adding distorted void card

This commit is contained in:
betalars 2023-05-18 09:29:39 +02:00
parent 447fe0cefe
commit 9aed8c22cc
4 changed files with 207 additions and 0 deletions

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Width:  |  Height:  |  Size: 1.1 KiB

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://kpmk21d8rlso"
path="res://.godot/imported/star.png-cb025d5aa45574fdb1b3cdd678fdbecd.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://logic-scenes/board/particle_textures/star.png"
dest_files=["res://.godot/imported/star.png-cb025d5aa45574fdb1b3cdd678fdbecd.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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[gd_resource type="VisualShader" load_steps=2 format=3 uid="uid://bwjioe14xggin"]
[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_i5j4e"]
output_port_for_preview = 0
input_name = "color"
[resource]
code = "shader_type canvas_item;
void fragment() {
// Input:2
vec4 n_out2p0 = COLOR;
// Output:0
COLOR.rgb = vec3(n_out2p0.xyz);
}
"
graph_offset = Vector2(-496.091, 53.946)
mode = 1
flags/light_only = false
nodes/fragment/2/node = SubResource("VisualShaderNodeInput_i5j4e")
nodes/fragment/2/position = Vector2(-60, 180)
nodes/fragment/connections = PackedInt32Array(2, 0, 0, 0)

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[gd_scene load_steps=17 format=3 uid="uid://dp4eps03igd3w"]
[ext_resource type="Script" path="res://logic-scenes/board/card.gd" id="1_6ceun"]
[ext_resource type="Texture2D" uid="uid://sv0nhkkur1tt" path="res://logic-scenes/board/card-textures/cardsheet.png" id="2_buevv"]
[ext_resource type="Texture2D" uid="uid://kpmk21d8rlso" path="res://logic-scenes/board/particle_textures/star.png" id="3_8wu8j"]
[ext_resource type="Theme" uid="uid://b056fn288p8ha" path="res://logic-scenes/themes/messy.theme" id="3_mi4ah"]
[sub_resource type="AtlasTexture" id="AtlasTexture_ykk13"]
atlas = ExtResource("2_buevv")
region = Rect2(0, 0, 600, 440)
[sub_resource type="AtlasTexture" id="AtlasTexture_l43eo"]
atlas = ExtResource("2_buevv")
region = Rect2(600, 0, 600, 440)
[sub_resource type="AtlasTexture" id="AtlasTexture_x2vcn"]
atlas = ExtResource("2_buevv")
region = Rect2(0, 440, 600, 440)
[sub_resource type="AtlasTexture" id="AtlasTexture_e7401"]
atlas = ExtResource("2_buevv")
region = Rect2(600, 440, 600, 440)
[sub_resource type="AtlasTexture" id="AtlasTexture_j7wh6"]
atlas = ExtResource("2_buevv")
region = Rect2(0, 880, 600, 440)
[sub_resource type="SpriteFrames" id="SpriteFrames_ckivt"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_ykk13")
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"duration": 1.0,
"texture": SubResource("AtlasTexture_l43eo")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_x2vcn")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_e7401")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_j7wh6")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]
[sub_resource type="GDScript" id="GDScript_8bs16"]
script/source = "extends AnimatedSprite2D
func _ready():
if not State.reduce_motion: play(\"default\")
"
[sub_resource type="Gradient" id="Gradient_v70nd"]
offsets = PackedFloat32Array(0, 0.213483, 1)
colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_xxq8p"]
gradient = SubResource("Gradient_v70nd")
[sub_resource type="Curve" id="Curve_q6cmf"]
_data = [Vector2(0, 0.354545), 0.0, 0.117786, 0, 0, Vector2(1, 1), 2.34788, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_cg0w1"]
curve = SubResource("Curve_q6cmf")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_by44l"]
emission_shape = 6
emission_ring_axis = Vector3(0, 0, 1)
emission_ring_height = 0.0
emission_ring_radius = 180.0
emission_ring_inner_radius = 170.0
particle_flag_disable_z = true
spread = 180.0
gravity = Vector3(0, 0, 0)
initial_velocity_min = -10.0
initial_velocity_max = 10.0
angular_velocity_max = 50.0
orbit_velocity_min = 0.0
orbit_velocity_max = 0.0
radial_accel_min = -50.0
scale_curve = SubResource("CurveTexture_cg0w1")
color_ramp = SubResource("GradientTexture1D_xxq8p")
turbulence_noise_strength = 0.1
anim_speed_min = 1.0
anim_speed_max = 1.0
anim_offset_max = 1.0
attractor_interaction_enabled = false
[node name="card" type="Control"]
layout_mode = 3
anchors_preset = 0
offset_left = -150.0
offset_top = -110.0
offset_right = 150.0
offset_bottom = 110.0
focus_mode = 2
script = ExtResource("1_6ceun")
compatible_postits = Array[Resource("res://logic-scenes/board/post-it.gd")]([null, null, null])
[node name="BackgroundSprite" type="AnimatedSprite2D" parent="."]
clip_children = 2
position = Vector2(150, 110)
scale = Vector2(0.6, 0.6)
sprite_frames = SubResource("SpriteFrames_ckivt")
frame = 1
script = SubResource("GDScript_8bs16")
[node name="GPUParticles2D" type="GPUParticles2D" parent="BackgroundSprite"]
amount = 400
process_material = SubResource("ParticleProcessMaterial_by44l")
texture = ExtResource("3_8wu8j")
[node name="Label" type="Label" parent="."]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -127.0
offset_top = -82.5
offset_right = 127.0
offset_bottom = 82.5
grow_horizontal = 2
grow_vertical = 2
theme = ExtResource("3_mi4ah")
theme_type_variation = &"card_text"
autowrap_mode = 3
[node name="postit anchor" type="Control" parent="."]
anchors_preset = 0
offset_left = 100.0
offset_top = 148.0
offset_right = 140.0
offset_bottom = 188.0
[connection signal="focus_entered" from="." to="." method="_on_focus_entered"]
[connection signal="focus_exited" from="." to="." method="_on_focus_exited"]
[connection signal="focus_entered" from="postit anchor" to="." method="_on_postit_anchor_focus_entered"]