fix: game never set state PLAY
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parent
b57aa76e23
commit
54569c7adc
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@ -36,9 +36,7 @@ var state: AppState = AppState.BOOT:
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pause_menu.hide()
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await main_menu.execute()
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AppState.PLAY:
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credits_roll.hide()
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main_menu.hide()
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pause_menu.hide()
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pass
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AppState.PAUSE:
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credits_roll.hide()
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main_menu.hide()
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@ -71,6 +69,8 @@ func start_game(save: SaveGame) -> void:
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print("main.gd: play_game()")
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var room_path := room_paths.get(save.current_room, youth_room_path) as String
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state = AppState.PLAY
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while room_path:
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await _load_room(room_path)
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room_path = await State.room.play()
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@ -1,35 +0,0 @@
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[gd_scene load_steps=2 format=3 uid="uid://d7sqqr8pkydk"]
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[sub_resource type="GDScript" id="GDScript_m0plu"]
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script/source = "extends Node3D
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func _input(event : InputEvent):
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prints(name, event)
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"
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[node name="InputOrderTests" type="Node"]
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[node name="Item1" type="Node3D" parent="."]
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script = SubResource("GDScript_m0plu")
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[node name="Item2" type="Node3D" parent="."]
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script = SubResource("GDScript_m0plu")
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[node name="Item3" type="Node3D" parent="."]
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script = SubResource("GDScript_m0plu")
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[node name="Item4" type="Node3D" parent="."]
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script = SubResource("GDScript_m0plu")
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[node name="Item5" type="Node3D" parent="."]
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script = SubResource("GDScript_m0plu")
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[node name="Item6" type="Node3D" parent="."]
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process_priority = -10
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script = SubResource("GDScript_m0plu")
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[node name="Item7" type="Node3D" parent="."]
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script = SubResource("GDScript_m0plu")
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[node name="Item8" type="Node3D" parent="."]
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script = SubResource("GDScript_m0plu")
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