WIP: enhancing menu animations and adding predit roles
This commit is contained in:
parent
9566606bdc
commit
7f01336587
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cnbhdfbtmci2b"
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path="res://.godot/imported/cc-by-sa-nc.png-3d0bbadede093b950608759bc58e9246.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://import/interface-elements/cc-by-sa-nc.png"
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dest_files=["res://.godot/imported/cc-by-sa-nc.png-3d0bbadede093b950608759bc58e9246.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -0,0 +1,19 @@
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[remap]
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importer="oggvorbisstr"
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type="AudioStreamOggVorbis"
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uid="uid://fej7yw25lgqy"
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path="res://.godot/imported/Ambient 6.ogg-7d54683747f003d360aa52275d1fa2cc.oggvorbisstr"
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[deps]
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source_file="res://import/menu_music/Ambient 6.ogg"
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dest_files=["res://.godot/imported/Ambient 6.ogg-7d54683747f003d360aa52275d1fa2cc.oggvorbisstr"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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@ -1,22 +1,27 @@
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extends Panel
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var has_stage:
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var has_stage: bool = false:
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set(value):
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value = has_stage
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has_stage = value
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if is_node_ready():
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if has_stage: new_game_button.grab_focus()
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new_game_button.disabled = not has_stage
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continue_button.disabled = not has_stage
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load_game_button.disabled = not has_stage
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settings_button.disabled = not has_stage
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credits_button.disabled = not has_stage
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quit_button.disabled = not has_stage
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signal start_game(savegame: SaveGame)
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signal open_settings(new_game: bool)
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signal roll_credits
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@onready var new_game_button: Button = $PanelContainer/NewGameButton
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@onready var continue_button: Button = $PanelContainer/ContinueGameButton
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@onready var load_game_button: Button = $PanelContainer/LoadGameButton
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@onready var settings_button: Button = $PanelContainer/SettingsButton
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@onready var settings_button: MenuButton = $PanelContainer/SettingsButton
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@onready var settings_popup: SettingsPopup = %SettingsPopup
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@onready var credits_button: Button = $PanelContainer/CreditsButton
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@onready var quit_button: Button = $PanelContainer/QuitButton
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@onready var save_game_handle: SaveGameHandle = %SaveGameHandle
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@ -30,11 +35,14 @@ var await_new_game: bool = false
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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save_game_handle.picked.connect(_on_save_picked)
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new_game_button.pressed.connect(_on_new_game_pressed)
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continue_button
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continue_button.visible = save_game_handle.get_most_recent_save().current_room != 0
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continue_button.pressed.connect(func(): start_game.emit(save_game_handle.get_most_recent_save()))
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new_game_button.pressed.connect(func(): save_game_handle.pick_slot(true))
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load_game_button.pressed.connect(func(): save_game_handle.pick_slot(false))
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settings_button.get_popup().index_pressed.connect(settings_popup.show_settings)
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quit_button.pressed.connect(get_tree().quit)
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func _on_new_game_pressed():
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save_game_handle.pick_slot(true)
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State.take_stage(self)
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func _on_save_picked(save: SaveGame):
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start_game.emit(save)
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11
src/main.gd
11
src/main.gd
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@ -4,18 +4,23 @@ extends Node3D
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@export_file(".tscn") var voluntary_room: String
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@export_file(".tscn") var study_room: String
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@onready var loading_animation: AnimationTree = %MenuAnimationTree
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@onready var menu_animation: AnimationTree = %MenuAnimationTree
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@onready var focus_forward = %"Main Menu"
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var in_game = false
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var current_loaded_room: Node3D
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var currently_loading_room: String = "":
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set(path):
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if path != "":
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ResourceLoader.load_threaded_request(path, "PackedScene")
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loading_animation["parameters/conditions/loading_done"] = false
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menu_animation["parameters/conditions/loading_done"] = false
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menu_animation["parameters/conditions/load_save"] = true
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currently_loading_room = path
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else:
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loading_animation["parameters/conditions/loading_done"] = true
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menu_animation["parameters/conditions/loading_done"] = true
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menu_animation["parameters/conditions/load_save"] = false
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# Called when the node enters the scene tree for the first time.
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func _ready():
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974
src/main.tscn
974
src/main.tscn
File diff suppressed because one or more lines are too long
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@ -1,10 +1,12 @@
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[gd_scene load_steps=15 format=3 uid="uid://b51wdql4mby47"]
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[gd_scene load_steps=16 format=3 uid="uid://b51wdql4mby47"]
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[ext_resource type="Theme" uid="uid://b056fn288p8ha" path="res://logic-scenes/themes/easy-handwriting.theme" id="1_2dg4n"]
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[ext_resource type="Script" path="res://logic-scenes/main menu/main_menu.gd" id="2_rm576"]
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[ext_resource type="PackedScene" uid="uid://gmxenhavh1lp" path="res://logic-scenes/main menu/video_settings.tscn" id="3_f0dcd"]
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[ext_resource type="Texture2D" uid="uid://d3ewjumh0b0g6" path="res://logic-scenes/main menu/logo.png" id="3_xb2np"]
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[ext_resource type="Script" path="res://dev-util/settings_popup.gd" id="4_k8jo0"]
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[ext_resource type="PackedScene" uid="uid://dfhkfocy8axb8" path="res://logic-scenes/main menu/audio_settings.tscn" id="4_o07mg"]
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[ext_resource type="Script" path="res://tab_container.gd" id="5_lhfti"]
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[ext_resource type="PackedScene" uid="uid://dxwqkxq6qjk7i" path="res://logic-scenes/main menu/gameplay_settings.tscn" id="6_p7ypt"]
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[ext_resource type="PackedScene" uid="uid://chal0ioagspx0" path="res://logic-scenes/main menu/content_settings.tscn" id="7_pnd48"]
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[ext_resource type="Script" path="res://logic-scenes/main menu/save_game_list.gd" id="8_o0cpj"]
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@ -16,7 +18,7 @@ length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("../../Control/decoration:modulate")
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tracks/0/path = NodePath("../../Decoration/decoration:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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@ -28,7 +30,7 @@ tracks/0/keys = {
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("../../Control/decoration:rotation")
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tracks/1/path = NodePath("../../Decoration/decoration:rotation")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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@ -92,7 +94,7 @@ length = 2.0
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("../../Control/decoration:modulate")
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tracks/0/path = NodePath("../../Decoration/decoration:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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@ -104,7 +106,7 @@ tracks/0/keys = {
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("../../Control/decoration:rotation")
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tracks/1/path = NodePath("../../Decoration/decoration:rotation")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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@ -192,7 +194,7 @@ tracks/1/keys = {
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("../../Control/decoration:modulate")
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tracks/2/path = NodePath("../../Decoration/decoration:modulate")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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@ -204,7 +206,7 @@ tracks/2/keys = {
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("../../Control/decoration:rotation")
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tracks/3/path = NodePath("../../Decoration/decoration:rotation")
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tracks/3/interp = 2
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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@ -245,26 +247,6 @@ _data = {
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"vanish": SubResource("Animation_a3iyq")
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}
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[sub_resource type="GDScript" id="GDScript_mjmwc"]
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script/source = "extends Popup
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var has_stage:bool = false:
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set(value):
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has_stage = value
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visible = has_stage
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if has_stage:
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$VBoxContainer/ConfirmOverwrite.grab_focus()
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func _ready() -> void:
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$VBoxContainer/ConfirmOverwrite.pressed.connect()
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func on_confirm_pressed():
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get_parent()._on_deletion_confirmed()
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func on_cancel_pressed():
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State.leave_stage(self)
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"
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[node name="Main Menu" type="Panel"]
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anchors_preset = 15
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anchor_right = 1.0
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@ -323,11 +305,17 @@ popup/item_2/id = 2
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popup/item_3/text = "Content Notes"
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popup/item_3/id = 3
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[node name="CreditsButton" type="Button" parent="PanelContainer"]
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layout_mode = 2
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tooltip_text = "Plays the Game Credits"
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text = "Attribution"
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[node name="QuitButton" type="Button" parent="PanelContainer"]
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layout_mode = 2
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text = "quit"
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[node name="SettingsPopup" type="PanelContainer" parent="."]
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unique_name_in_owner = true
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visible = false
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self_modulate = Color(1, 1, 1, 0)
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layout_mode = 1
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@ -343,6 +331,7 @@ offset_bottom = 335.0
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grow_horizontal = 2
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grow_vertical = 2
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scale = Vector2(1, 0.57)
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script = ExtResource("4_k8jo0")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="SettingsPopup"]
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root_node = NodePath("../TabContainer/Video Settings")
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@ -351,12 +340,12 @@ libraries = {
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}
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autoplay = "RESET"
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[node name="Control" type="Control" parent="SettingsPopup"]
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[node name="Decoration" type="Control" parent="SettingsPopup"]
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layout_mode = 2
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size_flags_horizontal = 4
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size_flags_vertical = 4
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[node name="decoration" type="PanelContainer" parent="SettingsPopup/Control"]
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[node name="decoration" type="PanelContainer" parent="SettingsPopup/Decoration"]
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modulate = Color(1, 1, 1, 0)
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layout_mode = 2
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offset_left = -374.0
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@ -371,23 +360,28 @@ pivot_offset = Vector2(374, 378.5)
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[node name="TabContainer" type="TabContainer" parent="SettingsPopup"]
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modulate = Color(1, 1, 1, 0)
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layout_mode = 2
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current_tab = 0
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current_tab = 1
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use_hidden_tabs_for_min_size = true
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script = ExtResource("5_lhfti")
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[node name="Video Settings" parent="SettingsPopup/TabContainer" instance=ExtResource("3_f0dcd")]
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unique_name_in_owner = true
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visible = false
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layout_mode = 2
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metadata/_tab_index = 0
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[node name="Audio Settings" parent="SettingsPopup/TabContainer" instance=ExtResource("4_o07mg")]
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visible = false
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unique_name_in_owner = true
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layout_mode = 2
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[node name="Gameplay Settings" parent="SettingsPopup/TabContainer" instance=ExtResource("6_p7ypt")]
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unique_name_in_owner = true
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visible = false
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layout_mode = 2
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metadata/_tab_index = 2
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[node name="Content Notes" parent="SettingsPopup/TabContainer" instance=ExtResource("7_pnd48")]
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unique_name_in_owner = true
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visible = false
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layout_mode = 2
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metadata/_tab_index = 3
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@ -402,23 +396,8 @@ anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("8_o0cpj")
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save_1 = null
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save_2 = null
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save_3 = null
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[node name="Popup" type="Popup" parent="SaveGameHandle"]
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script = SubResource("GDScript_mjmwc")
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[node name="VBoxContainer" type="VBoxContainer" parent="SaveGameHandle/Popup"]
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[node name="ScrollContainer" type="ScrollContainer" parent="."]
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layout_mode = 0
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offset_right = 40.0
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offset_bottom = 40.0
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[node name="Label" type="Label" parent="SaveGameHandle/Popup/VBoxContainer"]
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layout_mode = 2
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text = "Slot is already occupied. Do you really want to overwrite it?"
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[node name="ConfirmOverwrite" type="Button" parent="SaveGameHandle/Popup/VBoxContainer"]
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layout_mode = 2
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[node name="CancelOverwrite" type="Button" parent="SaveGameHandle/Popup/VBoxContainer"]
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layout_mode = 2
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@ -39,7 +39,7 @@ mouse_cursor/custom_image="res://import/interface-elements/cursor.png"
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[editor_plugins]
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enabled=PackedStringArray("res://addons/LineRenderer/plugin.cfg")
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enabled=PackedStringArray("res://addons/LineRenderer/plugin.cfg", "res://addons/markdownlabel/plugin.cfg")
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[filesystem]
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@ -115,7 +115,6 @@ func save_settings():
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}
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var file = FileAccess.open(user_settings_path, FileAccess.WRITE)
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print(error_string(FileAccess.get_open_error()))
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file.store_string(JSON.stringify(out_dict))
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file.close()
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