fix: attempted to remove tools. bug: now the game won't load.
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@ -4,7 +4,7 @@
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[ext_resource type="FontFile" uid="uid://bdkb43smt08c0" path="res://import/fonts/Ubuntu-B.ttf" id="2_q6nhe"]
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[sub_resource type="GDScript" id="GDScript_80ahk"]
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script/source = "@tool
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script/source = "
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extends Node2D
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@export var current_station: Scenes.id = Scenes.id.ADULT_DND:
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@ -5,7 +5,7 @@
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[ext_resource type="Texture2D" uid="uid://bewykr0twbplg" path="res://base-environments/transition/import/textures/LateralTren_baseColor_upscayl_2x_realesrgan-x4plus-anime.png" id="5_6pwip"]
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[sub_resource type="GDScript" id="GDScript_6pwip"]
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script/source = "@tool
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script/source = "
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extends Node3D
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@export var door_open: bool:
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@ -6,7 +6,7 @@
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[ext_resource type="ArrayMesh" uid="uid://f5fr2e5gq313" path="res://base-environments/youth_room/shaders/fairy_light_diode.res" id="4_qh8yy"]
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[sub_resource type="GDScript" id="GDScript_2caij"]
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script/source = "@tool
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script/source = "
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extends Node3D
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@export var light_array: Array[Vector3]:
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@ -3,7 +3,7 @@
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[ext_resource type="PackedScene" uid="uid://c2uf5vwe2rdbd" path="res://base-environments/youth_room/import/cheeky-city.glb" id="1_yckvd"]
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[sub_resource type="GDScript" id="GDScript_bfd5g"]
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script/source = "@tool
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script/source = "
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extends Node3D
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@export var light_energy:float = 0:
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@ -1,4 +1,3 @@
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@tool
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extends CenterContainer
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signal text_finished
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@ -4,12 +4,12 @@
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[ext_resource type="Texture2D" uid="uid://dp1bv446sk2xf" path="res://addons/kenney_particle_pack/flare_01.png" id="2_ipdak"]
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[sub_resource type="GDScript" id="GDScript_w4p0y"]
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script/source = "@tool
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script/source = "
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extends Node3D
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var has_stage
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@export_tool_button(\"Play Chest Animation\") var play_action = play_chest_animation
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#@export_tool_button(\"Play Chest Animation\") var play_action = play_chest_animation
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func _ready() -> void:
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if not Engine.is_editor_hint():
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@ -1,10 +1,9 @@
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@tool
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class_name ThemedButton extends Button
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@export_tool_button("Rebuild") var rebuild_action = rebuild
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@onready var side_decor: CompressedTexture2D = load("res://import/interface-elements/button_active.png")
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@onready var top_corner_decor: CompressedTexture2D = load("res://import/interface-elements/top_corner.png")
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@onready var lower_corner_decor: CompressedTexture2D = load("res://import/interface-elements/lower_corner.png")
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#@export_tool_button("Rebuild") var rebuild_action := rebuild
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@onready var side_decor := load("res://import/interface-elements/button_active.png")
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@onready var top_corner_decor := load("res://import/interface-elements/top_corner.png")
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@onready var lower_corner_decor := load("res://import/interface-elements/lower_corner.png")
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func _ready() -> void:
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rebuild()
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@ -18,7 +18,7 @@ fill_from = Vector2(0.499433, 0.470085)
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fill_to = Vector2(0.23814, 0.858974)
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[sub_resource type="GDScript" id="GDScript_2ph0d"]
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script/source = "@tool
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script/source = "
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extends Sprite2D
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var flame_progression: float = 0
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@ -1,4 +1,3 @@
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@tool
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extends TextureRect
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@export var textures: Dictionary[String, Texture] = {}
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@ -1,4 +1,3 @@
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@tool
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class_name SaveGame extends Resource
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var _is_initialised: bool = false
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@ -1,4 +1,3 @@
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@tool
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extends Area2D
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class_name Card
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@ -1,4 +1,3 @@
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@tool
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class_name StickyNotePanel
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extends Panel
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@ -1,5 +1,3 @@
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@tool
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extends Area2D
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class_name StickyNote
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@ -1,4 +1,3 @@
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@tool
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class_name ChatMessage extends Resource
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@export_multiline var text: String = ""
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@ -1,4 +1,3 @@
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@tool
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class_name ChatView extends ScrollContainer
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@export var messages: Array[ChatMessage]
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@ -1,8 +1,7 @@
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@tool
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extends CenterContainer
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class_name Collectable_Ui
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@export var scene:Scenes.id = 0
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@export var scene:Scenes.id = 0 as Scenes.id
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@export var collapsed = true:
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set(collapse):
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@ -5,7 +5,7 @@
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[ext_resource type="Texture2D" uid="uid://d0ucjqi8tx6vt" path="res://import/interface-elements/frame.png" id="3_63j61"]
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[sub_resource type="GDScript" id="GDScript_g0qhf"]
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script/source = "@tool
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script/source = "
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extends Button
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func hide():
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@ -1,4 +1,3 @@
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@tool
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class_name CollectableUi extends CenterContainer
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@export var has_stage: bool = false:
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@ -1,4 +1,3 @@
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@tool
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class_name SaveGameDisplay extends Button
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var _is_built: bool = false
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@ -1,4 +1,3 @@
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@tool
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class_name SaveGameHandle extends CenterContainer
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signal picked(save_game: SaveGame)
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@ -72,8 +71,9 @@ func _on_game_picked(id: int):
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if saves[id].current_room == 0:
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picked.emit(id)
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else:
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$Popup.show()
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pass
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#picked.emit(id)
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#$Popup.show() #FIXME: This popup is missing
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else:
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picked.emit(id)
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@ -3,7 +3,7 @@
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[ext_resource type="Script" uid="uid://16y8yg750rxm" path="res://logic-scenes/main menu/video_settings.gd" id="1_sii8g"]
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[sub_resource type="GDScript" id="GDScript_24hb5"]
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script/source = "@tool
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script/source = "
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extends SpinBox
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func reset():
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@ -182,4 +182,3 @@ func transition(scene_id: Scenes.id, _repeat):
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Scenes.end_current_sequence()
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else:
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State.pass_stage_to(current_room)
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@ -446,6 +446,8 @@ grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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script = ExtResource("8_o0cpj")
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saves = null
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update_display = null
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metadata/_custom_type_script = "uid://dugfwcvp7i01k"
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[node name="CenterContainer" type="CenterContainer" parent="."]
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@ -1,4 +1,3 @@
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@tool
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class_name MenuSetting extends Resource
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enum Receivers {
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@tool
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extends Node
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#region configuration
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