adding distorted void card
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447fe0cefe
commit
9aed8c22cc
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://kpmk21d8rlso"
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path="res://.godot/imported/star.png-cb025d5aa45574fdb1b3cdd678fdbecd.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://logic-scenes/board/particle_textures/star.png"
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dest_files=["res://.godot/imported/star.png-cb025d5aa45574fdb1b3cdd678fdbecd.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -0,0 +1,28 @@
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[gd_resource type="VisualShader" load_steps=2 format=3 uid="uid://bwjioe14xggin"]
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[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_i5j4e"]
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output_port_for_preview = 0
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input_name = "color"
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[resource]
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code = "shader_type canvas_item;
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void fragment() {
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// Input:2
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vec4 n_out2p0 = COLOR;
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// Output:0
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COLOR.rgb = vec3(n_out2p0.xyz);
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}
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"
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graph_offset = Vector2(-496.091, 53.946)
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mode = 1
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flags/light_only = false
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nodes/fragment/2/node = SubResource("VisualShaderNodeInput_i5j4e")
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nodes/fragment/2/position = Vector2(-60, 180)
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nodes/fragment/connections = PackedInt32Array(2, 0, 0, 0)
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[gd_scene load_steps=17 format=3 uid="uid://dp4eps03igd3w"]
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[ext_resource type="Script" path="res://logic-scenes/board/card.gd" id="1_6ceun"]
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[ext_resource type="Texture2D" uid="uid://sv0nhkkur1tt" path="res://logic-scenes/board/card-textures/cardsheet.png" id="2_buevv"]
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[ext_resource type="Texture2D" uid="uid://kpmk21d8rlso" path="res://logic-scenes/board/particle_textures/star.png" id="3_8wu8j"]
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[ext_resource type="Theme" uid="uid://b056fn288p8ha" path="res://logic-scenes/themes/messy.theme" id="3_mi4ah"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_ykk13"]
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atlas = ExtResource("2_buevv")
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region = Rect2(0, 0, 600, 440)
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[sub_resource type="AtlasTexture" id="AtlasTexture_l43eo"]
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atlas = ExtResource("2_buevv")
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region = Rect2(600, 0, 600, 440)
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[sub_resource type="AtlasTexture" id="AtlasTexture_x2vcn"]
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atlas = ExtResource("2_buevv")
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region = Rect2(0, 440, 600, 440)
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[sub_resource type="AtlasTexture" id="AtlasTexture_e7401"]
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atlas = ExtResource("2_buevv")
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region = Rect2(600, 440, 600, 440)
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[sub_resource type="AtlasTexture" id="AtlasTexture_j7wh6"]
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atlas = ExtResource("2_buevv")
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region = Rect2(0, 880, 600, 440)
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[sub_resource type="SpriteFrames" id="SpriteFrames_ckivt"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_ykk13")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_l43eo")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_x2vcn")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_e7401")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_j7wh6")
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}],
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"loop": true,
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"name": &"default",
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"speed": 5.0
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}]
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[sub_resource type="GDScript" id="GDScript_8bs16"]
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script/source = "extends AnimatedSprite2D
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func _ready():
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if not State.reduce_motion: play(\"default\")
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"
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[sub_resource type="Gradient" id="Gradient_v70nd"]
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offsets = PackedFloat32Array(0, 0.213483, 1)
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colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_xxq8p"]
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gradient = SubResource("Gradient_v70nd")
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[sub_resource type="Curve" id="Curve_q6cmf"]
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_data = [Vector2(0, 0.354545), 0.0, 0.117786, 0, 0, Vector2(1, 1), 2.34788, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_cg0w1"]
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curve = SubResource("Curve_q6cmf")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_by44l"]
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emission_shape = 6
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emission_ring_axis = Vector3(0, 0, 1)
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emission_ring_height = 0.0
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emission_ring_radius = 180.0
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emission_ring_inner_radius = 170.0
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particle_flag_disable_z = true
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spread = 180.0
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gravity = Vector3(0, 0, 0)
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initial_velocity_min = -10.0
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initial_velocity_max = 10.0
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angular_velocity_max = 50.0
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orbit_velocity_min = 0.0
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orbit_velocity_max = 0.0
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radial_accel_min = -50.0
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scale_curve = SubResource("CurveTexture_cg0w1")
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color_ramp = SubResource("GradientTexture1D_xxq8p")
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turbulence_noise_strength = 0.1
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anim_speed_min = 1.0
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anim_speed_max = 1.0
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anim_offset_max = 1.0
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attractor_interaction_enabled = false
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[node name="card" type="Control"]
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layout_mode = 3
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anchors_preset = 0
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offset_left = -150.0
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offset_top = -110.0
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offset_right = 150.0
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offset_bottom = 110.0
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focus_mode = 2
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script = ExtResource("1_6ceun")
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compatible_postits = Array[Resource("res://logic-scenes/board/post-it.gd")]([null, null, null])
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[node name="BackgroundSprite" type="AnimatedSprite2D" parent="."]
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clip_children = 2
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position = Vector2(150, 110)
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scale = Vector2(0.6, 0.6)
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sprite_frames = SubResource("SpriteFrames_ckivt")
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frame = 1
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script = SubResource("GDScript_8bs16")
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[node name="GPUParticles2D" type="GPUParticles2D" parent="BackgroundSprite"]
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amount = 400
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process_material = SubResource("ParticleProcessMaterial_by44l")
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texture = ExtResource("3_8wu8j")
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[node name="Label" type="Label" parent="."]
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -127.0
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offset_top = -82.5
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offset_right = 127.0
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offset_bottom = 82.5
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grow_horizontal = 2
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grow_vertical = 2
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theme = ExtResource("3_mi4ah")
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theme_type_variation = &"card_text"
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autowrap_mode = 3
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[node name="postit anchor" type="Control" parent="."]
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anchors_preset = 0
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offset_left = 100.0
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offset_top = 148.0
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offset_right = 140.0
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offset_bottom = 188.0
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[connection signal="focus_entered" from="." to="." method="_on_focus_entered"]
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[connection signal="focus_exited" from="." to="." method="_on_focus_exited"]
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[connection signal="focus_entered" from="postit anchor" to="." method="_on_postit_anchor_focus_entered"]
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