fix: hardcoded localization load (en) removed from scene player
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@ -71,7 +71,6 @@ func _ready() -> void:
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skip_control.skip.connect(skip_text)
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skip_control.skip.connect(skip_text)
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if get_tree().root.get_child(-1) == self:
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if get_tree().root.get_child(-1) == self:
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TranslationServer.set_locale("en")
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play_scene()
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play_scene()
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story_array = story_array
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story_array = story_array
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progress = progress
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progress = progress
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