fix: removed a super annoying half second wait.

This commit is contained in:
tiger tiger tiger 2026-01-12 19:24:26 +01:00
parent a5d1e46466
commit a0272ec3f2
1 changed files with 4 additions and 1 deletions

View File

@ -208,12 +208,16 @@ func transition():
fill_post_slots() fill_post_slots()
await anim_players[0].animation_finished await anim_players[0].animation_finished
if selection_state != POSTS: if selection_state != POSTS:
show_posts() show_posts()
elif selection_state == POSTS_SELECTED: elif selection_state == POSTS_SELECTED:
var out_str:Array[StringName] = [] var out_str:Array[StringName] = []
for card in output: for card in output:
out_str.append(card.text if card.text != "" else "c_void") out_str.append(card.text if card.text != "" else "c_void")
cards_picked.emit(out_str) cards_picked.emit(out_str)
selection_state = DONE selection_state = DONE
Scenes.finish_sequence(self) Scenes.finish_sequence(self)
@ -221,7 +225,6 @@ func transition():
func show_posts(): func show_posts():
for player:AnimationPlayer in anim_players: for player:AnimationPlayer in anim_players:
player.play("RESET") player.play("RESET")
await get_tree().create_timer(.5).timeout
selection_state = POSTS selection_state = POSTS