global state will quit game when the last focus is dropped
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@ -43,7 +43,10 @@ func leave_stage(actor:Object, dropObject: bool = false) -> bool:
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stage_list.erase(actor)
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stage_list.erase(actor)
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stage_list.front().has_stage = true
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if stage_list != []:
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stage_list.front().has_stage = true
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else:
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get_tree().quit()
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return false
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return false
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