hotfix 2
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e324eba12d
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60e0335353
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@ -490,7 +490,7 @@ tracks/12/path = NodePath("../../..")
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tracks/12/interp = 1
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tracks/12/loop_wrap = true
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tracks/12/keys = {
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"times": PackedFloat32Array(43.5333, 92.4031, 125.533, 155.167, 179.133, 181.935, 209.834, 233.467),
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"times": PackedFloat32Array(43.5333, 92.4031, 133.733, 155.167, 179.133, 181.935, 209.834, 233.467),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1),
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"values": [{
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"args": [],
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@ -811,16 +811,15 @@ clip_children = 2
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scale = Vector2(0.6, 0.6)
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sprite_frames = SubResource("SpriteFrames_liwtr")
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script = SubResource("GDScript_80sa6")
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noise_speed = 0.0
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noise_power = 5.0
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noise_speed = 9.21962
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noise_power = 0.3
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[node name="GPUParticles2D" type="GPUParticles2D" parent="PanelContainer/card/BackgroundSprite"]
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emitting = false
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amount = 1
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amount = 500
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texture = ExtResource("6_0qiyf")
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lifetime = 5.0
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one_shot = true
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explosiveness = 0.29
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lifetime = 3.99993
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speed_scale = 1.01248
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explosiveness = 0.741887
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randomness = 0.14
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local_coords = true
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process_material = SubResource("ParticleProcessMaterial_jikd6")
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@ -61,7 +61,7 @@ func _ready():
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Scenes.sign_up_for_sequence(pick_cards, id, 1)
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if get_tree().root == self.get_parent():
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pick_cards(0, false)
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pick_cards(3, false)
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State.take_stage(self)
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reset()
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@ -178,14 +178,13 @@ func pick(id: int):
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var winning_id
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print("Randomly selected card %s" % options[1].text)
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if !(options[1].text == "void" and not id == 1):
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if not current_scene_id == Scenes.id.YOUTH_JUI_JUTSU:
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randomize()
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winning_id = randi() % options.size()
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else:
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winning_id = 2 if id == 0 else 0
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Steam.setAchievement("FIGHT_BACK")
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Steam.storeStats()
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#Steam.setAchievement("FIGHT_BACK")
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#Steam.storeStats()
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output.append(options.pop_at(winning_id))
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random_player = anim_players[winning_id]
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@ -236,7 +235,10 @@ func handle_mouse_button(button_event: InputEventMouseButton, new_selection: Nod
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if button_event.button_index == MOUSE_BUTTON_LEFT and button_event.pressed:
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pick(options.find(new_selection))
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var current_scene_id
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func pick_cards(id: int, repeat: bool):
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current_scene_id = id
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print("Reached actor %s in sequence %s. Is%s repeating." % [name, Scenes.id.keys()[id], " not" if repeat else ""])
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if not repeat:
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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