[feat] debug youth room
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@ -31,9 +31,17 @@ func _update_scene(new_mode) -> int:
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return new_mode
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func is_self(node: Node) -> bool:
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return self == node
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func get_ready():
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self.show()
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$sfx/distant_rain.play()
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$"sfx/rain on window".play()
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await get_tree().create_timer(0.1).timeout
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$logic/UI/board.hide()
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func _ready():
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if get_parent() == get_tree().root:
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get_ready()
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start()
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@ -0,0 +1,17 @@
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extends Node3D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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func debug_youth():
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get_child(1).hide()
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get_child(2).hide()
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get_child(3).hide()
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get_child(0).get_ready()
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get_child(0).start()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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@ -1,5 +1,6 @@
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[gd_scene load_steps=9 format=3 uid="uid://befxf8uruwnrl"]
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[gd_scene load_steps=10 format=3 uid="uid://befxf8uruwnrl"]
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[ext_resource type="Script" path="res://main.gd" id="1_rqkns"]
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[ext_resource type="PackedScene" uid="uid://gldtxysavetf" path="res://logic-scenes/startup/startup.tscn" id="1_v5rpm"]
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[ext_resource type="PackedScene" uid="uid://b3b0gyvklqn50" path="res://base-environments/youth_room/youth_room.tscn" id="2_23ia3"]
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[ext_resource type="Theme" uid="uid://b056fn288p8ha" path="res://logic-scenes/themes/messy.theme" id="3_8hrj7"]
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@ -17,6 +18,7 @@ func _process(_delta):
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"
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[node name="root" type="Node3D"]
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script = ExtResource("1_rqkns")
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[node name="youth room" parent="." instance=ExtResource("2_23ia3")]
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