 +1,6 @@
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[gd_resource type="AudioBusLayout" format=3 uid="uid://djkwd76o033io"]
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[gd_resource type="AudioBusLayout" format=3 uid="uid://djkwd76o033io"]
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[resource]
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[resource]
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bus/0/mute = true
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bus/1/name = &"text"
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bus/1/name = &"text"
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bus/1/solo = false
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bus/1/solo = false
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bus/1/mute = false
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bus/1/mute = false
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