adding even more stops to prevent savegame from doing weird stuff it's not yet supposed to do
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@ -64,6 +64,7 @@ func _get_save_dict() -> Dictionary:
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}
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}
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func save_to_file(current_screen: Texture):
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func save_to_file(current_screen: Texture):
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return
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last_saved = Time.get_unix_time_from_system()
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last_saved = Time.get_unix_time_from_system()
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var thumbnail_image: Image = current_screen.get_image()
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var thumbnail_image: Image = current_screen.get_image()
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