fix: skip buttons (sorta) work via mouse now.
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@ -77,8 +77,7 @@ func _ready() -> void:
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if skip_control is SkipControl and not Engine.is_editor_hint():
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if skip_control is SkipControl and not Engine.is_editor_hint():
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skip_control.skip.connect(skip_text)
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skip_control.skip.connect(skip_text)
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if get_tree().root.get_child(-1) == self:
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# Clunky rebuild...
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play()
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story_array = story_array
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story_array = story_array
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progress = progress
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progress = progress
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@ -123,12 +122,14 @@ func try_scroll():
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func play():
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func play():
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print_debug("StoryPlayable.gd: %s.play()" % self.name)
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print_debug("StoryPlayable.gd: %s.play()" % self.name)
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# There's an ugly glitch here.
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hide()
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animation_player.play("RESET")
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animation_player.play("RESET")
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await animation_player.animation_finished
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await animation_player.animation_finished
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# Show ourselves before playing
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# Show ourselves before playing
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get_parent().show() # Canvaslayer!
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get_parent().show() # Ensure visible Canvaslayer!
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show()
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scroll_target = 0
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scroll_target = 0
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@ -142,8 +143,15 @@ func play():
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_:
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_:
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animation_player.queue("en")
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animation_player.queue("en")
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if name == "draven":
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# Wait and get ready.
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await get_tree().process_frame
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await get_tree().process_frame
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show()
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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# Don't know how to do this.
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#%StoryScroll.grab_focus()
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if name == "draven":
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await get_tree().process_frame
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await get_tree().process_frame
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$AnimationPlayer/Music.play()
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$AnimationPlayer/Music.play()
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