cleaning up warnings

This commit is contained in:
betalars 2025-03-24 17:07:43 +01:00
parent 3a5a171bcd
commit 4baa16794c
3 changed files with 3 additions and 6 deletions

View File

@ -32,7 +32,7 @@ func _ready():
rebuild() rebuild()
func rebuild(): func rebuild():
rng.rng_seed = rng_seed rng.seed = rng_seed
rng.state = 0 rng.state = 0
for child in wires.get_children(): child.free() for child in wires.get_children(): child.free()
wires.points = light_array wires.points = light_array
@ -66,7 +66,6 @@ buffer = PackedFloat32Array(0.0998169, 0.00482103, -0.00365424, -0.545, -0.00428
[node name="fairylights" type="Node3D"] [node name="fairylights" type="Node3D"]
script = SubResource("GDScript_2caij") script = SubResource("GDScript_2caij")
light_array = Array[Vector3]([Vector3(0, 0, 0), Vector3(0, 1, 0)]) light_array = Array[Vector3]([Vector3(0, 0, 0), Vector3(0, 1, 0)])
seed = 42
[node name="wires" type="MeshInstance3D" parent="."] [node name="wires" type="MeshInstance3D" parent="."]
material_override = SubResource("StandardMaterial3D_5ca5e") material_override = SubResource("StandardMaterial3D_5ca5e")

View File

@ -1420,7 +1420,6 @@ script = ExtResource("1_aitp0")
[node name="PlayerController" parent="logic" groups=["camera_owner"] instance=ExtResource("3_foj4y")] [node name="PlayerController" parent="logic" groups=["camera_owner"] instance=ExtResource("3_foj4y")]
unique_name_in_owner = true unique_name_in_owner = true
process_mode = 4
transform = Transform3D(0.686123, 0, 0.727485, 0, 1, 0, -0.727485, 0, 0.686123, 0.63, 0, 0.925) transform = Transform3D(0.686123, 0, 0.727485, 0, 1, 0, -0.727485, 0, 0.686123, 0.63, 0, 0.925)
[node name="colission" type="Node3D" parent="logic"] [node name="colission" type="Node3D" parent="logic"]
@ -2244,7 +2243,6 @@ omni_attenuation = 0.659754
[node name="fairylights" parent="." instance=ExtResource("39_q6rov")] [node name="fairylights" parent="." instance=ExtResource("39_q6rov")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.89212, 5.96046e-08, -0.143107) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.89212, 5.96046e-08, -0.143107)
light_array = Array[Vector3]([Vector3(-0.545, 0.915, 1.035), Vector3(-0.47, 0.855, 0.905), Vector3(-0.44, 0.871, 0.78), Vector3(-0.385, 0.91, 0.69), Vector3(-0.38, 0.995, 0.595), Vector3(-0.39, 0.925, 0.465), Vector3(-0.364, 0.86, 0.211), Vector3(-0.295, 0.82, 0.06), Vector3(-0.255, 0.805, -0.15), Vector3(-0.175, 0.83, -0.355), Vector3(-0.135, 0.955, -0.515), Vector3(-0.025, 0.78, -0.615), Vector3(0.115, 0.63, -0.695), Vector3(0.245, 0.555, -0.745), Vector3(0.37, 0.595, -0.805), Vector3(0.455, 0.745, -0.84), Vector3(0.505, 0.89, -0.87), Vector3(0.445, 1.175, -0.87), Vector3(0.26, 1.28, -0.815), Vector3(0.125, 1.35, -0.8), Vector3(-0.037, 1.479, -0.834), Vector3(-0.2, 1.601, -0.851), Vector3(-0.359, 1.769, -0.85), Vector3(-0.5, 1.949, -0.85), Vector3(-0.594, 2.126, -0.85), Vector3(-0.634, 2.238, -0.85), Vector3(-0.634, 2.035, -0.85), Vector3(-0.614, 1.875, -0.85), Vector3(-0.65, 1.655, -0.85), Vector3(-0.65, 1.475, -0.87)]) light_array = Array[Vector3]([Vector3(-0.545, 0.915, 1.035), Vector3(-0.47, 0.855, 0.905), Vector3(-0.44, 0.871, 0.78), Vector3(-0.385, 0.91, 0.69), Vector3(-0.38, 0.995, 0.595), Vector3(-0.39, 0.925, 0.465), Vector3(-0.364, 0.86, 0.211), Vector3(-0.295, 0.82, 0.06), Vector3(-0.255, 0.805, -0.15), Vector3(-0.175, 0.83, -0.355), Vector3(-0.135, 0.955, -0.515), Vector3(-0.025, 0.78, -0.615), Vector3(0.115, 0.63, -0.695), Vector3(0.245, 0.555, -0.745), Vector3(0.37, 0.595, -0.805), Vector3(0.455, 0.745, -0.84), Vector3(0.505, 0.89, -0.87), Vector3(0.445, 1.175, -0.87), Vector3(0.26, 1.28, -0.815), Vector3(0.125, 1.35, -0.8), Vector3(-0.037, 1.479, -0.834), Vector3(-0.2, 1.601, -0.851), Vector3(-0.359, 1.769, -0.85), Vector3(-0.5, 1.949, -0.85), Vector3(-0.594, 2.126, -0.85), Vector3(-0.634, 2.238, -0.85), Vector3(-0.634, 2.035, -0.85), Vector3(-0.614, 1.875, -0.85), Vector3(-0.65, 1.655, -0.85), Vector3(-0.65, 1.475, -0.87)])
rng_seed = null
[connection signal="ini_room" from="." to="logic/PlayerController" method="_on_ini_room"] [connection signal="ini_room" from="." to="logic/PlayerController" method="_on_ini_room"]
[connection signal="ini_room" from="." to="logic/ScenePlayer" method="_on_ini_room"] [connection signal="ini_room" from="." to="logic/ScenePlayer" method="_on_ini_room"]

View File

@ -35,9 +35,9 @@ signal transform_tween_finished
if modulate_tween: modulate_tween.kill() if modulate_tween: modulate_tween.kill()
if shift_tween: shift_tween.kill() if shift_tween: shift_tween.kill()
if highlighted: if highlighted:
var modulate_tween = get_tree().create_tween() modulate_tween = get_tree().create_tween()
modulate_tween.tween_property(self, "modulate", highlight_color, 0.1) modulate_tween.tween_property(self, "modulate", highlight_color, 0.1)
var shift_tween = get_tree().create_tween() shift_tween = get_tree().create_tween()
shift_tween.tween_property($Content, "position", shift_by, 0.2) shift_tween.tween_property($Content, "position", shift_by, 0.2)
else: else:
modulate_tween = get_tree().create_tween() modulate_tween = get_tree().create_tween()