fix: pause menu cleanup
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parent
b79780835e
commit
406d7e5002
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@ -10,7 +10,7 @@ var normal_boot : bool = false
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@onready var curtain: Curtain = %Curtain
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@onready var credits_roll: Control = %CreditsRoll
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@onready var main_menu: MainMenu = %MainMenu
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@onready var pause_menu: PauseManu = %PauseMenu
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@onready var pause_menu: PauseMenu = %PauseMenu
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@onready var room_paths := {
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State.rooms.NULL: youth_room_path, # Maybe Draven story?
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@ -22,11 +22,11 @@ var normal_boot : bool = false
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enum AppState {BOOT, MENU, PLAY, PAUSE, CREDITS}
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var app_state: AppState = AppState.BOOT:
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var state: AppState = AppState.BOOT:
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set(value):
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app_state = value
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print("main.gd: app_state changing to: %s" % str(app_state))
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match app_state:
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state = value
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print("main.gd: app_state changing to: %s" % str(state))
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match state:
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AppState.BOOT:
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credits_roll.hide()
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main_menu.hide()
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@ -53,18 +53,18 @@ func _enter_tree() -> void:
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func _ready() -> void:
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print("main.gd: _ready()")
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main_menu.continue_button.pressed.connect(func(): app_state = AppState.PLAY)
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main_menu.credits_button.pressed.connect(func(): app_state = AppState.CREDITS)
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main_menu.continue_button.pressed.connect(func(): state = AppState.PLAY)
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main_menu.credits_button.pressed.connect(func(): state = AppState.CREDITS)
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#TODO: Load the last savegame(?)
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await %Loading.stop()
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if normal_boot:
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print("main.gd: normal boot (loading last save and showing main menu)")
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app_state = AppState.MENU
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state = AppState.MENU
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else:
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print("main.gd: direct boot (hiding menus and entering main loop)")
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app_state = AppState.PLAY
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state = AppState.PLAY
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func start_game(save: SaveGame) -> void:
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@ -90,8 +90,8 @@ func _load_room(scene_path: String) -> void:
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ResourceLoader.load_threaded_request(scene_path, "PackedScene", true)
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while true:
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await get_tree().process_frame
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var state := ResourceLoader.load_threaded_get_status(scene_path)
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match state:
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var load_state := ResourceLoader.load_threaded_get_status(scene_path)
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match load_state:
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ResourceLoader.THREAD_LOAD_LOADED:
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var next_scene := ResourceLoader.load_threaded_get(scene_path) as PackedScene
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State.room = next_scene.instantiate() as Room
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@ -104,3 +104,8 @@ func _load_room(scene_path: String) -> void:
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break
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assert(false, "Couldn't load room %s" % scene_path)
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func _unhandled_input(event: InputEvent) -> void:
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if event.is_action_pressed("ui_cancel"):
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state = AppState.PAUSE
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@ -130,7 +130,8 @@ layout_mode = 1
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visible = false
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layout_mode = 1
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[node name="PauseContainer" type="CenterContainer" parent="."]
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[node name="PauseMenu" type="Control" parent="."]
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unique_name_in_owner = true
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visible = false
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layout_mode = 1
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anchors_preset = 15
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@ -138,68 +139,80 @@ anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="TextureRect" type="TextureRect" parent="PauseContainer"]
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material = SubResource("ShaderMaterial_knlqd")
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layout_mode = 2
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texture = SubResource("GradientTexture2D_swtmc")
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[node name="PauseMenu" type="PanelContainer" parent="PauseContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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script = ExtResource("9_ihfph")
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[node name="VBoxContainer" type="VBoxContainer" parent="PauseContainer/PauseMenu"]
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modulate = Color(1, 1, 1, 0)
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[node name="TextureRect" type="TextureRect" parent="PauseMenu"]
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material = SubResource("ShaderMaterial_knlqd")
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = SubResource("GradientTexture2D_swtmc")
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expand_mode = 5
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[node name="PauseContainer" type="CenterContainer" parent="PauseMenu"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="PauseMenu" type="PanelContainer" parent="PauseMenu/PauseContainer"]
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layout_mode = 2
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[node name="Label" type="Label" parent="PauseContainer/PauseMenu/VBoxContainer"]
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[node name="VBoxContainer" type="VBoxContainer" parent="PauseMenu/PauseContainer/PauseMenu"]
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layout_mode = 2
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[node name="Label" type="Label" parent="PauseMenu/PauseContainer/PauseMenu/VBoxContainer"]
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layout_mode = 2
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theme_type_variation = &"HeaderLarge"
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text = "Game Paused"
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[node name="ResumeButton" type="Button" parent="PauseContainer/PauseMenu/VBoxContainer"]
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[node name="ResumeButton" type="Button" parent="PauseMenu/PauseContainer/PauseMenu/VBoxContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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text = "Resume"
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[node name="BugButton" type="Button" parent="PauseContainer/PauseMenu/VBoxContainer"]
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[node name="BugButton" type="Button" parent="PauseMenu/PauseContainer/PauseMenu/VBoxContainer"]
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layout_mode = 2
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script = ExtResource("12_cegan")
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metadata/_custom_type_script = "uid://sa15wakvpj2e"
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[node name="ToMenuButton" type="Button" parent="PauseContainer/PauseMenu/VBoxContainer"]
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[node name="ToMenuButton" type="Button" parent="PauseMenu/PauseContainer/PauseMenu/VBoxContainer"]
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unique_name_in_owner = true
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visible = false
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layout_mode = 2
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text = "Return to Menu"
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[node name="ToSettingsButton" type="Button" parent="PauseContainer/PauseMenu/VBoxContainer"]
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[node name="ToSettingsButton" type="Button" parent="PauseMenu/PauseContainer/PauseMenu/VBoxContainer"]
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unique_name_in_owner = true
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visible = false
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layout_mode = 2
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text = "Open Settings"
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[node name="ToDesktopButton" type="Button" parent="PauseContainer/PauseMenu/VBoxContainer"]
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[node name="ToDesktopButton" type="Button" parent="PauseMenu/PauseContainer/PauseMenu/VBoxContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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text = "Quit to Desktop"
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[node name="HSeparator" type="HSeparator" parent="PauseContainer/PauseMenu/VBoxContainer"]
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[node name="HSeparator" type="HSeparator" parent="PauseMenu/PauseContainer/PauseMenu/VBoxContainer"]
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custom_minimum_size = Vector2(0, 20)
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layout_mode = 2
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[node name="FindHelplineButton" type="Button" parent="PauseContainer/PauseMenu/VBoxContainer"]
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[node name="FindHelplineButton" type="Button" parent="PauseMenu/PauseContainer/PauseMenu/VBoxContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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text = "Find Help-Lines"
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[node name="Label2" type="Label" parent="PauseContainer/PauseMenu/VBoxContainer"]
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[node name="Label2" type="Label" parent="PauseMenu/PauseContainer/PauseMenu/VBoxContainer"]
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layout_mode = 2
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text = "opens findahelpline.com"
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horizontal_alignment = 1
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[node name="SkipStoryButton" type="Button" parent="PauseContainer/PauseMenu/VBoxContainer"]
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[node name="SkipStoryButton" type="Button" parent="PauseMenu/PauseContainer/PauseMenu/VBoxContainer"]
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unique_name_in_owner = true
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visible = false
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layout_mode = 2
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@ -1,15 +1,15 @@
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class_name PauseManu extends PanelContainer
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class_name PauseMenu extends Control
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@onready var resume_button = %ResumeButton
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@onready var to_menu_button = %ToMenuButton
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@onready var to_settings_button = %ToSettingsButton
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@onready var to_desktop_button = %ToDesktopButton
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@onready var helpline_button = %FindHelplineButton
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@onready var skip_story_button = %SkipStoryButton
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@onready var resume_button := %ResumeButton
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@onready var to_menu_button := %ToMenuButton
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@onready var to_settings_button := %ToSettingsButton
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@onready var to_desktop_button := %ToDesktopButton
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@onready var helpline_button := %FindHelplineButton
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@onready var skip_story_button := %SkipStoryButton
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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resume_button.pressed.connect(func(): Main.app_state = Main.AppState.PLAY)
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resume_button.pressed.connect(func(): Main.state = Main.AppState.PLAY)
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#to_menu_button.pressed.connect(_process)
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to_desktop_button.pressed.connect(func(): get_tree().quit())
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#to_settings_button.pressed.connect(_process)
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