diff --git a/src/dev-util/savegame.gd b/src/dev-util/savegame.gd index e2f7d41..121459c 100644 --- a/src/dev-util/savegame.gd +++ b/src/dev-util/savegame.gd @@ -79,9 +79,7 @@ func _init(initial_filepath = "") -> void: read_save_file() _is_initialised = true -func read_save_file() -> void: - print_debug("Reading Savegame from: %s" % filepath) - +func read_save_file() -> void: if not DirAccess.dir_exists_absolute(filepath.get_base_dir()): DirAccess.make_dir_absolute(filepath.get_base_dir()) @@ -95,7 +93,7 @@ func read_save_file() -> void: return if FileAccess.file_exists(filepath): - print_debug("Opening existing Savegame: %s" % filepath) + print_debug("Savegame: Reading from: %s" % filepath) var file := FileAccess.open(filepath, FileAccess.READ) var raw_json := FileAccess.get_file_as_string(filepath) file.close() @@ -155,7 +153,7 @@ func read_save_file() -> void: thumbnail = ImageTexture.create_from_image(tmp_img) is_empty = false else: - print_debug("Creating empty Savegame: %s" % filepath) + print_debug("Savegame: Creating (in memory) for path: %s" % filepath) is_valid = true func _get_save_dict() -> Dictionary: @@ -172,12 +170,14 @@ func _get_save_dict() -> Dictionary: } func save_to_file(screen_shot: Texture) -> void: + print_debug("Savegame: Saving to file: %s" % filepath) + if filepath == "DEBUG": - push_warning("Saving DEBUG save skipped. This is intentional.") + push_warning("Savegame: Saving DEBUG save skipped. This is intentional.") return if current_room == State.rooms.NULL: - print_debug("Not saving empty savegame.") + push_warning("Savegame: Not saving empty savegame.") return last_saved = int(Time.get_unix_time_from_system()) diff --git a/src/logic-scenes/startup/startup.tscn b/src/logic-scenes/startup/startup.tscn index de5f2d0..0cd58eb 100644 --- a/src/logic-scenes/startup/startup.tscn +++ b/src/logic-scenes/startup/startup.tscn @@ -10,7 +10,7 @@ script/source = "extends Panel @export var is_in_startup: bool -@onready var show_navigation_buttons = $\"CenterContainer/PanelContainer/VBoxContainer/TabContainer/physical Accessibility/Container2/margin/show nav ui\" +@onready var show_navigation_buttons = $\"SettingsContainer/PanelContainer/VBoxContainer/TabContainer/physical Accessibility/Container2/margin/show nav ui\" func _ready(): theme = State.current_main_theme