fix: draeven animation from older version had a different name

This commit is contained in:
tiger tiger tiger 2026-01-21 02:18:16 +01:00
parent cef278dced
commit 525926086b
4 changed files with 5 additions and 4 deletions

View File

@ -24,7 +24,7 @@ func _on_scene_starting(scene_id: Scenes.id, _repeat: bool) -> void:
Scenes.id.YOUTH_JUI_JUTSU: Scenes.id.YOUTH_JUI_JUTSU:
play("jui_jutsu_music") play("jui_jutsu_music")
Scenes.id.YOUTH_DRAVEN: Scenes.id.YOUTH_DRAVEN:
play("draven") play("draeven")
func _on_scene_finished(scene_id: Scenes.id, _repeat: bool) -> void: func _on_scene_finished(scene_id: Scenes.id, _repeat: bool) -> void:
print_debug("YouthRoomScenePlayer._on_scene_finished(%s)" % Scenes.id.keys()[scene_id]) print_debug("YouthRoomScenePlayer._on_scene_finished(%s)" % Scenes.id.keys()[scene_id])

View File

@ -16,7 +16,7 @@ compatibility/default_parent_skeleton_in_mesh_instance_3d=true
[application] [application]
config/name="Frame of Mind" config/name="Frame of Mind"
run/main_scene="uid://fgp3tbah7msy" run/main_scene="uid://ccdfkvtu6sb36"
config/use_custom_user_dir=true config/use_custom_user_dir=true
config/features=PackedStringArray("4.5", "Forward Plus") config/features=PackedStringArray("4.5", "Forward Plus")
boot_splash/bg_color=Color(0.0313726, 0.0117647, 0.129412, 1) boot_splash/bg_color=Color(0.0313726, 0.0117647, 0.129412, 1)

View File

@ -70,11 +70,11 @@ func _ready() -> void:
func start_game(save: SaveGame) -> void: func start_game(save: SaveGame) -> void:
print_debug("main.gd: play_game()") print_debug("main.gd: play_game()")
var room_path := room_paths.get(save.current_room, youth_room_path) as String var room_path := room_paths.get(save.current_room, youth_room_path) as String
while room_path: while room_path:
await _load_room(room_path) await _load_room(room_path)
room_path = await State.room.play() room_path = await State.room.play()
# Ending? Roll credits? # Ending? Roll credits?

View File

@ -14,3 +14,4 @@ func stop() -> void:
if animation.is_playing(): if animation.is_playing():
animation.stop() animation.stop()
animation.play("LoadingSpinner/anim_loading_done") animation.play("LoadingSpinner/anim_loading_done")
await animation.animation_finished