destructurising board of devs for easy child acess, this will get reverted
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@ -3,6 +3,30 @@
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[ext_resource type="PackedScene" uid="uid://dy5rd437h5hsw" path="res://logic-scenes/board/card.tscn" id="1_xrckx"]
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[ext_resource type="PackedScene" uid="uid://dy5rd437h5hsw" path="res://logic-scenes/board/card.tscn" id="1_xrckx"]
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[ext_resource type="PackedScene" uid="uid://vkcdj8c3ytbq" path="res://logic-scenes/board/post-it.tscn" id="2_ucudl"]
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[ext_resource type="PackedScene" uid="uid://vkcdj8c3ytbq" path="res://logic-scenes/board/post-it.tscn" id="2_ucudl"]
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[sub_resource type="GDScript" id="GDScript_1ga1l"]
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script/source = "extends Control
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# Called when the node enters the scene tree for the first time.
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func _ready():
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for scene in get_children():
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for card in scene.get_children():
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for child in card.get_children():
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if child is PostIt:
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card.remove_child(child)
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add_child(child)
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scene.remove_child(card)
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add_child(card)
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remove_child(scene)
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func pop_child_by_text(text: String) -> Object:
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for child in get_children():
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if child.text == text:
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remove_child(child)
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return child
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return null
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"
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[node name="board of devs" type="Control"]
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[node name="board of devs" type="Control"]
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layout_mode = 3
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layout_mode = 3
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anchors_preset = 15
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anchors_preset = 15
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@ -10,6 +34,7 @@ anchor_right = 1.0
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anchor_bottom = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_horizontal = 2
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grow_vertical = 2
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grow_vertical = 2
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script = SubResource("GDScript_1ga1l")
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[node name="childhood" type="Control" parent="."]
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[node name="childhood" type="Control" parent="."]
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anchors_preset = 0
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anchors_preset = 0
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