fix: draeven animation from older version had a different name
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cef278dced
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525926086b
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@ -24,7 +24,7 @@ func _on_scene_starting(scene_id: Scenes.id, _repeat: bool) -> void:
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Scenes.id.YOUTH_JUI_JUTSU:
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Scenes.id.YOUTH_JUI_JUTSU:
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play("jui_jutsu_music")
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play("jui_jutsu_music")
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Scenes.id.YOUTH_DRAVEN:
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Scenes.id.YOUTH_DRAVEN:
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play("draven")
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play("draeven")
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func _on_scene_finished(scene_id: Scenes.id, _repeat: bool) -> void:
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func _on_scene_finished(scene_id: Scenes.id, _repeat: bool) -> void:
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print_debug("YouthRoomScenePlayer._on_scene_finished(%s)" % Scenes.id.keys()[scene_id])
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print_debug("YouthRoomScenePlayer._on_scene_finished(%s)" % Scenes.id.keys()[scene_id])
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@ -16,7 +16,7 @@ compatibility/default_parent_skeleton_in_mesh_instance_3d=true
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[application]
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[application]
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config/name="Frame of Mind"
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config/name="Frame of Mind"
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run/main_scene="uid://fgp3tbah7msy"
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run/main_scene="uid://ccdfkvtu6sb36"
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config/use_custom_user_dir=true
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config/use_custom_user_dir=true
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config/features=PackedStringArray("4.5", "Forward Plus")
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config/features=PackedStringArray("4.5", "Forward Plus")
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boot_splash/bg_color=Color(0.0313726, 0.0117647, 0.129412, 1)
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boot_splash/bg_color=Color(0.0313726, 0.0117647, 0.129412, 1)
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@ -70,11 +70,11 @@ func _ready() -> void:
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func start_game(save: SaveGame) -> void:
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func start_game(save: SaveGame) -> void:
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print_debug("main.gd: play_game()")
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print_debug("main.gd: play_game()")
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var room_path := room_paths.get(save.current_room, youth_room_path) as String
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var room_path := room_paths.get(save.current_room, youth_room_path) as String
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while room_path:
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while room_path:
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await _load_room(room_path)
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await _load_room(room_path)
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room_path = await State.room.play()
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room_path = await State.room.play()
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# Ending? Roll credits?
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# Ending? Roll credits?
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@ -14,3 +14,4 @@ func stop() -> void:
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if animation.is_playing():
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if animation.is_playing():
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animation.stop()
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animation.stop()
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animation.play("LoadingSpinner/anim_loading_done")
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animation.play("LoadingSpinner/anim_loading_done")
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await animation.animation_finished
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