From 89ee4a11a5c6fff72f5f9b8863e2c34438d4119b Mon Sep 17 00:00:00 2001 From: betalars Date: Wed, 29 Oct 2025 22:33:11 +0100 Subject: [PATCH] add support for selectively showing sequences (backend) --- src/dev-util/savegame.gd | 2 ++ src/singletons/scene_reference.gd | 1 + 2 files changed, 3 insertions(+) diff --git a/src/dev-util/savegame.gd b/src/dev-util/savegame.gd index 71037d4..dc2c65a 100644 --- a/src/dev-util/savegame.gd +++ b/src/dev-util/savegame.gd @@ -146,6 +146,8 @@ func _get_save_dict() -> Dictionary: "unique_save_name": unique_save_name, "current_room": current_room, "mementos_complete": mementos_complete, + "sequences_enabled": sequences_enabled, + "childhood_mementos": childhood_mementos, "board_state": board_state, "is_childhood_board_complete": is_childhood_board_complete, "last_saved": last_saved, diff --git a/src/singletons/scene_reference.gd b/src/singletons/scene_reference.gd index 51ed9e6..a542680 100644 --- a/src/singletons/scene_reference.gd +++ b/src/singletons/scene_reference.gd @@ -3,6 +3,7 @@ extends Node var sequence_actors:Array[Array] = [] var started_sequences: int = 0 var completed_sequences: int = 0 +var enabled_sequences: int = 63 var current_sequence: int = -1 var current_sequence_index: int = 0