fix: wrong interpolation method...
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fc3ad3a555
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5b1a989f66
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@ -100,8 +100,8 @@ func _navigate_prev():
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## frame rate independent FIR smoothing filter used for small or dynamic card adjustments
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func _smooth(current: Vector2, goal: Vector2, delta: float) -> Vector2:
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var k := pow(0.1, 60.0 * delta)
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return (1.0-k) * current + k * goal
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var k := pow(0.9, 60.0 * delta)
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return (k) * current + (1.0-k) * goal
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func _process(delta: float):
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@ -116,8 +116,8 @@ func try_scroll():
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## frame rate independent FIR smoothing filter used for small or dynamic card adjustments
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func _smooth(current: float, goal: float, delta: float) -> float:
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var k := pow(0.02, 60.0 * delta)
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return (1.0-k) * current + k * goal
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var k := pow(0.9, 60.0 * delta)
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return (k) * current + (1.0-k) * goal
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func _process(delta: float) -> void:
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