commit pause Menu script -.-
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class_name PauseManu extends PanelContainer
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@onready var resume_button = %ResumeButton
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@onready var to_menu_button = %ToMenuButton
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@onready var to_settings_button = %ToSettingsButton
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@onready var to_desktop_button = %ToDesktopButton
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@onready var helpline_button = %FindHelplineButton
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@onready var skip_story_button = %SkipStoryButton
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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resume_button.pressed.connect(_process)
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to_menu_button.pressed.connect(_process)
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to_desktop_button.pressed.connect(func(): get_tree().quit())
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to_settings_button.pressed.connect(_process)
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helpline_button.pressed.connect(func(): OS.shell_open("https://findahelpline.com/"))
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skip_story_button.pressed.connect(_process)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_help_pressed():
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OS.shell_open("https://findahelpline.com/")
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