implementing save games

This commit is contained in:
betalars 2024-10-16 12:24:38 +02:00
parent 3a70fab018
commit 7d25c9cba5
3 changed files with 33 additions and 27 deletions

View File

@ -7,7 +7,7 @@ class_name SaveGame extends Resource
@export var mementos_complete: int = 0 @export var mementos_complete: int = 0
@export var board_state: Dictionary = {} @export var board_state: Dictionary = {}
@export var thumbnail: Texture = preload("res://import/interface-elements/empty_save_slot.png") @export var thumbnail: Texture = preload("res://import/interface-elements/empty_save_slot.png")
@export var last_saved: Dictionary = Time.get_datetime_dict_from_system() @export var last_saved: float = Time.get_unix_time_from_system()
@export var is_save_file_valid: bool = false @export var is_save_file_valid: bool = false
@ -38,15 +38,13 @@ func read_save_file():
if FileAccess.file_exists("%s/thumbnails/%s.png" % [State.user_saves_path, filepath]): if FileAccess.file_exists("%s/thumbnails/%s.png" % [State.user_saves_path, filepath]):
tmp_img = Image.load_from_file("%s/thumbnails/%s.png" % [State.user_saves_path, filepath]) tmp_img = Image.load_from_file("%s/thumbnails/%s.png" % [State.user_saves_path, filepath])
is_save_file_valid = ( is_save_file_valid = (
unique_save_name is String and parsed["nique_save_name"] is String and
current_room is int and parsed["urrent_room"] is int and
mementos_complete is int and parsed["ementos_complete"] is int and
board_state is Dictionary and parsed["oard_state"] is Dictionary and
last_saved is Dictionary and parsed["ast_saved"] is float and last_saved != 0 and
Time.get_unix_time_from_datetime_dict(last_saved) != 0 and parsed["mp_img"] is Image
tmp_img is Image
) )
if is_save_file_valid: if is_save_file_valid:
@ -66,7 +64,7 @@ func _get_save_dict() -> Dictionary:
} }
func save_to_file(current_screen: Texture): func save_to_file(current_screen: Texture):
last_saved = Time.get_datetime_dict_from_system() last_saved = Time.get_unix_time_from_system()
var thumbnail_image: Image = current_screen.get_image() var thumbnail_image: Image = current_screen.get_image()
current_screen.resize(384, 261, Image.INTERPOLATE_LANCZOS) current_screen.resize(384, 261, Image.INTERPOLATE_LANCZOS)

View File

@ -17,28 +17,28 @@ func _init(save: SaveGame, id: int) -> void:
heading.theme_type_variation = "HeaderLarge" heading.theme_type_variation = "HeaderLarge"
var localised_date_time: String var localised_date_time: String
var localised_weekday: PackedStringArray var localised_weekday: PackedStringArray
var date_time: Dictionary = Time.get_datetime_dict_from_unix_time(save.last_saved)
match TranslationServer.get_locale(): match TranslationServer.get_locale():
"de": "de":
localised_weekday = ["Montag", "Dienstag", "Mittwoch", "Donnerstag", "Freitag", "Samstag", "Sonntag"] localised_weekday = ["Montag", "Dienstag", "Mittwoch", "Donnerstag", "Freitag", "Samstag", "Sonntag"]
localised_date_time = "%s, %d.%d.%d um %d:%02d" % [localised_weekday[save.last_saved["weekday"]], localised_date_time = "%s, %d.%d.%d um %d:%02d" % [localised_weekday[date_time["weekday"]],
save.last_saved["day"], date_time["day"],
save.last_saved["month"], date_time["month"],
save.last_saved["year"], date_time["year"],
save.last_saved["hour"], date_time["hour"],
save.last_saved["minute"] date_time["minute"]
] ]
_: _:
localised_weekday = ["Monday", "Tuseday", "Wensday", "Thursday", "Friday", "Saturday", "Sunday"] localised_weekday = ["Monday", "Tuseday", "Wensday", "Thursday", "Friday", "Saturday", "Sunday"]
localised_date_time = "%s, %d/%d/%d - %d:%02d (%s)" % [localised_weekday[save.last_saved["weekday"]], localised_date_time = "%s, %d/%d/%d - %d:%02d (%s)" % [localised_weekday[date_time["weekday"]],
save.last_saved["day"], date_time["day"],
save.last_saved["month"], date_time["month"],
save.last_saved["year"], date_time["year"],
save.last_saved["hour"] % 12 if save.last_saved["hour"] % 12 > 1 else 12 if save.last_saved["hour"] == 12 or save.last_saved["minute"] == 0 else 0, date_time["hour"] % 12 if date_time["hour"] % 12 > 1 else 12 if date_time["hour"] == 12 or date_time["minute"] == 0 else 0,
save.last_saved["minute"], date_time["minute"],
"AM" if save.last_saved["hour"] < 12 else "PM"] "AM" if date_time["hour"] < 12 else "PM"]
var time:= Label.new() var time:= Label.new()
time.text = localised_date_time if not save.current_room == 0 else "Start new game." time.text = localised_date_time if not save.current_room == 0 else "Start new game."

View File

@ -19,6 +19,12 @@ var scroll_container: ScrollContainer
var create_new_game: bool = false var create_new_game: bool = false
func _ready() -> void: func _ready() -> void:
var dir = DirAccess.open(State.user_saves_path)
print(DirAccess.get_open_error())
# Invalid Error being raised when Directory does not exist.
if DirAccess.get_open_error() == ERR_INVALID_PARAMETER:
dir = DirAccess.open("user://")
dir.make_dir_recursive(State.user_saves_path)
load_games() load_games()
func load_games(): func load_games():
@ -36,6 +42,8 @@ func load_games():
if scroll_container != null: if scroll_container != null:
scroll_container.free() scroll_container.free()
scroll_container = ScrollContainer.new()
scroll_container.horizontal_scroll_mode = ScrollContainer.SCROLL_MODE_DISABLED scroll_container.horizontal_scroll_mode = ScrollContainer.SCROLL_MODE_DISABLED
add_child(scroll_container) add_child(scroll_container)
@ -64,8 +72,8 @@ func get_most_recent_save() -> SaveGame:
var most_recent_time := 0.0 var most_recent_time := 0.0
var most_recent_index:int = 0 var most_recent_index:int = 0
for i in range(saves.size()): for i in range(saves.size()):
if Time.get_unix_time_from_datetime_dict(saves[i].last_saved) > most_recent_time and not saves[i].current_room == 0: if saves[i].last_saved > most_recent_time and not saves[i].current_room == 0:
most_recent_index = i most_recent_index = i
most_recent_time = Time.get_unix_time_from_datetime_dict(saves[i].last_saved) most_recent_time = saves[i].last_saved
return saves[most_recent_index] if most_recent_time > 0 else SaveGame.new(0) return saves[most_recent_index] if most_recent_time > 0 else SaveGame.new()