refactor: stage 1, simplified board, now needs drag and drop

This commit is contained in:
tiger tiger tiger 2026-01-17 12:11:21 +01:00
parent e86ce44583
commit 7cc50bb2e7
18 changed files with 348 additions and 807 deletions

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@ -7,9 +7,6 @@ extends RoomTemplate
@onready var card_picker: CardPicker = %Picker @onready var card_picker: CardPicker = %Picker
@onready var ui: Control = %UI @onready var ui: Control = %UI
# Is populated by child cardboard instead of onready.
var card_board: CardBoard
func start_room(): func start_room():
%UI.show() %UI.show()
$logic/PlayerController.process_mode = Node.PROCESS_MODE_INHERIT $logic/PlayerController.process_mode = Node.PROCESS_MODE_INHERIT

31
src/dev-util/i18n.gd Normal file
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@ -0,0 +1,31 @@
## Localization Utility class to move lists of keys out of difficult to read code
extends Node
func get_memento_prompt(count: int) -> StringName:
return TranslationServer.translate(_memento_prompts.get(count, ""))
func get_story_caption(id: Scenes.id) -> StringName:
return TranslationServer.translate(_story_captions.get(id, ""))
const _memento_prompts: Dictionary[int, StringName] = {
1: "There are three Mementos left to find.",
2: "You have collected half of the mementos.",
3: "Find the last Memento to complete the Board.",
4: "Combine cards to order your thoughts.",
}
const _story_captions : Dictionary[Scenes.id, StringName] = {
Scenes.id.YOUTH_DRAVEN: "Starlight",
Scenes.id.YOUTH_CHILDHOOD: "crafted Mask",
Scenes.id.YOUTH_VOICE_TRAINING: "Comic Stash",
Scenes.id.YOUTH_JUI_JUTSU: "Sports Clothes",
Scenes.id.TRANSITION: "Move on",
Scenes.id.ADULT_DND: "colorful Dice",
Scenes.id.ADULT_VOLUNTARY: "Gemstone Art",
Scenes.id.ADULT_CHRISTMAS: "Chat Messages",
Scenes.id.ADULT_EATING: "Dishes",
Scenes.id.ADULT_UNI: "Science Poster",
Scenes.id.ADULT_THERAPY: "Doctors Note",
Scenes.id.ADULT_BURNOUT: "Paperwork",
}

1
src/dev-util/i18n.gd.uid Normal file
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@ -0,0 +1 @@
uid://26fa8xwylhxl

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@ -4,6 +4,7 @@ var initialised: bool = false
var id: State.rooms = State.rooms.NULL var id: State.rooms = State.rooms.NULL
@onready var scene_player : AnimationPlayer = %ScenePlayer @onready var scene_player : AnimationPlayer = %ScenePlayer
@onready var card_board : CardBoard # Optional Board, if present - set by the board in its own _ready()
var is_active: bool: var is_active: bool:
set(value): set(value):

File diff suppressed because it is too large Load Diff

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@ -152,7 +152,7 @@ func init(card_name: String = "card", own_id:StringName = "-1") -> void:
if card_name != "c_void": if card_name != "c_void":
text = card_name text = card_name
if !card_name.begins_with("c"): if !card_name.begins_with("c"):
push_error("Illegal card.") push_error("Illegal card!", card_name, own_id)
card_id = own_id card_id = own_id
name = card_name name = card_name

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@ -4,6 +4,9 @@ extends Area2D
## Base class for draggable UI elements (Cards and StickyNotes) ## Base class for draggable UI elements (Cards and StickyNotes)
## Provides common dragging behavior and boundary protection ## Provides common dragging behavior and boundary protection
## Margin from screen edges when confining to screen bounds
@export var screen_margin: float = 50.0
## Drop result codes for DropTarget pattern ## Drop result codes for DropTarget pattern
enum DropResult { enum DropResult {
ACCEPTED, # Drop successful, item is now owned by target ACCEPTED, # Drop successful, item is now owned by target
@ -11,11 +14,6 @@ enum DropResult {
EXCHANGED # Swap occurred, exchanged item needs handling EXCHANGED # Swap occurred, exchanged item needs handling
} }
## Static helper to check if a node implements DropTarget pattern
## DropTarget pattern requires: can_accept_drop(draggable) and handle_drop(draggable)
static func is_drop_target(node: Node) -> bool:
return node != null and node.has_method("can_accept_drop") and node.has_method("handle_drop")
var is_dragged: bool = false: var is_dragged: bool = false:
set(dragged): set(dragged):
is_dragged = dragged is_dragged = dragged
@ -34,9 +32,6 @@ var highlighted: bool:
func set_highlight(value: bool) -> void: func set_highlight(value: bool) -> void:
_highlighted = value _highlighted = value
## Margin from screen edges when confining to screen bounds
@export var screen_margin: float = 50.0
## Drag state tracking ## Drag state tracking
var _drag_start_position: Vector2 var _drag_start_position: Vector2
var _mouse_drag_offset: Vector2 var _mouse_drag_offset: Vector2
@ -69,27 +64,19 @@ func end_drag() -> void:
is_dragged = false is_dragged = false
_drag_source = null _drag_source = null
## Confines this draggable element to stay within screen or container bounds ## Confines this draggable element to stay within screen or container bounds
## Skip this check if a sticky note is attached to a card ## Skip this check if a sticky note is attached to a card
func confine_to_screen() -> void: func confine_to_screen() -> void:
# Skip if this is a sticky note attached to a card
if self is StickyNote:
var sticky := self as StickyNote
if sticky.attached_to is Card:
return
# Try to get bounds from parent container # Try to get bounds from parent container
var bounds := _get_container_bounds() var bounds := _get_container_bounds()
# If no container bounds, use viewport/screen bounds
if bounds == Rect2():
bounds = _get_viewport_bounds()
# If we have valid bounds, clamp position # If we have valid bounds, clamp position
if bounds != Rect2(): if bounds != Rect2():
position.x = clampf(position.x, bounds.position.x, bounds.position.x + bounds.size.x) position.x = clampf(position.x, bounds.position.x, bounds.position.x + bounds.size.x)
position.y = clampf(position.y, bounds.position.y, bounds.position.y + bounds.size.y) position.y = clampf(position.y, bounds.position.y, bounds.position.y + bounds.size.y)
## Gets the bounds of the parent container if it exists and is a Control node ## Gets the bounds of the parent container if it exists and is a Control node
func _get_container_bounds() -> Rect2: func _get_container_bounds() -> Rect2:
var parent := get_parent() var parent := get_parent()
@ -104,26 +91,20 @@ func _get_container_bounds() -> Rect2:
control.size.x - screen_margin * 2, control.size.x - screen_margin * 2,
control.size.y - screen_margin * 2 control.size.y - screen_margin * 2
) )
# Check if parent is a Node2D with defined boundaries # Default: whole screen
# (for future support of non-Control containers) var viewport_size := get_viewport().get_visible_rect().size
if parent is Node2D: return Rect2(
# For now, return empty rect - could be extended in the future screen_margin,
# to check for custom boundary properties screen_margin,
pass viewport_size.x - screen_margin * 2,
viewport_size.y - screen_margin * 2
return Rect2() )
# === HELPERS ===
## Static helper to check if a node implements DropTarget pattern
## DropTarget pattern requires: can_accept_drop(draggable) and handle_drop(draggable)
static func is_drop_target(node: Node) -> bool:
return node != null and node.has_method("can_accept_drop") and node.has_method("handle_drop")
## Gets the viewport bounds as fallback
func _get_viewport_bounds() -> Rect2:
var viewport := get_viewport()
if viewport:
var viewport_size := viewport.get_visible_rect().size
return Rect2(
screen_margin,
screen_margin,
viewport_size.x - screen_margin * 2,
viewport_size.y - screen_margin * 2
)
return Rect2()

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@ -164,21 +164,17 @@ script = ExtResource("3_8v4c4")
[node name="HBoxContainer" type="HBoxContainer" parent="."] [node name="HBoxContainer" type="HBoxContainer" parent="."]
layout_mode = 2 layout_mode = 2
[node name="dropzone" type="Panel" parent="HBoxContainer"] [node name="CardZone" type="Control" parent="HBoxContainer"]
unique_name_in_owner = true
self_modulate = Color(1, 1, 1, 0) self_modulate = Color(1, 1, 1, 0)
layout_mode = 2 layout_mode = 2
size_flags_horizontal = 3 size_flags_horizontal = 3
mouse_filter = 1 mouse_filter = 1
[node name="ScrollContainer" type="ScrollContainer" parent="HBoxContainer"] [node name="NoteZone" type="Control" parent="HBoxContainer"]
clip_contents = false unique_name_in_owner = true
custom_minimum_size = Vector2(400, 0) custom_minimum_size = Vector2(400, 0)
layout_mode = 2 layout_mode = 2
horizontal_scroll_mode = 0
[node name="VBoxContainer" type="VBoxContainer" parent="HBoxContainer/ScrollContainer"]
z_index = 120
layout_mode = 2
[node name="instructions_panel" type="PanelContainer" parent="."] [node name="instructions_panel" type="PanelContainer" parent="."]
layout_mode = 2 layout_mode = 2

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@ -13,10 +13,14 @@ var current_handle: Node
var position_locked: bool = false var position_locked: bool = false
## Computed property: Returns the current attachment (parent node) ## Computed property: Is this currently attached to a card
var is_attached : bool:
get: return get_parent() is Card
## Replaces the need for tracking attached_to as state ## Replaces the need for tracking attached_to as state
var attached_to: Node: var attached_to: Card:
get: return get_parent() get: return get_parent() as Card if is_attached else null
signal transform_tween_finished signal transform_tween_finished
@ -35,6 +39,7 @@ var label: Label
@export var shift_by: Vector2 = Vector2(-32, 0) @export var shift_by: Vector2 = Vector2(-32, 0)
@export_color_no_alpha var highlight_color: Color = Color(1.5, 1.5, 1.5) @export_color_no_alpha var highlight_color: Color = Color(1.5, 1.5, 1.5)
## Override set_highlight to add visual feedback for sticky notes ## Override set_highlight to add visual feedback for sticky notes
func set_highlight(value: bool) -> void: func set_highlight(value: bool) -> void:
if value != _highlighted: if value != _highlighted:
@ -71,7 +76,7 @@ var mouse_offset: Vector2
## Replaces on_board state tracking ## Replaces on_board state tracking
var on_board: bool: var on_board: bool:
get: get:
var parent = get_parent() var parent := get_parent()
return parent != null and parent.name == "dropzone" return parent != null and parent.name == "dropzone"
func init(sticky_name: String = "sticky_note", card_id: StringName = "-1") -> void: func init(sticky_name: String = "sticky_note", card_id: StringName = "-1") -> void:
@ -101,14 +106,7 @@ func _on_text_updated():
func _process(delta: float) -> void: func _process(delta: float) -> void:
if get_overlapping_areas().size() > 0 and is_dragable and on_board: _move_sticky_note(delta)
for area in get_overlapping_areas():
if area is Card:
if not area.highlighted or self.highlighted:
var diff:Vector2 = position - area.position
position -= diff.normalized() * ((diff.length()-diameter)/diameter) * bounce_speed * (delta/(1.0/60))
_move_sticky_note()
func _on_mouse_entered(): func _on_mouse_entered():
if not Input.is_action_pressed("mouse_left") and current_handle and current_handle.has_method("handle_hover"): if not Input.is_action_pressed("mouse_left") and current_handle and current_handle.has_method("handle_hover"):
@ -116,25 +114,17 @@ func _on_mouse_entered():
func _on_mouse_exited(): func _on_mouse_exited():
highlighted = false highlighted = false
# Let parent card re-check hover state if this sticky is attached to it # Let parent card re-check hover state if this sticky is attached to it
if is_sticky_note_attached(): var card := attached_to
var card = get_parent() if card:
if card and card.has_method("check_hover"): card.check_hover()
card.check_hover()
func _on_area_enter(area: Area2D): func _on_area_enter(_area: Area2D):
# Handle sticky note panel gap creation pass
if area is StickyNote and is_sticky_note_in_panel() and not is_dragged:
var panel = get_parent() as StickyNotePanel
if panel:
panel.create_gap()
func _on_area_exit(area: Area2D): func _on_area_exit(_area: Area2D):
# Handle sticky note panel gap collapse pass
if area is StickyNote and is_sticky_note_in_panel():
var panel = get_parent() as StickyNotePanel
if panel:
panel.collapse_gap()
func _on_input_event(_viewport, event, _shape_idx): func _on_input_event(_viewport, event, _shape_idx):
if event is InputEventMouseButton and current_handle and current_handle.has_method("handle_mouse_button"): if event is InputEventMouseButton and current_handle and current_handle.has_method("handle_mouse_button"):
@ -142,21 +132,27 @@ func _on_input_event(_viewport, event, _shape_idx):
mouse_offset = get_viewport().get_mouse_position() - global_position mouse_offset = get_viewport().get_mouse_position() - global_position
current_handle.handle_mouse_button(event, self) current_handle.handle_mouse_button(event, self)
func _move_sticky_note(): ## frame rate independent FIR smoothing filter
func _smooth(current: Vector2, goal: Vector2, delta: float) -> Vector2:
var k := pow(0.1, 60.0 * delta)
return (1.0-k) * current + k * goal
func _move_sticky_note(delta: float) -> void:
if is_dragged: if is_dragged:
update_drag_position(get_viewport().get_mouse_position()) update_drag_position(get_viewport().get_mouse_position())
return
if is_attached:
var card := attached_to
position = _smooth(position, card.sticky_note_position, delta)
func is_sticky_note_attached() -> bool:
var parent = get_parent()
return is_instance_valid(parent) and parent is Card
func is_sticky_note_in_panel() -> bool:
var parent = get_parent()
return is_instance_valid(parent) and parent is StickyNotePanel
var transform_tween: Tween var transform_tween: Tween
func tween_transform_to(target: Transform2D, duration: float = 0.25): func tween_transform_to(target: Transform2D, duration: float = 0.25) ->void:
# Validate position to prevent teleporting # Validate position to prevent teleporting
if not is_finite(target.origin.x) or not is_finite(target.origin.y): if not is_finite(target.origin.x) or not is_finite(target.origin.y):
push_warning("StickyNote.tween_transform_to: Invalid position, skipping tween") push_warning("StickyNote.tween_transform_to: Invalid position, skipping tween")
@ -175,28 +171,15 @@ func tween_transform_to(target: Transform2D, duration: float = 0.25):
# === DRAG LIFECYCLE OVERRIDES === # === DRAG LIFECYCLE OVERRIDES ===
## Track whether this sticky came from a panel (for exchange logic)
var _came_from_panel: bool = false
## Start drag: if in panel, immediately move to board ## Start drag: if in panel, immediately move to board
func start_drag(offset: Vector2) -> void: func start_drag(offset: Vector2) -> void:
super.start_drag(offset) super.start_drag(offset)
_came_from_panel = is_sticky_note_in_panel()
# If attached to a card, detach it first # If attached to a card, detach it first
if is_sticky_note_attached(): var card := attached_to
var card := get_parent() as Card if card:
if card and card.has_method("remove_sticky_note"): card.remove_sticky_note()
card.remove_sticky_note()
# If in panel, immediately reparent to board dropzone for dragging
if _came_from_panel and current_handle:
var board := current_handle
var dropzone := board.get_node_or_null("HBoxContainer/dropzone")
if dropzone:
reparent(dropzone)
else:
reparent(board)
## Find best drop target: Card > Panel > Board (in priority order) ## Find best drop target: Card > Panel > Board (in priority order)
func find_drop_target() -> Node: func find_drop_target() -> Node:
@ -236,3 +219,6 @@ func _find_nearest_panel() -> StickyNotePanel:
# No empty panels found - will need to create one (handled by board) # No empty panels found - will need to create one (handled by board)
return null return null
func confine_to_screen() -> void:
if attached_to is not Card: super.confine_to_screen()

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@ -14,12 +14,19 @@ func _init(cstm_minimum_size: Vector2 = minimum_size, note_position: Vector2 = V
mouse_filter = MOUSE_FILTER_PASS mouse_filter = MOUSE_FILTER_PASS
self_modulate = Color(1, 1, 1, 0) self_modulate = Color(1, 1, 1, 0)
@onready var board : CardBoard = get_parent().get_parent() as CardBoard
func _ready(): func _ready():
custom_minimum_size = Vector2(custom_minimum_size.x, 0) custom_minimum_size = Vector2(custom_minimum_size.x, 0)
var is_attatching: bool = false func _process(delta: float) -> void:
var child := get_child(0) as StickyNote
if child and not child.is_dragged:
var k := pow(0.1, 60.0 * delta)
child.position = child.position * (1.0-k) + ancor_position * (k)
var is_attaching: bool = false
func attatch_sticky_note(attatchment: StickyNote, custom_handle: Node, animate:bool = true): func attatch_sticky_note(attatchment: StickyNote, custom_handle: Node, animate:bool = true):
is_attatching = true
attached_sticky_note = attatchment attached_sticky_note = attatchment
attatchment.current_handle = custom_handle attatchment.current_handle = custom_handle
@ -56,74 +63,6 @@ func attatch_sticky_note(attatchment: StickyNote, custom_handle: Node, animate:b
attatchment.rotation = 0.0 attatchment.rotation = 0.0
attatchment.scale = Vector2.ONE attatchment.scale = Vector2.ONE
is_attatching = false
var is_gapped: bool = false
func create_gap():
var self_id := get_parent().get_children().find(self)
var next_id = min(self_id + 1, get_parent().get_child_count() - 1)
var previous_id = max(self_id - 1, 0)
var board = _get_board()
if not (is_gapped or get_parent().get_child(next_id).attached_sticky_note.is_dragged or get_parent().get_child(previous_id).attached_sticky_note.is_dragged) and board and board.current_context == CardBoard.DRAG:
is_gapped = true
var height_tween: Tween = create_tween()
height_tween.tween_property(self, "custom_minimum_size", minimum_size*Vector2(1.0, 1.8), 0.1)
get_parent().get_child(next_id).collapse_gap()
if not get_parent().get_children().find(self) == 0: get_parent().get_child(previous_id).collapse_gap()
func collapse_gap():
if is_gapped:
is_gapped = false
var height_tween: Tween = create_tween()
height_tween.tween_property(self, "custom_minimum_size", minimum_size, 0.1)
var invalid: bool = false
func clear_if_empty():
if !is_empty(): return
invalid = true
# No need to manually clear attached_to - reparenting handles it
var height_tween: Tween = create_tween()
height_tween.tween_property(self, "custom_minimum_size", Vector2.ZERO, 0.3)
await height_tween.finished
var board = _get_board()
if board:
board.on_sticky_panel_cleared(get_parent().get_children().find(self))
self.queue_free()
func replace_sticky_note_with(new_sticky_note: StickyNote):
if is_empty():
attached_sticky_note = new_sticky_note
func is_empty() -> bool: func is_empty() -> bool:
return get_child_count() == 0 and not is_attatching return get_child_count() == 0
# === DROP TARGET PATTERN IMPLEMENTATION ===
## Checks if this panel can accept the given draggable
func can_accept_drop(draggable: Draggable) -> bool:
return draggable is StickyNote and is_empty()
## Handles dropping a sticky note onto this panel
func handle_drop(draggable: StickyNote) -> int:
if not can_accept_drop(draggable):
return Draggable.DropResult.REJECTED
# Attach sticky to this panel with animation
var board = _get_board()
if board:
attatch_sticky_note(draggable, board, true)
# Clean up other empty panels
for panel in get_parent().get_children():
if panel is StickyNotePanel and panel != self:
panel.clear_if_empty()
return Draggable.DropResult.ACCEPTED
func _get_board() -> CardBoard:
return get_parent().get_parent() as CardBoard

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@ -1,4 +1,5 @@
class_name CardPicker extends CenterContainer class_name CardPicker
extends Playable
#fixme INI is probably redundant. #fixme INI is probably redundant.
enum { enum {

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@ -1,7 +1,7 @@
class_name Interactable extends Node3D class_name Interactable extends Node3D
@export var interaction: PackedScene = null @export var interaction: PackedScene = null
var interaction_ui : Control = null var interaction_ui : Playable = null
@onready var view: Node3D = $View @onready var view: Node3D = $View
@onready var frame: Sprite3D = $Frame @onready var frame: Sprite3D = $Frame
@ -65,6 +65,7 @@ func expand() -> void:
func collapse() -> void: func collapse() -> void:
if not shown: return #TODO: test
shown = false shown = false
if tween and tween.is_valid(): tween.kill() if tween and tween.is_valid(): tween.kill()
tween = create_tween().set_ease(Tween.EASE_IN).set_trans(Tween.TRANS_BACK) tween = create_tween().set_ease(Tween.EASE_IN).set_trans(Tween.TRANS_BACK)
@ -143,7 +144,7 @@ func interact() -> void:
shown = false shown = false
await collapse() await collapse()
# Hide mouse and collapse other interactables BEFORE showing canvas # collapse other interactables BEFORE showing canvas
get_tree().call_group("interactables", "collapse") get_tree().call_group("interactables", "collapse")
# Show the CanvasLayer so the story is visible full-screen # Show the CanvasLayer so the story is visible full-screen
@ -164,33 +165,7 @@ func interact() -> void:
func _update_caption() -> void: func _update_caption() -> void:
if interaction_ui is StoryPlayable: if interaction_ui is StoryPlayable:
var story := interaction_ui as StoryPlayable var story := interaction_ui as StoryPlayable
match story.scene_id: caption.text = I18n.get_story_caption(story.scene_id)
Scenes.id.YOUTH_DRAVEN:
caption.text = TranslationServer.translate("Starlight")
Scenes.id.YOUTH_CHILDHOOD:
caption.text = TranslationServer.translate("crafted Mask")
Scenes.id.YOUTH_VOICE_TRAINING:
caption.text = TranslationServer.translate("Comic Stash")
Scenes.id.YOUTH_JUI_JUTSU:
caption.text = TranslationServer.translate("Sports Clothes")
Scenes.id.TRANSITION:
caption.text = TranslationServer.translate("Move on")
Scenes.id.ADULT_DND:
caption.text = TranslationServer.translate("colorful Dice")
Scenes.id.ADULT_VOLUNTARY:
caption.text = TranslationServer.translate("Gemstone Art")
Scenes.id.ADULT_CHRISTMAS:
caption.text = TranslationServer.translate("Chat Messages")
Scenes.id.ADULT_EATING:
caption.text = TranslationServer.translate("Dishes")
Scenes.id.ADULT_UNI:
caption.text = TranslationServer.translate("Science Poster")
Scenes.id.ADULT_THERAPY:
caption.text = TranslationServer.translate("Doctors Note")
Scenes.id.ADULT_BURNOUT:
caption.text = TranslationServer.translate("Paperwork")
_:
caption.text = ""
elif interaction_ui is CardBoard: elif interaction_ui is CardBoard:
caption.text = TranslationServer.translate("Mind Board") caption.text = TranslationServer.translate("Mind Board")

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@ -1,5 +1,5 @@
extends CenterContainer
class_name StoryPlayable class_name StoryPlayable
extends Playable
signal text_finished signal text_finished
signal finished signal finished
@ -148,7 +148,7 @@ func play():
show() show()
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
# Don't know how to do this. # FIXME: Don't know how to do this.
#%StoryScroll.grab_focus() #%StoryScroll.grab_focus()
if name == "draven": if name == "draven":

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@ -0,0 +1,6 @@
extends Control
class_name Playable
## Awaitable that encapsulates the core interaction with this Playable
func play() -> void:
await get_tree().process_frame # Dummy wait so this is a coroutine

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@ -0,0 +1 @@
uid://dbmkkouhc0euw

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@ -28,6 +28,7 @@ PromptManager="*res://addons/input_prompts/input_prompt_manager.gd"
Steam="*res://dev-util/steam.gd" Steam="*res://dev-util/steam.gd"
Main="*res://singletons/main/main.tscn" Main="*res://singletons/main/main.tscn"
HardCards="*res://dev-util/hardcoded_cards.tscn" HardCards="*res://dev-util/hardcoded_cards.tscn"
I18n="*res://dev-util/i18n.gd"
[debug] [debug]

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@ -0,0 +1,7 @@
[gd_scene load_steps=2 format=3 uid="uid://b752f680edsnv"]
[ext_resource type="PackedScene" uid="uid://bnskiyx1sksww" path="res://logic-scenes/board/physics-board.tscn" id="1_b12jd"]
[node name="BoardTests" type="Node"]
[node name="board" parent="." instance=ExtResource("1_b12jd")]

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@ -55,7 +55,7 @@ func _load_games():
func _sort_saves() -> void: func _sort_saves() -> void:
saves.sort_custom(func(a: SaveGame, b: SaveGame) -> int: saves.sort_custom(func(a: SaveGame, b: SaveGame) -> bool:
return a.last_saved > b.last_saved return a.last_saved > b.last_saved
) )