fix #226 resolving logic errors in ducking behavior and adding alternate animations
This commit is contained in:
parent
5bb5a6d112
commit
5a937a9f1b
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@ -56,12 +56,23 @@ var crouched:bool = false:
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set(set_crouching):
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set(set_crouching):
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if is_node_ready():
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if is_node_ready():
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if set_crouching and not crouched:
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if set_crouching and not crouched:
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$PlayerAnimationPlayer.play("crouch")
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if State.reduce_motion:# or true:
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$PlayerAnimationPlayer.play("reduced_crouch")
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elif trigger_slow_crouch:# or true:
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$PlayerAnimationPlayer.play("crouch")
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trigger_slow_crouch = false
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else:
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$PlayerAnimationPlayer.play("fast_crouch")
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crouched = set_crouching
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crouched = set_crouching
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elif (not set_crouching and crouched) and not crouch_held:
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elif (not set_crouching and crouched) and not crouch_held:
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if can_stand_up():
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if can_stand_up():
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$PlayerAnimationPlayer.play("stand_up")
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if State.reduce_motion:# or true:
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crouch_toggled = false
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$PlayerAnimationPlayer.play("reduced_stand_up")
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elif trigger_slow_crouch:# or true:
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$PlayerAnimationPlayer.play("stand_up")
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trigger_slow_crouch = false
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else:
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$PlayerAnimationPlayer.play("fast_stand_up")
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crouched = set_crouching
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crouched = set_crouching
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var on_crouch_cooldown:bool = false
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var on_crouch_cooldown:bool = false
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@ -205,6 +216,12 @@ func _handle_mouse_input(event:InputEventMouseMotion):
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if event.relative.length() < mouse_jerk_rejection:
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if event.relative.length() < mouse_jerk_rejection:
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current_mouse_rotation = event.relative
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current_mouse_rotation = event.relative
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# Variables to keep track of crouch state.
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var trigger_slow_crouch: bool = false
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var crouch_held: bool = false
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var crouch_toggled: bool = false
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var cround_start_time: float = 0
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func _input(event:InputEvent):
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func _input(event:InputEvent):
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if Scenes.current_sequence != -1: return
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if Scenes.current_sequence != -1: return
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if has_stage and Scenes.current_sequence == -1:
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if has_stage and Scenes.current_sequence == -1:
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@ -223,18 +240,22 @@ func _input(event:InputEvent):
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get_viewport().set_input_as_handled()
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get_viewport().set_input_as_handled()
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if event.is_action_pressed("crouch"):
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if event.is_action_pressed("crouch"):
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# Remember how long the key is held to tell apart toggle and hold behaviour.
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cround_start_time = Time.get_unix_time_from_system()
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cround_start_time = Time.get_unix_time_from_system()
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crouch_held = true
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if crouch_toggled:
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if crouch_toggled:
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crouched = false
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cround_start_time = 0
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#crouch_toggled is being released by crouch setter
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#Causes the next release action to 100% stand up the player...
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else:
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else:
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crouch_held = true
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crouched = true
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crouched = true
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if event.is_action_released("crouch"):
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elif event.is_action_released("crouch"):
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crouch_held = false
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crouch_held = false
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# Toggles crouch in case the player just pressed the button indicating they want to toggle crouch.
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if Time.get_unix_time_from_system() > cround_start_time + 0.5:
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if Time.get_unix_time_from_system() > cround_start_time + 0.5:
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if crouched:
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if crouched and can_stand_up():
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crouch_toggled = false
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crouched = false
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crouched = false
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else:
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else:
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crouch_toggled = true
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crouch_toggled = true
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@ -247,24 +268,15 @@ func scene_finished(_id, repeat: bool):
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if repeat:
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if repeat:
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State.take_stage(self, true)
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State.take_stage(self, true)
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var crouch_held: bool = false
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var crouch_toggled: bool = false
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var cround_start_time: float = 0
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func _on_bed_enter(_body):
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func _on_bed_enter(_body):
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return
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if not (crouched or on_crouch_cooldown):
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if not (crouched or on_crouch_cooldown):
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$PlayerAnimationPlayer.queue("crouch")
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trigger_slow_crouch = true
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var tween = create_tween()
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tween.tween_property(self, "max_speed", max_speed/2, 0.3)
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crouched = true
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crouched = true
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func _on_bed_exit(_body):
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func _on_bed_exit(_body):
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return
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if crouched and not crouch_held:
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if crouched:
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trigger_slow_crouch = true
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crouched = false
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crouched = false
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$PlayerAnimationPlayer.queue("stand_up")
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var tween = create_tween()
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tween.tween_property(self, "max_speed", max_speed*2, 1)
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on_crouch_cooldown = true
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on_crouch_cooldown = true
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await get_tree().create_timer(1.0).timeout
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await get_tree().create_timer(1.0).timeout
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@ -1,4 +1,4 @@
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[gd_scene load_steps=10 format=3 uid="uid://mkccbig41bqb"]
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[gd_scene load_steps=16 format=3 uid="uid://mkccbig41bqb"]
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[ext_resource type="Script" uid="uid://bk618uyhghswx" path="res://logic-scenes/player_controller/player_controller.gd" id="1_0b4mi"]
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[ext_resource type="Script" uid="uid://bk618uyhghswx" path="res://logic-scenes/player_controller/player_controller.gd" id="1_0b4mi"]
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@ -8,6 +8,19 @@ friction = 0.0
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[sub_resource type="SeparationRayShape3D" id="SeparationRayShape3D_hpoj0"]
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[sub_resource type="SeparationRayShape3D" id="SeparationRayShape3D_hpoj0"]
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length = 1.29801
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length = 1.29801
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[sub_resource type="Gradient" id="Gradient_hpoj0"]
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interpolation_mode = 2
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interpolation_color_space = 1
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offsets = PackedFloat32Array(0.17551, 0.408163, 0.57551, 0.832653)
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colors = PackedColorArray(0.26784, 0.10556, 0.211286, 0, 0.15224, 0.0352, 0.22, 0.529412, 0.0288, 0.0616, 0.16, 0.901961, 0.00243532, 0.0191495, 0.101523, 1)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_x6v75"]
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gradient = SubResource("Gradient_hpoj0")
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width = 1024
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height = 1024
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fill = 1
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fill_from = Vector2(0.5, 0.5)
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_hpoj0"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_hpoj0"]
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radius = 0.3
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radius = 0.3
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height = 1.2
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height = 1.2
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@ -29,15 +42,127 @@ tracks/0/keys = {
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tracks/1/type = "value"
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/enabled = true
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tracks/1/path = NodePath("Yaw/Pitch/Mount/Camera3D:rotation_degrees")
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tracks/1/path = NodePath("PlayerCollision:shape:height")
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tracks/1/interp = 1
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"update": 0,
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"values": [1.2]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("PlayerCollision:position")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(0, 0.6, 0)]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath(".:max_speed")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [3.0]
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}
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("Yaw/Pitch/Mount/Camera3D:rotation")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(0, 0, 0)]
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"values": [Vector3(0, 0, 0)]
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}
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}
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tracks/5/type = "value"
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/path = NodePath("Yaw/Pitch/Mount/Camera3D/TextureRect:visible")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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tracks/6/type = "value"
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tracks/6/imported = false
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tracks/6/enabled = true
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tracks/6/path = NodePath("Yaw/Pitch/Mount/Camera3D/TextureRect:modulate")
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tracks/6/interp = 1
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tracks/6/loop_wrap = true
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tracks/6/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Color(1, 1, 1, 0)]
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}
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tracks/7/type = "value"
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tracks/7/imported = false
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tracks/7/enabled = true
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tracks/7/path = NodePath("Yaw/Pitch/Mount/Camera3D/TextureRect:scale")
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tracks/7/interp = 1
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tracks/7/loop_wrap = true
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tracks/7/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(1.5, 1.5)]
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}
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tracks/8/type = "value"
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tracks/8/imported = false
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tracks/8/enabled = true
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tracks/8/path = NodePath("Yaw/Pitch/Mount/Camera3D/TextureRect:pivot_offset")
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tracks/8/interp = 1
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tracks/8/loop_wrap = true
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tracks/8/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(960, 960)]
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}
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[sub_resource type="Animation" id="12"]
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resource_name = "crouch"
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length = 2.0
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Yaw:position")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.8, 1.5, 1.83333),
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"transitions": PackedFloat32Array(1.36604, 1, 1, 1),
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"update": 0,
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"values": [Vector3(0, 1.22534, 0), Vector3(0, 0.5, 0), Vector3(0, 0.27, 0), Vector3(0, 0.327816, 0)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("PlayerCollision:position")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 1.01),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector3(0, 0.6, 0), Vector3(0, 0.3, 0)]
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}
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tracks/2/type = "value"
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/enabled = true
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@ -45,39 +170,38 @@ tracks/2/path = NodePath("PlayerCollision:shape:height")
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tracks/2/interp = 1
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"times": PackedFloat32Array(0, 1.01),
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"transitions": PackedFloat32Array(1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"update": 0,
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"values": [1.2]
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"values": [1.2, 0.6]
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}
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}
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tracks/3/type = "value"
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/enabled = true
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tracks/3/path = NodePath("PlayerCollision:position")
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tracks/3/path = NodePath(".:max_speed")
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tracks/3/interp = 1
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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tracks/3/keys = {
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"times": PackedFloat32Array(0),
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"times": PackedFloat32Array(0, 0.69),
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"transitions": PackedFloat32Array(1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"update": 0,
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"values": [Vector3(0, 0.6, 0)]
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"values": [3.0, 1.5]
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}
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}
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tracks/4/type = "value"
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/enabled = true
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tracks/4/path = NodePath(".:max_speed")
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tracks/4/path = NodePath("Yaw/Pitch/Mount/Camera3D:rotation")
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tracks/4/interp = 1
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tracks/4/interp = 2
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tracks/4/loop_wrap = true
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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tracks/4/keys = {
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"times": PackedFloat32Array(0),
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"times": PackedFloat32Array(0, 0.666667, 1.3, 1.73333, 2),
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"transitions": PackedFloat32Array(1),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
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"update": 0,
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"update": 0,
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"values": [3.0]
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"values": [Vector3(0, 0, 0), Vector3(-0.261799, 0, -0.0872665), Vector3(-0.174533, 0, 0.0523599), Vector3(0, 0, 0), Vector3(0, 0, 0)]
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}
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}
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[sub_resource type="Animation" id="12"]
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[sub_resource type="Animation" id="Animation_d8nww"]
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resource_name = "crouch"
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resource_name = "fast_crouch"
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length = 3.0
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tracks/0/type = "value"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/enabled = true
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@ -85,63 +209,63 @@ tracks/0/path = NodePath("Yaw:position")
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tracks/0/interp = 2
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 1.2, 1.9, 2.6),
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"times": PackedFloat32Array(0, 0.333333, 1),
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||||||
"transitions": PackedFloat32Array(1.36604, 1, 1, 1),
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"transitions": PackedFloat32Array(1.36604, 1, 1),
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"update": 0,
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"update": 0,
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"values": [Vector3(0, 1.22534, 0), Vector3(0, 0.5, 0), Vector3(0, 0.27, 0), Vector3(0, 0.327816, 0)]
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"values": [Vector3(0, 1.22534, 0), Vector3(0, 0.5, 0), Vector3(0, 0.327816, 0)]
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}
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}
|
||||||
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tracks/1/imported = false
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||||||
tracks/1/enabled = true
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tracks/1/enabled = true
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||||||
tracks/1/path = NodePath("Yaw/Pitch/Mount/Camera3D:rotation_degrees")
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tracks/1/path = NodePath("PlayerCollision:position")
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||||||
tracks/1/interp = 2
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/2/enabled = true
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tracks/2/path = NodePath("PlayerCollision:position")
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tracks/2/path = NodePath("PlayerCollision:shape:height")
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tracks/2/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("PlayerCollision:shape:height")
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tracks/3/path = NodePath(".:max_speed")
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tracks/3/interp = 1
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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tracks/3/keys = {
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|
||||||
}
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tracks/4/type = "value"
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tracks/4/imported = false
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||||||
tracks/4/enabled = true
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||||||
tracks/4/path = NodePath(".:max_speed")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(0, 0.69),
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("Yaw/Pitch/Mount/Camera3D:rotation")
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|
tracks/4/interp = 2
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||||||
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(0, 0.2, 0.833333, 1),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"values": [Vector3(0, 0, 0), Vector3(0.174533, 0, 0), Vector3(0, 0, 0), Vector3(0, 0, 0)]
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}
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|
|
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[sub_resource type="Animation" id="14"]
|
[sub_resource type="Animation" id="Animation_x6v75"]
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resource_name = "stand_up"
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resource_name = "fast_stand_up"
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length = 1.2
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/enabled = true
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|
|
@ -149,7 +273,271 @@ tracks/0/path = NodePath("Yaw:position")
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||||||
tracks/0/interp = 2
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tracks/0/interp = 2
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||||||
tracks/0/loop_wrap = true
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.9, 1.8, 3),
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"times": PackedFloat32Array(0, 1),
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"transitions": PackedFloat32Array(1.51572, 1),
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||||||
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"update": 0,
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"values": [Vector3(0, 0.327816, 0), Vector3(0, 1.22534, 0)]
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}
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|
tracks/1/type = "value"
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||||||
|
tracks/1/imported = false
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||||||
|
tracks/1/enabled = true
|
||||||
|
tracks/1/path = NodePath("PlayerCollision:position")
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||||||
|
tracks/1/interp = 1
|
||||||
|
tracks/1/loop_wrap = true
|
||||||
|
tracks/1/keys = {
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"times": PackedFloat32Array(0, 1.01),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector3(0, 0.3, 0), Vector3(0, 0.6, 0)]
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|
}
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|
tracks/2/type = "value"
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tracks/2/imported = false
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||||||
|
tracks/2/enabled = true
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||||||
|
tracks/2/path = NodePath("PlayerCollision:shape:height")
|
||||||
|
tracks/2/interp = 1
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||||||
|
tracks/2/loop_wrap = true
|
||||||
|
tracks/2/keys = {
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||||||
|
"times": PackedFloat32Array(0, 1.03333),
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||||||
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"transitions": PackedFloat32Array(1, 1),
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||||||
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"update": 0,
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|
"values": [0.6, 1.2]
|
||||||
|
}
|
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|
tracks/3/type = "value"
|
||||||
|
tracks/3/imported = false
|
||||||
|
tracks/3/enabled = true
|
||||||
|
tracks/3/path = NodePath(".:max_speed")
|
||||||
|
tracks/3/interp = 1
|
||||||
|
tracks/3/loop_wrap = true
|
||||||
|
tracks/3/keys = {
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||||||
|
"times": PackedFloat32Array(0.233333, 0.5),
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||||||
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"transitions": PackedFloat32Array(1, 1),
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||||||
|
"update": 0,
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|
"values": [1.5, 3.0]
|
||||||
|
}
|
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|
tracks/4/type = "value"
|
||||||
|
tracks/4/imported = false
|
||||||
|
tracks/4/enabled = true
|
||||||
|
tracks/4/path = NodePath("Yaw/Pitch/Mount/Camera3D:rotation")
|
||||||
|
tracks/4/interp = 2
|
||||||
|
tracks/4/loop_wrap = true
|
||||||
|
tracks/4/keys = {
|
||||||
|
"times": PackedFloat32Array(0, 0.333333, 0.866667, 1.2),
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||||||
|
"transitions": PackedFloat32Array(1, 1, 1, 1),
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||||||
|
"update": 0,
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||||||
|
"values": [Vector3(0, 0, 0), Vector3(-0.174533, 0, 0), Vector3(0, 0, 0), Vector3(0, 0, 0)]
|
||||||
|
}
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id="Animation_b3jgb"]
|
||||||
|
resource_name = "reduced_crouch"
|
||||||
|
length = 2.0
|
||||||
|
tracks/0/type = "value"
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/path = NodePath("Yaw:position")
|
||||||
|
tracks/0/interp = 2
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"times": PackedFloat32Array(0.233333, 0.933333, 1.73333),
|
||||||
|
"transitions": PackedFloat32Array(1.36604, 1, 1),
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||||||
|
"update": 0,
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||||||
|
"values": [Vector3(0, 1.22534, 0), Vector3(0, 0.5, 0), Vector3(0, 0.327816, 0)]
|
||||||
|
}
|
||||||
|
tracks/1/type = "value"
|
||||||
|
tracks/1/imported = false
|
||||||
|
tracks/1/enabled = true
|
||||||
|
tracks/1/path = NodePath("PlayerCollision:position")
|
||||||
|
tracks/1/interp = 1
|
||||||
|
tracks/1/loop_wrap = true
|
||||||
|
tracks/1/keys = {
|
||||||
|
"times": PackedFloat32Array(0, 1.01),
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||||||
|
"transitions": PackedFloat32Array(1, 1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [Vector3(0, 0.6, 0), Vector3(0, 0.3, 0)]
|
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|
}
|
||||||
|
tracks/2/type = "value"
|
||||||
|
tracks/2/imported = false
|
||||||
|
tracks/2/enabled = true
|
||||||
|
tracks/2/path = NodePath("PlayerCollision:shape:height")
|
||||||
|
tracks/2/interp = 1
|
||||||
|
tracks/2/loop_wrap = true
|
||||||
|
tracks/2/keys = {
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|
"times": PackedFloat32Array(0, 1.01),
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|
"transitions": PackedFloat32Array(1, 1),
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||||||
|
"update": 0,
|
||||||
|
"values": [1.2, 0.6]
|
||||||
|
}
|
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|
tracks/3/type = "value"
|
||||||
|
tracks/3/imported = false
|
||||||
|
tracks/3/enabled = true
|
||||||
|
tracks/3/path = NodePath(".:max_speed")
|
||||||
|
tracks/3/interp = 1
|
||||||
|
tracks/3/loop_wrap = true
|
||||||
|
tracks/3/keys = {
|
||||||
|
"times": PackedFloat32Array(0, 0.69),
|
||||||
|
"transitions": PackedFloat32Array(1, 1),
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||||||
|
"update": 0,
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||||||
|
"values": [3.0, 1.5]
|
||||||
|
}
|
||||||
|
tracks/4/type = "value"
|
||||||
|
tracks/4/imported = false
|
||||||
|
tracks/4/enabled = true
|
||||||
|
tracks/4/path = NodePath("Yaw/Pitch/Mount/Camera3D/TextureRect:visible")
|
||||||
|
tracks/4/interp = 1
|
||||||
|
tracks/4/loop_wrap = true
|
||||||
|
tracks/4/keys = {
|
||||||
|
"times": PackedFloat32Array(0, 2),
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||||||
|
"transitions": PackedFloat32Array(1, 1),
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||||||
|
"update": 1,
|
||||||
|
"values": [true, false]
|
||||||
|
}
|
||||||
|
tracks/5/type = "value"
|
||||||
|
tracks/5/imported = false
|
||||||
|
tracks/5/enabled = true
|
||||||
|
tracks/5/path = NodePath("Yaw/Pitch/Mount/Camera3D/TextureRect:modulate")
|
||||||
|
tracks/5/interp = 2
|
||||||
|
tracks/5/loop_wrap = true
|
||||||
|
tracks/5/keys = {
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||||||
|
"times": PackedFloat32Array(0, 0.5, 1.53333, 2),
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||||||
|
"transitions": PackedFloat32Array(1, 1, 1, 1),
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||||||
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"update": 0,
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"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
|
||||||
|
}
|
||||||
|
tracks/6/type = "value"
|
||||||
|
tracks/6/imported = false
|
||||||
|
tracks/6/enabled = true
|
||||||
|
tracks/6/path = NodePath("Yaw/Pitch/Mount/Camera3D/TextureRect:scale")
|
||||||
|
tracks/6/interp = 2
|
||||||
|
tracks/6/loop_wrap = true
|
||||||
|
tracks/6/keys = {
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||||||
|
"times": PackedFloat32Array(0, 0.966667, 2),
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|
"transitions": PackedFloat32Array(1, 1, 1),
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|
"update": 0,
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|
"values": [Vector2(1.5, 1.5), Vector2(1, 1), Vector2(1.5, 1.5)]
|
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|
}
|
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|
tracks/7/type = "value"
|
||||||
|
tracks/7/imported = false
|
||||||
|
tracks/7/enabled = true
|
||||||
|
tracks/7/path = NodePath("Yaw/Pitch/Mount/Camera3D/TextureRect:pivot_offset")
|
||||||
|
tracks/7/interp = 1
|
||||||
|
tracks/7/loop_wrap = true
|
||||||
|
tracks/7/keys = {
|
||||||
|
"times": PackedFloat32Array(0),
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|
"transitions": PackedFloat32Array(1),
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||||||
|
"update": 0,
|
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|
"values": [Vector2(960, 960)]
|
||||||
|
}
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id="Animation_hpoj0"]
|
||||||
|
resource_name = "reduced_stand_up"
|
||||||
|
length = 2.0
|
||||||
|
tracks/0/type = "value"
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/path = NodePath("Yaw:position")
|
||||||
|
tracks/0/interp = 2
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"times": PackedFloat32Array(0.433333, 1.6),
|
||||||
|
"transitions": PackedFloat32Array(0.554785, 0.63728),
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||||||
|
"update": 0,
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||||||
|
"values": [Vector3(0, 0.327816, 0), Vector3(0, 1.22534, 0)]
|
||||||
|
}
|
||||||
|
tracks/1/type = "value"
|
||||||
|
tracks/1/imported = false
|
||||||
|
tracks/1/enabled = true
|
||||||
|
tracks/1/path = NodePath("PlayerCollision:position")
|
||||||
|
tracks/1/interp = 1
|
||||||
|
tracks/1/loop_wrap = true
|
||||||
|
tracks/1/keys = {
|
||||||
|
"times": PackedFloat32Array(0, 1.23333),
|
||||||
|
"transitions": PackedFloat32Array(1, 1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [Vector3(0, 0.3, 0), Vector3(0, 0.6, 0)]
|
||||||
|
}
|
||||||
|
tracks/2/type = "value"
|
||||||
|
tracks/2/imported = false
|
||||||
|
tracks/2/enabled = true
|
||||||
|
tracks/2/path = NodePath("PlayerCollision:shape:height")
|
||||||
|
tracks/2/interp = 1
|
||||||
|
tracks/2/loop_wrap = true
|
||||||
|
tracks/2/keys = {
|
||||||
|
"times": PackedFloat32Array(0, 1.23333),
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||||||
|
"transitions": PackedFloat32Array(1, 1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [0.6, 1.2]
|
||||||
|
}
|
||||||
|
tracks/3/type = "value"
|
||||||
|
tracks/3/imported = false
|
||||||
|
tracks/3/enabled = true
|
||||||
|
tracks/3/path = NodePath(".:max_speed")
|
||||||
|
tracks/3/interp = 1
|
||||||
|
tracks/3/loop_wrap = true
|
||||||
|
tracks/3/keys = {
|
||||||
|
"times": PackedFloat32Array(0, 1),
|
||||||
|
"transitions": PackedFloat32Array(1, 1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [1.5, 3.0]
|
||||||
|
}
|
||||||
|
tracks/4/type = "value"
|
||||||
|
tracks/4/imported = false
|
||||||
|
tracks/4/enabled = true
|
||||||
|
tracks/4/path = NodePath("Yaw/Pitch/Mount/Camera3D/TextureRect:visible")
|
||||||
|
tracks/4/interp = 1
|
||||||
|
tracks/4/loop_wrap = true
|
||||||
|
tracks/4/keys = {
|
||||||
|
"times": PackedFloat32Array(0, 2),
|
||||||
|
"transitions": PackedFloat32Array(1, 1),
|
||||||
|
"update": 1,
|
||||||
|
"values": [true, false]
|
||||||
|
}
|
||||||
|
tracks/5/type = "value"
|
||||||
|
tracks/5/imported = false
|
||||||
|
tracks/5/enabled = true
|
||||||
|
tracks/5/path = NodePath("Yaw/Pitch/Mount/Camera3D/TextureRect:modulate")
|
||||||
|
tracks/5/interp = 2
|
||||||
|
tracks/5/loop_wrap = true
|
||||||
|
tracks/5/keys = {
|
||||||
|
"times": PackedFloat32Array(0, 0.5, 1.53333, 2),
|
||||||
|
"transitions": PackedFloat32Array(1, 1, 1, 1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
|
||||||
|
}
|
||||||
|
tracks/6/type = "value"
|
||||||
|
tracks/6/imported = false
|
||||||
|
tracks/6/enabled = true
|
||||||
|
tracks/6/path = NodePath("Yaw/Pitch/Mount/Camera3D/TextureRect:scale")
|
||||||
|
tracks/6/interp = 2
|
||||||
|
tracks/6/loop_wrap = true
|
||||||
|
tracks/6/keys = {
|
||||||
|
"times": PackedFloat32Array(0, 0.966667, 2),
|
||||||
|
"transitions": PackedFloat32Array(1, 1, 1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [Vector2(1.5, 1.5), Vector2(1, 1), Vector2(1.5, 1.5)]
|
||||||
|
}
|
||||||
|
tracks/7/type = "value"
|
||||||
|
tracks/7/imported = false
|
||||||
|
tracks/7/enabled = true
|
||||||
|
tracks/7/path = NodePath("Yaw/Pitch/Mount/Camera3D/TextureRect:pivot_offset")
|
||||||
|
tracks/7/interp = 1
|
||||||
|
tracks/7/loop_wrap = true
|
||||||
|
tracks/7/keys = {
|
||||||
|
"times": PackedFloat32Array(0),
|
||||||
|
"transitions": PackedFloat32Array(1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [Vector2(960, 960)]
|
||||||
|
}
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id="14"]
|
||||||
|
resource_name = "stand_up"
|
||||||
|
length = 2.5
|
||||||
|
tracks/0/type = "value"
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/path = NodePath("Yaw:position")
|
||||||
|
tracks/0/interp = 2
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"times": PackedFloat32Array(0, 0.9, 1.8, 2.26667),
|
||||||
"transitions": PackedFloat32Array(1, 1, 1, 1),
|
"transitions": PackedFloat32Array(1, 1, 1, 1),
|
||||||
"update": 0,
|
"update": 0,
|
||||||
"values": [Vector3(0, 0.327816, 0), Vector3(0, 0.331, 0), Vector3(0, 1, 0), Vector3(0, 1.22534, 0)]
|
"values": [Vector3(0, 0.327816, 0), Vector3(0, 0.331, 0), Vector3(0, 1, 0), Vector3(0, 1.22534, 0)]
|
||||||
|
|
@ -157,56 +545,60 @@ tracks/0/keys = {
|
||||||
tracks/1/type = "value"
|
tracks/1/type = "value"
|
||||||
tracks/1/imported = false
|
tracks/1/imported = false
|
||||||
tracks/1/enabled = true
|
tracks/1/enabled = true
|
||||||
tracks/1/path = NodePath("Yaw/Pitch/Mount/Camera3D:rotation_degrees")
|
tracks/1/path = NodePath("PlayerCollision:position")
|
||||||
tracks/1/interp = 2
|
tracks/1/interp = 1
|
||||||
tracks/1/loop_wrap = true
|
tracks/1/loop_wrap = true
|
||||||
tracks/1/keys = {
|
tracks/1/keys = {
|
||||||
"times": PackedFloat32Array(0, 0.6, 1.3, 2.2, 3),
|
|
||||||
"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
|
|
||||||
"update": 0,
|
|
||||||
"values": [Vector3(0, 0, 0), Vector3(-4.79133, 3.17287, -3.71499), Vector3(24.594, -3.154, -4.794), Vector3(0.103793, -1.69217, -1.78899), Vector3(0, 0, 0)]
|
|
||||||
}
|
|
||||||
tracks/2/type = "value"
|
|
||||||
tracks/2/imported = false
|
|
||||||
tracks/2/enabled = true
|
|
||||||
tracks/2/path = NodePath("PlayerCollision:position")
|
|
||||||
tracks/2/interp = 1
|
|
||||||
tracks/2/loop_wrap = true
|
|
||||||
tracks/2/keys = {
|
|
||||||
"times": PackedFloat32Array(0, 1.01),
|
"times": PackedFloat32Array(0, 1.01),
|
||||||
"transitions": PackedFloat32Array(1, 1),
|
"transitions": PackedFloat32Array(1, 1),
|
||||||
"update": 0,
|
"update": 0,
|
||||||
"values": [Vector3(0, 0.3, 0), Vector3(0, 0.6, 0)]
|
"values": [Vector3(0, 0.3, 0), Vector3(0, 0.6, 0)]
|
||||||
}
|
}
|
||||||
tracks/3/type = "value"
|
tracks/2/type = "value"
|
||||||
tracks/3/imported = false
|
tracks/2/imported = false
|
||||||
tracks/3/enabled = true
|
tracks/2/enabled = true
|
||||||
tracks/3/path = NodePath("PlayerCollision:shape:height")
|
tracks/2/path = NodePath("PlayerCollision:shape:height")
|
||||||
tracks/3/interp = 1
|
tracks/2/interp = 1
|
||||||
tracks/3/loop_wrap = true
|
tracks/2/loop_wrap = true
|
||||||
tracks/3/keys = {
|
tracks/2/keys = {
|
||||||
"times": PackedFloat32Array(0, 1.03333),
|
"times": PackedFloat32Array(0, 1.03333),
|
||||||
"transitions": PackedFloat32Array(1, 1),
|
"transitions": PackedFloat32Array(1, 1),
|
||||||
"update": 0,
|
"update": 0,
|
||||||
"values": [0.6, 1.2]
|
"values": [0.6, 1.2]
|
||||||
}
|
}
|
||||||
|
tracks/3/type = "value"
|
||||||
|
tracks/3/imported = false
|
||||||
|
tracks/3/enabled = true
|
||||||
|
tracks/3/path = NodePath(".:max_speed")
|
||||||
|
tracks/3/interp = 1
|
||||||
|
tracks/3/loop_wrap = true
|
||||||
|
tracks/3/keys = {
|
||||||
|
"times": PackedFloat32Array(0.366667, 1.55, 2.5),
|
||||||
|
"transitions": PackedFloat32Array(1, 1, 1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [1.5, 1.0, 3.0]
|
||||||
|
}
|
||||||
tracks/4/type = "value"
|
tracks/4/type = "value"
|
||||||
tracks/4/imported = false
|
tracks/4/imported = false
|
||||||
tracks/4/enabled = true
|
tracks/4/enabled = true
|
||||||
tracks/4/path = NodePath(".:max_speed")
|
tracks/4/path = NodePath("Yaw/Pitch/Mount/Camera3D:rotation")
|
||||||
tracks/4/interp = 1
|
tracks/4/interp = 2
|
||||||
tracks/4/loop_wrap = true
|
tracks/4/loop_wrap = true
|
||||||
tracks/4/keys = {
|
tracks/4/keys = {
|
||||||
"times": PackedFloat32Array(0.9, 2.2),
|
"times": PackedFloat32Array(0, 0.733333, 1.5, 2.14, 2.5),
|
||||||
"transitions": PackedFloat32Array(1, 1),
|
"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
|
||||||
"update": 0,
|
"update": 0,
|
||||||
"values": [1.5, 3.0]
|
"values": [Vector3(0, 0, 0), Vector3(-0.0872665, 0.0523599, -0.0872665), Vector3(0.261799, -0.0872665, -0.0872665), Vector3(0, 0, 0), Vector3(0, 0, 0)]
|
||||||
}
|
}
|
||||||
|
|
||||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_xbx3w"]
|
[sub_resource type="AnimationLibrary" id="AnimationLibrary_xbx3w"]
|
||||||
_data = {
|
_data = {
|
||||||
&"RESET": SubResource("11"),
|
&"RESET": SubResource("11"),
|
||||||
&"crouch": SubResource("12"),
|
&"crouch": SubResource("12"),
|
||||||
|
&"fast_crouch": SubResource("Animation_d8nww"),
|
||||||
|
&"fast_stand_up": SubResource("Animation_x6v75"),
|
||||||
|
&"reduced_crouch": SubResource("Animation_b3jgb"),
|
||||||
|
&"reduced_stand_up": SubResource("Animation_hpoj0"),
|
||||||
&"stand_up": SubResource("14")
|
&"stand_up": SubResource("14")
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -214,6 +606,8 @@ _data = {
|
||||||
radius = 0.3
|
radius = 0.3
|
||||||
|
|
||||||
[node name="PlayerController" type="RigidBody3D"]
|
[node name="PlayerController" type="RigidBody3D"]
|
||||||
|
collision_layer = 3
|
||||||
|
collision_mask = 3
|
||||||
axis_lock_angular_x = true
|
axis_lock_angular_x = true
|
||||||
axis_lock_angular_y = true
|
axis_lock_angular_y = true
|
||||||
axis_lock_angular_z = true
|
axis_lock_angular_z = true
|
||||||
|
|
@ -248,6 +642,19 @@ collision_mask = 16
|
||||||
transform = Transform3D(-1, 0, -8.74229e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
|
transform = Transform3D(-1, 0, -8.74229e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
|
||||||
shape = SubResource("SeparationRayShape3D_hpoj0")
|
shape = SubResource("SeparationRayShape3D_hpoj0")
|
||||||
|
|
||||||
|
[node name="TextureRect" type="TextureRect" parent="Yaw/Pitch/Mount/Camera3D"]
|
||||||
|
visible = false
|
||||||
|
modulate = Color(1, 1, 1, 0)
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
scale = Vector2(1.5, 1.5)
|
||||||
|
pivot_offset = Vector2(960, 960)
|
||||||
|
texture = SubResource("GradientTexture2D_x6v75")
|
||||||
|
expand_mode = 4
|
||||||
|
|
||||||
[node name="PlayerCollision" type="CollisionShape3D" parent="."]
|
[node name="PlayerCollision" type="CollisionShape3D" parent="."]
|
||||||
transform = Transform3D(1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, 0, 0.6, 0)
|
transform = Transform3D(1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, 0, 0.6, 0)
|
||||||
shape = SubResource("CapsuleShape3D_hpoj0")
|
shape = SubResource("CapsuleShape3D_hpoj0")
|
||||||
|
|
@ -256,6 +663,7 @@ shape = SubResource("CapsuleShape3D_hpoj0")
|
||||||
libraries = {
|
libraries = {
|
||||||
&"": SubResource("AnimationLibrary_xbx3w")
|
&"": SubResource("AnimationLibrary_xbx3w")
|
||||||
}
|
}
|
||||||
|
autoplay = "RESET"
|
||||||
|
|
||||||
[node name="CrouchDetector" type="Area3D" parent="."]
|
[node name="CrouchDetector" type="Area3D" parent="."]
|
||||||
collision_layer = 3
|
collision_layer = 3
|
||||||
|
|
|
||||||
|
|
@ -76,6 +76,7 @@ ui_menu={
|
||||||
"deadzone": 0.5,
|
"deadzone": 0.5,
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194370,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194370,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||||
|
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":6,"pressure":0.0,"pressed":true,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
player_right={
|
player_right={
|
||||||
|
|
@ -150,7 +151,7 @@ zoom_out_mouse={
|
||||||
}
|
}
|
||||||
zoom_in_controller={
|
zoom_in_controller={
|
||||||
"deadzone": 0.5,
|
"deadzone": 0.5,
|
||||||
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":4,"axis_value":1.0,"script":null)
|
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":5,"axis_value":1.0,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
reset_demo={
|
reset_demo={
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue