repair issue caused by earlier hotfix
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@ -182,9 +182,9 @@ func pick(id: int):
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randomize()
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randomize()
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winning_id = randi() % options.size()
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winning_id = randi() % options.size()
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else:
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else:
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winning_id = 2 if id == 0 else 0
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winning_id = 1 if id == 0 else 0
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#Steam.setAchievement("FIGHT_BACK")
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Steam.setAchievement("FIGHT_BACK")
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#Steam.storeStats()
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Steam.storeStats()
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output.append(options.pop_at(winning_id))
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output.append(options.pop_at(winning_id))
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random_player = anim_players[winning_id]
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random_player = anim_players[winning_id]
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