commit pause Menu script -.-

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betalars 2025-02-24 16:12:00 +01:00
parent 3aa6738d44
commit 60d7d7e7ac
1 changed files with 25 additions and 0 deletions

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class_name PauseManu extends PanelContainer
@onready var resume_button = %ResumeButton
@onready var to_menu_button = %ToMenuButton
@onready var to_settings_button = %ToSettingsButton
@onready var to_desktop_button = %ToDesktopButton
@onready var helpline_button = %FindHelplineButton
@onready var skip_story_button = %SkipStoryButton
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
resume_button.pressed.connect(_process)
to_menu_button.pressed.connect(_process)
to_desktop_button.pressed.connect(func(): get_tree().quit())
to_settings_button.pressed.connect(_process)
helpline_button.pressed.connect(func(): OS.shell_open("https://findahelpline.com/"))
skip_story_button.pressed.connect(_process)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_help_pressed():
OS.shell_open("https://findahelpline.com/")