implementing save games
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@ -7,7 +7,7 @@ class_name SaveGame extends Resource
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@export var mementos_complete: int = 0
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@export var board_state: Dictionary = {}
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@export var thumbnail: Texture = preload("res://import/interface-elements/empty_save_slot.png")
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@export var last_saved: Dictionary = Time.get_datetime_dict_from_system()
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@export var last_saved: float = Time.get_unix_time_from_system()
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@export var is_save_file_valid: bool = false
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@ -38,15 +38,13 @@ func read_save_file():
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if FileAccess.file_exists("%s/thumbnails/%s.png" % [State.user_saves_path, filepath]):
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tmp_img = Image.load_from_file("%s/thumbnails/%s.png" % [State.user_saves_path, filepath])
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is_save_file_valid = (
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unique_save_name is String and
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current_room is int and
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mementos_complete is int and
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board_state is Dictionary and
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last_saved is Dictionary and
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Time.get_unix_time_from_datetime_dict(last_saved) != 0 and
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tmp_img is Image
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parsed["nique_save_name"] is String and
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parsed["urrent_room"] is int and
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parsed["ementos_complete"] is int and
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parsed["oard_state"] is Dictionary and
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parsed["ast_saved"] is float and last_saved != 0 and
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parsed["mp_img"] is Image
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)
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if is_save_file_valid:
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@ -66,7 +64,7 @@ func _get_save_dict() -> Dictionary:
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}
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func save_to_file(current_screen: Texture):
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last_saved = Time.get_datetime_dict_from_system()
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last_saved = Time.get_unix_time_from_system()
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var thumbnail_image: Image = current_screen.get_image()
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current_screen.resize(384, 261, Image.INTERPOLATE_LANCZOS)
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@ -17,28 +17,28 @@ func _init(save: SaveGame, id: int) -> void:
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heading.theme_type_variation = "HeaderLarge"
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var localised_date_time: String
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var localised_weekday: PackedStringArray
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var date_time: Dictionary = Time.get_datetime_dict_from_unix_time(save.last_saved)
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match TranslationServer.get_locale():
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"de":
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localised_weekday = ["Montag", "Dienstag", "Mittwoch", "Donnerstag", "Freitag", "Samstag", "Sonntag"]
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localised_date_time = "%s, %d.%d.%d um %d:%02d" % [localised_weekday[save.last_saved["weekday"]],
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save.last_saved["day"],
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save.last_saved["month"],
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save.last_saved["year"],
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save.last_saved["hour"],
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save.last_saved["minute"]
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localised_date_time = "%s, %d.%d.%d um %d:%02d" % [localised_weekday[date_time["weekday"]],
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date_time["day"],
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date_time["month"],
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date_time["year"],
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date_time["hour"],
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date_time["minute"]
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]
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_:
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localised_weekday = ["Monday", "Tuseday", "Wensday", "Thursday", "Friday", "Saturday", "Sunday"]
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localised_date_time = "%s, %d/%d/%d - %d:%02d (%s)" % [localised_weekday[save.last_saved["weekday"]],
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save.last_saved["day"],
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save.last_saved["month"],
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save.last_saved["year"],
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save.last_saved["hour"] % 12 if save.last_saved["hour"] % 12 > 1 else 12 if save.last_saved["hour"] == 12 or save.last_saved["minute"] == 0 else 0,
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save.last_saved["minute"],
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"AM" if save.last_saved["hour"] < 12 else "PM"]
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localised_date_time = "%s, %d/%d/%d - %d:%02d (%s)" % [localised_weekday[date_time["weekday"]],
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date_time["day"],
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date_time["month"],
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date_time["year"],
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date_time["hour"] % 12 if date_time["hour"] % 12 > 1 else 12 if date_time["hour"] == 12 or date_time["minute"] == 0 else 0,
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date_time["minute"],
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"AM" if date_time["hour"] < 12 else "PM"]
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var time:= Label.new()
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time.text = localised_date_time if not save.current_room == 0 else "Start new game."
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@ -19,6 +19,12 @@ var scroll_container: ScrollContainer
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var create_new_game: bool = false
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func _ready() -> void:
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var dir = DirAccess.open(State.user_saves_path)
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print(DirAccess.get_open_error())
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# Invalid Error being raised when Directory does not exist.
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if DirAccess.get_open_error() == ERR_INVALID_PARAMETER:
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dir = DirAccess.open("user://")
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dir.make_dir_recursive(State.user_saves_path)
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load_games()
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func load_games():
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@ -36,6 +42,8 @@ func load_games():
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if scroll_container != null:
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scroll_container.free()
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scroll_container = ScrollContainer.new()
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scroll_container.horizontal_scroll_mode = ScrollContainer.SCROLL_MODE_DISABLED
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add_child(scroll_container)
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@ -64,8 +72,8 @@ func get_most_recent_save() -> SaveGame:
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var most_recent_time := 0.0
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var most_recent_index:int = 0
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for i in range(saves.size()):
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if Time.get_unix_time_from_datetime_dict(saves[i].last_saved) > most_recent_time and not saves[i].current_room == 0:
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if saves[i].last_saved > most_recent_time and not saves[i].current_room == 0:
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most_recent_index = i
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most_recent_time = Time.get_unix_time_from_datetime_dict(saves[i].last_saved)
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most_recent_time = saves[i].last_saved
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return saves[most_recent_index] if most_recent_time > 0 else SaveGame.new(0)
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return saves[most_recent_index] if most_recent_time > 0 else SaveGame.new()
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