rephrasing texts to better reflect state of the project, adding steam app ID

This commit is contained in:
betalars 2024-09-19 12:32:47 +02:00
parent 4f7df5fabf
commit 64aeb4e6eb
3 changed files with 11 additions and 20 deletions

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@ -10,11 +10,11 @@ script/source = "extends Panel
signal on_read signal on_read
func _ready(): func _ready():
$childhood/PanelContainer/VBoxContainer/Start.grab_focus() $childhood/PanelContainer/VBoxContainer/Start.grab_focus()
func _on_start_pressed(): func _on_start_pressed():
emit_signal(\"on_read\") emit_signal(\"on_read\")
hide() hide()
" "
[sub_resource type="GDScript" id="GDScript_tb2ju"] [sub_resource type="GDScript" id="GDScript_tb2ju"]
@ -78,15 +78,14 @@ layout_mode = 2
[node name="Label" type="Label" parent="childhood/PanelContainer/VBoxContainer"] [node name="Label" type="Label" parent="childhood/PanelContainer/VBoxContainer"]
layout_mode = 2 layout_mode = 2
theme_type_variation = &"HeaderLarge" theme_type_variation = &"HeaderLarge"
text = "Welcome to the frame of mind alpha" text = "Welcome to frame of mind development"
[node name="Label2" type="Label" parent="childhood/PanelContainer/VBoxContainer"] [node name="Label2" type="Label" parent="childhood/PanelContainer/VBoxContainer"]
layout_mode = 2 layout_mode = 2
text = "Thank you for participating in our public alpha. The goal is to see if the core of text = "Thank you for being interested in our game. Here are some disclaimers.
our game works, if the mechanics are interesting and, if the game makes sense.
Right now and acessibility settings are spotty. Right now and acessibility settings and internationalisation do not fully work.
They will be worked on while the alpha is running. They will be worked on in the upcoming months.
You will also not be able to help Lisa find a better frame of mind, as the second chapter is not yet implemented. Please know that many disruptive thoughts Lisa has in the first chapter were designed to be resolved later in the game. You will also not be able to help Lisa find a better frame of mind, as the second chapter is not yet implemented. Please know that many disruptive thoughts Lisa has in the first chapter were designed to be resolved later in the game.
The game also does not support save games yet. The game also does not support save games yet.

1
src/steam_appid.txt Normal file
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@ -0,0 +1 @@
2515480

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@ -11,8 +11,7 @@ script/source = "extends Button
func _pressed(): func _pressed():
OS.shell_open(\"https://cryptpad.fr/form/#/2/form/view/T9XKMBPfCz85HoGGnt8nwl1OMyU18dMi7ubZZUJlBTM/\") get_tree().quit()
get_tree().quit()
" "
[sub_resource type="GDScript" id="GDScript_m3ofj"] [sub_resource type="GDScript" id="GDScript_m3ofj"]
@ -87,7 +86,7 @@ horizontal_alignment = 1
layout_mode = 2 layout_mode = 2
size_flags_horizontal = 3 size_flags_horizontal = 3
text = "We are sorry, that you did not yet have the ability to resolve Lisas thoughts. text = "We are sorry, that you did not yet have the ability to resolve Lisas thoughts.
By testing the alpha, you help us make the game as good as it can get. In the upcoming months we will work on making the game as good as it can get.
Frame of mind is Frame of mind is
made by betalars made by betalars
@ -113,17 +112,9 @@ layout_mode = 2
size_flags_horizontal = 4 size_flags_horizontal = 4
theme_override_fonts/font = ExtResource("2_jb5y5") theme_override_fonts/font = ExtResource("2_jb5y5")
theme_override_font_sizes/font_size = 50 theme_override_font_sizes/font_size = 50
text = "Quit and fill out the Survey" text = "Quit"
script = SubResource("GDScript_ugp0t") script = SubResource("GDScript_ugp0t")
[node name="Label3" type="Label" parent="childhood/PanelContainer/VBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
text = "on cryptpad.fr"
horizontal_alignment = 1
autowrap_mode = 3
visible_characters_behavior = 1
[node name="Button2" type="Button" parent="childhood/PanelContainer/VBoxContainer"] [node name="Button2" type="Button" parent="childhood/PanelContainer/VBoxContainer"]
layout_mode = 2 layout_mode = 2
size_flags_horizontal = 4 size_flags_horizontal = 4