From 7dd7a9bdc4d0bd1a244afced07d18535dcb8a07e Mon Sep 17 00:00:00 2001 From: betalars Date: Sat, 1 Jul 2023 19:11:41 +0200 Subject: [PATCH] privosionary lava mesh --- .../youth_room/shaders/glass.tres | 133 ++++++++++++++++++ 1 file changed, 133 insertions(+) create mode 100644 src/base-environments/youth_room/shaders/glass.tres diff --git a/src/base-environments/youth_room/shaders/glass.tres b/src/base-environments/youth_room/shaders/glass.tres new file mode 100644 index 0000000..8307e49 --- /dev/null +++ b/src/base-environments/youth_room/shaders/glass.tres @@ -0,0 +1,133 @@ +[gd_resource type="VisualShader" load_steps=10 format=3 uid="uid://bcuduhlnij5mc"] + +[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_pq5me"] +default_input_values = [0, 1.0, 1, 3.0] +operator = 5 + +[sub_resource type="VisualShaderNodeFloatConstant" id="VisualShaderNodeFloatConstant_2mt73"] + +[sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_tiy0o"] +parameter_name = "glass_tint" + +[sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_bh66u"] +parameter_name = "lightcolor" + +[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_r112a"] +input_name = "uv" + +[sub_resource type="VisualShaderNodeVectorDecompose" id="VisualShaderNodeVectorDecompose_al2rv"] + +[sub_resource type="VisualShaderNodeFresnel" id="VisualShaderNodeFresnel_jji7r"] + +[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_l4vls"] +operator = 2 + +[sub_resource type="VisualShaderNodeColorOp" id="VisualShaderNodeColorOp_kvrdk"] +operator = 8 + +[resource] +code = "shader_type spatial; +render_mode blend_add, depth_draw_opaque, cull_back, diffuse_lambert, specular_schlick_ggx; + +uniform vec4 glass_tint : source_color; +uniform vec4 lightcolor : source_color; + + + +void fragment() { +// ColorParameter:3 + vec4 n_out3p0 = glass_tint; + + +// FloatConstant:2 + float n_out2p0 = 0.000000; + + +// Input:5 + vec2 n_out5p0 = UV; + + +// VectorDecompose:6 + float n_out6p0 = vec3(n_out5p0, 0.0).x; + float n_out6p1 = vec3(n_out5p0, 0.0).y; + float n_out6p2 = vec3(n_out5p0, 0.0).z; + + +// FloatOp:11 + float n_in11p1 = 3.00000; + float n_out11p0 = pow(n_out6p1, n_in11p1); + + +// ColorParameter:4 + vec4 n_out4p0 = lightcolor; + + +// Fresnel:7 + float n_in7p3 = 1.00000; + float n_out7p0 = pow(1.0 - clamp(dot(NORMAL, VIEW), 0.0, 1.0), n_in7p3); + + +// VectorOp:8 + vec3 n_out8p0 = vec3(n_out4p0.xyz) * vec3(n_out7p0); + + + vec3 n_out9p0; +// ColorOp:9 + { + float base = vec3(n_out11p0).x; + float blend = n_out8p0.x; + if (base < 0.5) { + n_out9p0.x = (base * (2.0 * blend)); + } else { + n_out9p0.x = (1.0 - (1.0 - base) * (1.0 - 2.0 * (blend - 0.5))); + } + } + { + float base = vec3(n_out11p0).y; + float blend = n_out8p0.y; + if (base < 0.5) { + n_out9p0.y = (base * (2.0 * blend)); + } else { + n_out9p0.y = (1.0 - (1.0 - base) * (1.0 - 2.0 * (blend - 0.5))); + } + } + { + float base = vec3(n_out11p0).z; + float blend = n_out8p0.z; + if (base < 0.5) { + n_out9p0.z = (base * (2.0 * blend)); + } else { + n_out9p0.z = (1.0 - (1.0 - base) * (1.0 - 2.0 * (blend - 0.5))); + } + } + + +// Output:0 + ALBEDO = vec3(n_out3p0.xyz); + ROUGHNESS = n_out2p0; + EMISSION = n_out9p0; + + +} +" +graph_offset = Vector2(-417.912, 232.614) +modes/blend = 1 +nodes/fragment/2/node = SubResource("VisualShaderNodeFloatConstant_2mt73") +nodes/fragment/2/position = Vector2(40, 260) +nodes/fragment/3/node = SubResource("VisualShaderNodeColorParameter_tiy0o") +nodes/fragment/3/position = Vector2(-280, 120) +nodes/fragment/4/node = SubResource("VisualShaderNodeColorParameter_bh66u") +nodes/fragment/4/position = Vector2(-680, 280) +nodes/fragment/5/node = SubResource("VisualShaderNodeInput_r112a") +nodes/fragment/5/position = Vector2(-960, 660) +nodes/fragment/6/node = SubResource("VisualShaderNodeVectorDecompose_al2rv") +nodes/fragment/6/position = Vector2(-620, 660) +nodes/fragment/7/node = SubResource("VisualShaderNodeFresnel_jji7r") +nodes/fragment/7/position = Vector2(-620, 460) +nodes/fragment/8/node = SubResource("VisualShaderNodeVectorOp_l4vls") +nodes/fragment/8/position = Vector2(-180, 380) +nodes/fragment/9/node = SubResource("VisualShaderNodeColorOp_kvrdk") +nodes/fragment/9/position = Vector2(40, 360) +nodes/fragment/11/node = SubResource("VisualShaderNodeFloatOp_pq5me") +nodes/fragment/11/position = Vector2(-380, 640) +nodes/fragment/connections = PackedInt32Array(2, 0, 0, 3, 3, 0, 0, 0, 5, 0, 6, 0, 4, 0, 8, 0, 7, 0, 8, 1, 6, 1, 11, 0, 9, 0, 0, 5, 8, 0, 9, 1, 11, 0, 9, 0)