updating card handling
This commit is contained in:
parent
7546367370
commit
a96e5630c8
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@ -0,0 +1,40 @@
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extends Control
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func get_cards_by_scene_id(id: int) -> Array:
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var output:Array
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var scene = get_child(id)
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for i in range(scene.get_child_count()):
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output.append(scene.get_child(i))
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for post in output[i].get_children():
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if post is PostIt:
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output[i].remove_child(post)
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for card in output:
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card.transform = Transform3D()
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for postIt in card.own_postits:
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postIt.transform = Transform3D()
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return output
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func get_cards_by_name_array(names: Array) -> Dictionary:
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var output:Dictionary = {
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"cards": [],
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"postIts": []
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}
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for scene in get_children():
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for card in scene.get_children():
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for postIt in card.get_children():
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if names.has(postIt.name):
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postIt.transform = Transform3D()
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output['postIts'].append(postIt)
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if names.has(card.name):
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card.transform = Transform3D()
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output['cards'].append(card)
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for child in card.get_children():
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if child is PostIt:
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card.remove_child(child)
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return output
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@ -13,6 +13,7 @@ var has_stage = false:
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if focus:
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has_stage = true
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self.mouse_filter = Control.MOUSE_FILTER_PASS
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get_tree().call_group("interactables", "collapse")
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else:
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has_stage = false
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self.mouse_filter = Control.MOUSE_FILTER_IGNORE
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@ -25,9 +26,11 @@ var has_stage = false:
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visible = has_stage
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@onready var dropzone = $HBoxContainer/dropzone
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var dropzone_size: Vector2
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@export var dropzone_padding = 100
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@onready var postit_container = $HBoxContainer/ScrollContainer/VBoxContainer
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@onready var board_of_devs = $"board of devs"
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@onready var base_postit_panel = $HBoxContainer/ScrollContainer/VBoxContainer/Panel
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var base_postit_panel: Panel
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@onready var active_context = ui_context.DROPZONE # 0 = dropzone, 1 = post it list
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@onready var instructions = $instructions_panel/HBoxContainer/cards_remaining
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@ -59,12 +62,15 @@ signal board_completed
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# Called when the node enters the scene tree for the first time.
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func _ready():
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base_postit_panel = $HBoxContainer/ScrollContainer/VBoxContainer/Panel
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postit_container.remove_child(base_postit_panel)
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#var test_arr = ["c_Joy","p_effort","c_backlash","c_body","c_hit","p_slut","p_worried_mother","p_cross_friend"]
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#var test_arr = ["c_Joy","c_body","c_hit"]
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dropzone_size = get_viewport_rect().size - Vector2(dropzone_padding + base_postit_panel.custom_minimum_size.x, dropzone_padding)
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if get_parent() == get_tree().root:
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populate_board(["c_void", 'c_joy', "p_wet", "p_thomas"])
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populate_board(["c_fighting", 'c_hit', "p_girly", "p_vent"])
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#populate_board(test_arr)
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#reorder_areas("dropzone_content")
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active_context = ui_context.DROPZONE
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has_stage = has_stage
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@ -81,63 +87,31 @@ func _process(delta):
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# Will be used later to spawn Cards and Post-Its and remember them in the dictionary
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func populate_board(card_names: Array):
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mementos_collected += 1
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cache.append_array(card_names)
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if mementos_collected < 4: return
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else: card_names = cache
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var all_new:Dictionary = board_of_devs.get_cards_by_name_array(card_names)
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var all_cards = Array()
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var all_postits = Array()
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var new_cards:Array = all_new["cards"]
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var new_postits:Array = all_new["postIts"]
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# to remember panel positions
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area_dict["post_it_panels"] = [base_postit_panel]
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# check how many post-it panels we need
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var amount = -1 # starting with -1 to compensate for the base panel
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for card_name in card_names:
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if "p_" in card_name:
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amount += 1
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while amount > 0: # creating panels up to the number of post-its
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# spawning the cards and adding them to the dictionary
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for new_card in all_new["cards"]:
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new_card.position = Vector2(randi_range(dropzone_padding, dropzone_size.x), randi_range(dropzone_padding, dropzone_size.y))
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new_card.reparent(dropzone, false)
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new_card.set_owner(self)
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area_dict["dropzone_content"].push_back(new_card)
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area_dict["cards"].push_back(new_card)
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new_card.is_dragable = true
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for new_postit in all_new["postIts"]: # spawning a post-it
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var new_panel = base_postit_panel.duplicate()
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postit_container.add_child(new_panel)
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new_panel.set_owner(self)
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area_dict["post_it_panels"].push_back(new_panel)
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amount -= 1
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# get all the cards and post-its from the board of devs
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for child in board_of_devs.get_children():
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for child_2 in child.get_children(): # put all cards in all_cards array
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all_cards.push_back(child_2)
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for child_3 in child_2.get_children(): # put all post-its in all_postits array
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if "p_" in child_3.name: # post-its are currently children of cards.
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all_postits.push_back(child_3) # If this changes, this logic needs to be adjusted.
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# spawning the cards and adding them to the dictionary
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for card_name in card_names:
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if "c_" in card_name: # spawning a card
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var new_card = _find_area_by_string(all_cards, card_name).duplicate()
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for child in new_card.get_children(): # We need to clear all the post-its from the cards on the dev-board
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if "p_" in child.name:
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new_card.remove_child(child) # dev-board has post-its attached to the cards, which need to be removed
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new_card.position = Vector2(randi_range(0, dropzone.size.x), randi_range(0, dropzone.size.y))
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dropzone.add_child(new_card)
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new_card.set_owner(self)
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area_dict["dropzone_content"].push_back(new_card)
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area_dict["cards"].push_back(new_card)
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#new_card.position = Vector2(randf_range(new_card.diameter, dropzone.size.x), randf_range(new_card.diameter, dropzone.size.y)) - Vector2(new_card.diameter/2, new_card.diameter/2)
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new_card.is_dragable = true
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if "p_" in card_name: # spawning a post-it
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var new_postit = _find_area_by_string(all_postits, card_name).duplicate()
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for panel in area_dict["post_it_panels"]: # still mad I can't use the return_postit-func for this...
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if panel.get_child_count() == 1:
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panel.add_child(new_postit)
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new_postit.set_owner(self)
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area_dict["post_its_in_list"].push_back(new_postit)
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new_postit.position = panel.get_child(0).position
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new_postit.is_dragable = true
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break
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area_dict["post_it_panels"].append(new_panel)
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new_panel.add_child(new_postit)
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new_postit.set_owner(self)
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area_dict["post_its_in_list"].push_back(new_postit)
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new_postit.position = new_panel.get_child(0).position
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new_postit.is_dragable = true
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currently_selected_node = area_dict["dropzone_content"][0] # set first Card as currently selected node by default
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@ -145,15 +119,6 @@ func populate_board(card_names: Array):
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reorder_areas("cards")
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reorder_areas("post_its_in_list")
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# Handy function to filter an array of areas by the name of a card
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func _find_area_by_string(area_arr: Array, name: String) -> Area2D:
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for area in area_arr:
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if area.name == name:
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return area
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return null
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# Checks if a Node is currently inside the dropzone
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func is_in_dropzone(to_check: Node) -> bool:
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if (dropzone.size.x < to_check.global_position.x or dropzone.size.y < to_check.global_position.y):
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@ -242,7 +207,6 @@ func attach_postit_to_card(postit: Area2D, card: Area2D, update_dict = false):
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return
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emit_signal("board_completed")
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# Mark area that was hovered over as currently selected
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func handle_hover(to_handle: Area2D):
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if to_handle != currently_selected_node:
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@ -392,14 +356,14 @@ func _leave_assignment_context():
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# handles everything to return a post it to the panels
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func _return_postit_to_panels(post_it: Area2D):
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for panel in area_dict["post_it_panels"]:
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print(area_dict["post_it_panels"])
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if panel.get_child_count() == 1:
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area_dict["dropzone_content"].erase(post_it)
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post_it.on_board = false
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area_dict["post_its_in_list"].push_back(post_it)
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post_it.tween_transform_to(panel.get_child(0).position)
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post_it.rotation = post_it.base_rotation
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post_it.scale = post_it.base_scale
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#post_it.tween_transform_to(panel.get_child(0).position)
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post_it.reparent(panel)
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post_it.transform = panel.get_child(0).transform
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post_it.set_owner(self)
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reorder_areas("dropzone_content")
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reorder_areas("post_its_in_list")
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@ -96,12 +96,15 @@ func _process(delta: float) -> void:
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if area is Card or area is CardCollider:
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if area is CardCollider:
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position += area.direction * delta
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elif not area.highlighted or self.highlighted:
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elif not (area.highlighted or self.highlighted) and area.is_dragable:
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var diff:Vector2 = position - area.position
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position -= diff.normalized() * ((diff.length()-diameter)/diameter) * bounce_speed * (delta/(1.0/60))
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_move_card()
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func get_text() -> String:
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return $Label.text
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func _handle_wiggle(delta):
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wiggle_pos += delta * wiggle_speed * wiggle_intensity
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@ -0,0 +1,9 @@
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[gd_scene format=3 uid="uid://chwf61qpn2sqw"]
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[node name="Panel" type="Panel"]
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self_modulate = Color(1, 1, 1, 0)
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custom_minimum_size = Vector2(400, 120)
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mouse_filter = 1
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[node name="post-it_anchor1" type="Node2D" parent="."]
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position = Vector2(105, 57)
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@ -1,10 +1,11 @@
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[gd_scene load_steps=10 format=3 uid="uid://bnskiyx1sksww"]
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[gd_scene load_steps=11 format=3 uid="uid://bnskiyx1sksww"]
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[ext_resource type="Texture2D" uid="uid://bi3xqdknw5tpe" path="res://logic-scenes/board/board-texture/Cork002_2K_Color.png" id="1_8brxc"]
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[ext_resource type="Shader" path="res://logic-scenes/board/physics-board.gdshader" id="1_ggnth"]
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[ext_resource type="Script" path="res://logic-scenes/board/card-board.gd" id="3_8v4c4"]
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[ext_resource type="PackedScene" uid="uid://dy5rd437h5hsw" path="res://logic-scenes/board/card.tscn" id="3_mg053"]
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[ext_resource type="PackedScene" uid="uid://bvowj4l8dtceu" path="res://dev-util/board of devs.tscn" id="4_sskx2"]
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[ext_resource type="PackedScene" uid="uid://chwf61qpn2sqw" path="res://logic-scenes/board/empty_postIt_panel.tscn" id="5_dr0qs"]
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[ext_resource type="Script" path="res://logic-scenes/board/card collider.gd" id="6_wpxls"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_ttqei"]
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@ -61,14 +62,8 @@ horizontal_scroll_mode = 0
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[node name="VBoxContainer" type="VBoxContainer" parent="HBoxContainer/ScrollContainer"]
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layout_mode = 2
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[node name="Panel" type="Panel" parent="HBoxContainer/ScrollContainer/VBoxContainer"]
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self_modulate = Color(1, 1, 1, 0)
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custom_minimum_size = Vector2(400, 120)
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[node name="Panel" parent="HBoxContainer/ScrollContainer/VBoxContainer" instance=ExtResource("5_dr0qs")]
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layout_mode = 2
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mouse_filter = 1
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[node name="post-it_anchor1" type="Node2D" parent="HBoxContainer/ScrollContainer/VBoxContainer/Panel"]
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position = Vector2(105, 57)
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[node name="board of devs" parent="." instance=ExtResource("4_sskx2")]
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process_mode = 4
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@ -133,9 +128,11 @@ shape = SubResource("RectangleShape2D_ivo5o")
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layout_mode = 2
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size_flags_horizontal = 4
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size_flags_vertical = 0
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mouse_filter = 2
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[node name="HBoxContainer" type="HBoxContainer" parent="instructions_panel"]
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layout_mode = 2
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mouse_filter = 2
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[node name="VSeparator2" type="VSeparator" parent="instructions_panel/HBoxContainer"]
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custom_minimum_size = Vector2(15, 0)
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@ -11,19 +11,19 @@ enum {
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DONE
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}
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@onready var debug_board:Control = $"board of devs"
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@onready var source_board:Control = $"board of devs"
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var has_stage = false:
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set(focus):
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if not focus == has_stage:
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if focus:
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if selection_state == INI or CARDS:
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for player in anim_players: player.play("reveal")
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process_mode = Node.PROCESS_MODE_INHERIT
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self.show()
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self.mouse_filter = Control.MOUSE_FILTER_IGNORE
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else:
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self.mouse_filter = Control.MOUSE_FILTER_STOP
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self.hide()
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process_mode = Node.PROCESS_MODE_DISABLED
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has_stage = focus
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var _input_locked = true
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@ -58,40 +58,51 @@ signal cards_picked(Array)
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# Called when the node enters the scene tree for the first time.
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func _ready():
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if get_parent() == get_tree().root: selection_state = CARDS
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reset()
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func reset():
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output = []
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options = []
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anim_players = []
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curr_selection_id = -1
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var card_controls = $cards.get_children()
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for control in card_controls:
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options.append(control.get_child(1))
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anim_players.append(control.get_child(0))
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curr_selection_id = 0
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for player in anim_players: player.play("reveal")
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func fill_card_slots(id: int):
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for i in range($cards.get_child_count()):
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var card:Card = $cards.get_child(i).get_child(1)
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card.replace_with(debug_board.get_child(id).get_child(i) as Card)
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card.connect("mouse_entered", Callable(self, "get_highlight"))
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card.owner = self
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var new_cards = source_board.get_cards_by_scene_id(id)
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for i in range(new_cards.size()):
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$cards.get_child(i).remove_child($cards.get_child(i).get_child(1))
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var new_card = new_cards[i]
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new_card.reparent($cards.get_child(i), false)
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new_card.owner = self
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new_card.connect("mouse_entered", Callable(self, "get_highlight"))
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options.append(new_card)
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anim_players.append($cards.get_child(i).get_child(0))
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reset()
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func fill_post_slots():
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var post_its: Array[PostIt] = []
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for card in output:
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post_its.append_array(card.own_postits)
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print(card.own_postits)
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post_its.shuffle()
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options = []
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for ancor in $postIts.get_children():
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ancor.remove_child(ancor.get_child(1))
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for i in range(post_its.size()):
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options[i].replace_with(post_its[i])
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options.append(post_its[i])
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$postIts.get_child(i).add_child(options[i], false)
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options[i].owner = self
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func _input(event):
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if event.is_action_pressed("ui_end"):
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scene_finished(1, false)
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fill_card_slots(3)
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selection_state = CARDS
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if has_stage and not _input_locked:
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if event.is_action_pressed("ui_up") or event.is_action_pressed("ui_left") or event.is_action_pressed("ui_focus_next"):
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@ -102,6 +113,7 @@ func _input(event):
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pick(curr_selection_id)
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func pick(id: int):
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print("PICK")
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if id == -1:
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curr_selection_id = 0
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return
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@ -115,25 +127,25 @@ func pick(id: int):
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var yield_to = anim_players[id].animation_finished
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output.append(options[id])
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var sibling_id = -1
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if selection_state == POSTS:
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sibling_id = options.find(options[id].sibling)
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print("yeet sibling ", sibling_id)
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options.remove_at(id)
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anim_players.remove_at(id)
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var sibling_id = -1
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if selection_state == POSTS_SELECTED:
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sibling_id = options.find(output.back().sibling)
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options.remove_at(sibling_id)
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anim_players[sibling_id].play("unshuffle")
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anim_players.remove_at(sibling_id)
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print("yeet sibling ", sibling_id)
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var winning_id
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if options[1].text == "" and not id == 1:
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print(options[1].text)
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if !(options[1].text == "" and not id == 1):
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randomize()
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winning_id = randi() % options.size()
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print("Winning ID ", id)
|
||||
|
||||
if winning_id == sibling_id:
|
||||
winning_id = (winning_id + 1) % options.size()
|
||||
elif options[0].text == "":
|
||||
winning_id = 0
|
||||
else:
|
||||
|
|
|
|||
|
|
@ -133,9 +133,6 @@ func _on_pick_button_pressed():
|
|||
collected = true
|
||||
else:
|
||||
emit_signal("open_board")
|
||||
|
||||
|
||||
func _on_pick_button_released():
|
||||
hide()
|
||||
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue