bulk resource update
This commit is contained in:
parent
c276ed7fd5
commit
48b4596f50
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design/pause_screen.blend (Stored with Git LFS)
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design/pause_screen.blend (Stored with Git LFS)
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design/volunteer room/volunteer_room_construction.blend (Stored with Git LFS)
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design/volunteer room/volunteer_room_construction.blend (Stored with Git LFS)
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design/youth room/youth-construction.blend (Stored with Git LFS)
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design/youth room/youth-construction.blend (Stored with Git LFS)
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@ -0,0 +1,80 @@
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"In Game Actions"
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{
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"actions"
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{
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"InGameControls"
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{
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"title" "#Set_Ingame"
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"StickPadGyro"
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{
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"Move"
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{
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"title" "#Action_Move"
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"input_mode" "joystick_move"
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}
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"Look"
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{
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"title" "#Action_Camera"
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"input_mode" "absolute_mouse"
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}
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}
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"AnalogTrigger"
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{
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"Zoom" "#Action_Zoom"
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}
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"Button"
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{
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"accept" "#Action_Accept"
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"back" "#Action_Back"
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"skip" "#Action_Skip"
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"details" "#Action_Details"
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"pause" "#Action_Menu"
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"crouch" "#Action_Crouch"
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"quicksave" "#Action_Quicksave"
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}
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}
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"UiControls"
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{
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"title" "#Set_Menu"
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"StickPadGyro"
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{
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}
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"AnalogTrigger"
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{
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}
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"Button"
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{
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"menu_up" "#Menu_Up"
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"menu_down" "#Menu_Down"
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"menu_left" "#Menu_Left"
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"menu_right" "#Menu_Right"
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"menu_next" "#Menu_Next"
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"menu_previous" "#Menu_Previous"
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}
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}
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}
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"localization"
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{
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"english"
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{
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"Set_Ingame" "In-Game Controls"
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"Set_Menu" "UI Controls"
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"Action_Move" "Movement"
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"Action_Camera" "Look Around"
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"#Action_Zoom" "Zoom in"
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"#Action_Accept" "Fire Weapon"
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"#Action_Back" "Jump"
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"#Action_Skip" "Pause Menu"
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"#Action_Details" "Details"
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"#Action_Menu" "Pause"
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"#Action_Crouch" "Crouch"
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"#Action_Quicksave" "Quicksave"
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"Menu_Up" "Up"
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"Menu_Down" "Down"
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"Menu_Left" "Left"
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"Menu_Right" "Right"
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"#Menu_Next" "Next"
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"#Menu_Previous" "Previous"
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}
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}
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}
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@ -40,6 +40,7 @@ size = Vector2(1.505, 1)
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code = "shader_type spatial;
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render_mode depth_prepass_alpha;
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uniform float time;
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uniform sampler2D horizontal_gradient: repeat_disable;
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uniform sampler2D horizontal_emission: repeat_disable;
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uniform sampler2D vertical_gradient: repeat_disable;
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@ -50,7 +51,8 @@ void vertex() {
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}
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void fragment() {
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float anim_progress = fract(TIME * 0.25);
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float anim_progress = fract(time);
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//float anim_progress = fract(TIME * 0.25);
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ALBEDO = texture(horizontal_gradient, UV.yx).xyz * mix(vec3(1.0), texture(vertical_gradient, UV * vec2(anim_progress)).xyz, anim_progress);
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ALPHA = texture(horizontal_gradient, UV.yx).w * texture(vertical_gradient, UV).w * pow(anim_progress, 0.6);
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@ -97,6 +99,7 @@ gradient = SubResource("Gradient_mnrqp")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_bjefl"]
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render_priority = 1
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shader = SubResource("Shader_tpaj8")
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shader_parameter/time = 0.0
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shader_parameter/horizontal_gradient = SubResource("GradientTexture1D_tpaj8")
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shader_parameter/horizontal_emission = SubResource("GradientTexture1D_bjefl")
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shader_parameter/vertical_gradient = SubResource("GradientTexture1D_nnax0")
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@ -320,6 +323,18 @@ tracks/7/keys = {
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"update": 0,
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"values": [0.0]
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}
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tracks/8/type = "value"
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tracks/8/imported = false
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tracks/8/enabled = true
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tracks/8/path = NodePath("../first_station/MeshInstance3D2:material_override:shader_parameter/time")
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tracks/8/interp = 1
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tracks/8/loop_wrap = true
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tracks/8/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [0.0]
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}
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[sub_resource type="Animation" id="Animation_irpux"]
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resource_name = "trailer"
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@ -450,6 +465,18 @@ tracks/9/keys = {
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"update": 0,
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"values": [0.0, -80.0]
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}
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tracks/10/type = "value"
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tracks/10/imported = false
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tracks/10/enabled = true
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tracks/10/path = NodePath("../first_station/MeshInstance3D2:material_override:shader_parameter/time")
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tracks/10/interp = 1
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tracks/10/loop_wrap = true
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tracks/10/keys = {
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"times": PackedFloat32Array(12.4, 15),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [0.0, 0.99]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_sy31e"]
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_data = {
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@ -525,7 +552,7 @@ size = Vector2i(2896, 2048)
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[node name="SubwayMap" parent="first_station/MeshInstance3D/SubViewport" instance=ExtResource("2_5npvd")]
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[node name="MeshInstance3D2" type="MeshInstance3D" parent="first_station"]
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transform = Transform3D(5.50899e-06, 0, 2.87959, 0, 2.87959, 0, -42.0103, 0, 3.77612e-07, -4.34349, 1.28614, -35.358)
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transform = Transform3D(-9.18165e-06, 0, -2.87959, 0, 2.87959, 0, 42.0103, 0, -6.29354e-07, 4.503, 1.286, -12.035)
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material_override = SubResource("ShaderMaterial_bjefl")
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mesh = SubResource("QuadMesh_1cdpo")
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skeleton = NodePath("../../GPUParticles3D4")
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@ -6,5 +6,5 @@ cull_mode = 2
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albedo_color = Color(0, 0, 0, 1)
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metallic = 1.0
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emission_enabled = true
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emission = Color(0.0748178, 0.134808, 0.168364, 1)
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emission = Color(1, 1, 1, 1)
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emission_energy_multiplier = 3.0
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://base-environments/transition/import/textures/gem-normal.png"
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dest_files=["res://.godot/imported/gem-normal.png-1745964591d1f51ef72e1759ce10e2e2.ctex"]
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/normal_map_invert_y=false
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process/hdr_clamp_exposure=false
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detect_3d/compress_to=1
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src/base-environments/volunteer_room/import/volunteer_room.glb (Stored with Git LFS)
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src/base-environments/volunteer_room/import/volunteer_room_01 - Default_albedo.jpg (Stored with Git LFS)
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@ -0,0 +1,39 @@
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|
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Normal file
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@ -0,0 +1,39 @@
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Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue