copy pause menu into demo main, likely fixes #182
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parent
6c31331564
commit
3d0279d6d4
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@ -1,4 +1,4 @@
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[gd_scene load_steps=23 format=3 uid="uid://cd63barv73rfx"]
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[gd_scene load_steps=29 format=3 uid="uid://cd63barv73rfx"]
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[ext_resource type="Texture2D" uid="uid://d3ewjumh0b0g6" path="res://logic-scenes/main menu/logo.png" id="1_61qpo"]
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[ext_resource type="Texture2D" uid="uid://ds1n0xhxqlp4b" path="res://base-environments/youth_room/shaders/universe_noise.png" id="1_t34p3"]
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@ -9,6 +9,8 @@
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[ext_resource type="Texture2D" uid="uid://yakqusko3p3h" path="res://addons/input_prompts/icons/keyboard/a.png" id="7_g425y"]
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[ext_resource type="Texture2D" uid="uid://b0kuadlp4jw6j" path="res://addons/input_prompts/icons/keyboard/d.png" id="8_kj67n"]
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[ext_resource type="Texture2D" uid="uid://bwhf0tx67yj7a" path="res://addons/input_prompts/icons/keyboard/s.png" id="9_xo70c"]
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[ext_resource type="Script" uid="uid://0h0lrkntx0uh" path="res://logic-scenes/main menu/pause_menu.gd" id="10_g425y"]
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[ext_resource type="Script" uid="uid://sa15wakvpj2e" path="res://dev-util/bug_button.gd" id="11_kj67n"]
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[sub_resource type="GDScript" id="GDScript_t34p3"]
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script/source = "extends Node3D
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@ -31,7 +33,9 @@ func load_room():
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loaded_room = room.instantiate()
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%Room.add_child(loaded_room)
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var in_game: bool
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func _on_start_button_pressed():
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in_game = true
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var new_save = SaveGame.new()
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if DirAccess.dir_exists_absolute( State.user_saves_path ):
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var usr_dir = DirAccess.open(State.user_saves_path)
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@ -73,6 +77,23 @@ func _on_option_button_item_selected(index: int) -> void:
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State.text_language = 1
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1:
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State.text_language = 2
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func _unhandled_input(event: InputEvent) -> void:
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if event is InputEvent and in_game:
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if event.is_action_pressed(\"ui_menu\"):
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toggle_pause_menu()
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func toggle_pause_menu():
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if not get_tree().paused:
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get_tree().paused = true
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%PauseContainer.show()
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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else:
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get_tree().paused = false
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%PauseContainer.hide()
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if State.stage_list[0] is Player:
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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"
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[sub_resource type="Shader" id="Shader_duh8f"]
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@ -139,45 +160,110 @@ fill = 1
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fill_from = Vector2(0.538462, 0.491453)
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fill_to = Vector2(1.3, -0.3)
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[sub_resource type="InputEventKey" id="InputEventKey_t34p3"]
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[sub_resource type="InputEventKey" id="InputEventKey_xo70c"]
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device = -1
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physical_keycode = 87
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unicode = 119
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[sub_resource type="InputEventJoypadMotion" id="InputEventJoypadMotion_s1yf2"]
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[sub_resource type="InputEventJoypadMotion" id="InputEventJoypadMotion_k41g6"]
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device = -1
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axis = 1
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axis_value = -1.0
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[sub_resource type="InputEventKey" id="InputEventKey_g425y"]
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[sub_resource type="InputEventKey" id="InputEventKey_jirkf"]
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device = -1
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physical_keycode = 65
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unicode = 97
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[sub_resource type="InputEventJoypadMotion" id="InputEventJoypadMotion_kj67n"]
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[sub_resource type="InputEventJoypadMotion" id="InputEventJoypadMotion_kt5p7"]
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device = -1
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axis_value = -1.0
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[sub_resource type="InputEventKey" id="InputEventKey_xo70c"]
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[sub_resource type="InputEventKey" id="InputEventKey_mivr6"]
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device = -1
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physical_keycode = 68
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unicode = 100
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[sub_resource type="InputEventJoypadMotion" id="InputEventJoypadMotion_k41g6"]
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[sub_resource type="InputEventJoypadMotion" id="InputEventJoypadMotion_52c3j"]
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device = -1
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axis_value = 1.0
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[sub_resource type="InputEventKey" id="InputEventKey_jirkf"]
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[sub_resource type="InputEventKey" id="InputEventKey_b7q2n"]
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device = -1
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physical_keycode = 83
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unicode = 115
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[sub_resource type="InputEventJoypadMotion" id="InputEventJoypadMotion_kt5p7"]
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[sub_resource type="InputEventJoypadMotion" id="InputEventJoypadMotion_qhf78"]
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device = -1
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axis = 1
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axis_value = 1.0
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[sub_resource type="Shader" id="Shader_gatj6"]
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code = "shader_type canvas_item;
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render_mode blend_premul_alpha;
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uniform float nebula_brightness = 4;
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uniform vec2 nebula_scale = vec2(1.5);
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uniform sampler2D starlight_noise: repeat_enable;
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uniform sampler2D starlight_textures;
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uniform float rotation_speed = 0.02;
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uniform vec2 rotation_pivot = vec2(.8);
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uniform vec2 drift_compensation = vec2(0.1, -0.2);
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uniform float noise_strength = 0.2;
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// https://gist.github.com/ayamflow/c06bc0c8a64f985dd431bd0ac5b557cd
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vec2 rotateUV(vec2 uv, vec2 pivot, float rotation)
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{
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return vec2(
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cos(rotation) * (uv.x - pivot.x) + sin(rotation) * (uv.y - pivot.y) + pivot.x,
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cos(rotation) * (uv.y - pivot.y) - sin(rotation) * (uv.x - pivot.x) + pivot.y
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);
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}
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//clamp(, .0, 1.0
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void fragment() {
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COLOR *= vec4(.0,
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texture(starlight_textures,fract(UV*2.0)).x * 2.0*pow(max(sin(TIME + 10.0 * texture(starlight_textures,UV).y), .0), 5.0),
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texture(starlight_textures,
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clamp(
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UV / nebula_scale + drift_compensation + 1.0 *
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texture(starlight_noise, rotateUV(
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UV / nebula_scale + noise_strength * texture(starlight_noise, rotateUV(UV, -rotation_pivot, TIME*rotation_speed)).yz,
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rotation_pivot, TIME*rotation_speed)
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).xz,
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.0, 1.0))
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.z * nebula_brightness,
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clamp(pow(COLOR.x * 2.5 - (texture(starlight_noise, UV*2.0+TIME*.02).x + 0.8), 1.5), .0, 1.0)
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) * COLOR.w;
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}
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"
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_ol51q"]
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shader = SubResource("Shader_gatj6")
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shader_parameter/nebula_brightness = 2.4
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shader_parameter/nebula_scale = Vector2(1.3, 1.6)
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shader_parameter/starlight_noise = ExtResource("1_t34p3")
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shader_parameter/starlight_textures = ExtResource("2_s1yf2")
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shader_parameter/rotation_speed = 0.02
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shader_parameter/rotation_pivot = Vector2(0.8, 0.8)
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shader_parameter/drift_compensation = Vector2(0.1, -0.2)
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shader_parameter/noise_strength = 0.2
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[sub_resource type="Gradient" id="Gradient_2rqk2"]
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interpolation_color_space = 2
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colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 0)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_w8m28"]
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gradient = SubResource("Gradient_2rqk2")
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width = 2048
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height = 1536
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fill = 1
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fill_from = Vector2(0.538462, 0.491453)
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fill_to = Vector2(1.3, -0.3)
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[node name="DemoMain" type="Node3D"]
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process_mode = 3
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script = SubResource("GDScript_t34p3")
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[node name="Room" type="Node3D" parent="."]
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@ -334,7 +420,7 @@ stretch_mode = 5
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script = ExtResource("5_6w5b4")
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action = "player_forwards"
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icon = 4
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events = Array[InputEvent]([SubResource("InputEventKey_t34p3"), SubResource("InputEventJoypadMotion_s1yf2")])
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events = Array[InputEvent]([SubResource("InputEventKey_xo70c"), SubResource("InputEventJoypadMotion_k41g6")])
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metadata/_custom_type_script = "uid://bbs1u7ojno7xo"
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[node name="ActionPrompt2" type="TextureRect" parent="Menu/Control"]
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@ -349,7 +435,7 @@ stretch_mode = 5
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script = ExtResource("5_6w5b4")
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action = "player_left"
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icon = 4
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events = Array[InputEvent]([SubResource("InputEventKey_g425y"), SubResource("InputEventJoypadMotion_kj67n")])
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events = Array[InputEvent]([SubResource("InputEventKey_jirkf"), SubResource("InputEventJoypadMotion_kt5p7")])
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metadata/_custom_type_script = "uid://bbs1u7ojno7xo"
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[node name="ActionPrompt4" type="TextureRect" parent="Menu/Control"]
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@ -364,7 +450,7 @@ stretch_mode = 5
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script = ExtResource("5_6w5b4")
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action = "player_right"
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icon = 4
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events = Array[InputEvent]([SubResource("InputEventKey_xo70c"), SubResource("InputEventJoypadMotion_k41g6")])
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events = Array[InputEvent]([SubResource("InputEventKey_mivr6"), SubResource("InputEventJoypadMotion_52c3j")])
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metadata/_custom_type_script = "uid://bbs1u7ojno7xo"
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[node name="ActionPrompt3" type="TextureRect" parent="Menu/Control"]
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@ -379,7 +465,7 @@ stretch_mode = 5
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script = ExtResource("5_6w5b4")
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action = "player_backwards"
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icon = 4
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events = Array[InputEvent]([SubResource("InputEventKey_jirkf"), SubResource("InputEventJoypadMotion_kt5p7")])
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events = Array[InputEvent]([SubResource("InputEventKey_b7q2n"), SubResource("InputEventJoypadMotion_qhf78")])
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metadata/_custom_type_script = "uid://bbs1u7ojno7xo"
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[node name="Label" type="Label" parent="Menu/Control"]
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@ -391,6 +477,80 @@ offset_bottom = -40.0
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theme_type_variation = &"HeaderMedium"
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text = "Move trough the room"
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[node name="PauseContainer" type="CenterContainer" parent="."]
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unique_name_in_owner = true
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visible = false
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="TextureRect" type="TextureRect" parent="PauseContainer"]
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material = SubResource("ShaderMaterial_ol51q")
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layout_mode = 2
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texture = SubResource("GradientTexture2D_w8m28")
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[node name="PauseMenu" type="PanelContainer" parent="PauseContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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script = ExtResource("10_g425y")
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[node name="VBoxContainer" type="VBoxContainer" parent="PauseContainer/PauseMenu"]
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layout_mode = 2
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[node name="Label" type="Label" parent="PauseContainer/PauseMenu/VBoxContainer"]
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layout_mode = 2
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theme_type_variation = &"HeaderLarge"
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text = "Game Paused"
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[node name="ResumeButton" type="Button" parent="PauseContainer/PauseMenu/VBoxContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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text = "Resume"
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[node name="BugButton" type="Button" parent="PauseContainer/PauseMenu/VBoxContainer"]
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layout_mode = 2
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script = ExtResource("11_kj67n")
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metadata/_custom_type_script = "uid://sa15wakvpj2e"
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[node name="ToMenuButton" type="Button" parent="PauseContainer/PauseMenu/VBoxContainer"]
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unique_name_in_owner = true
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visible = false
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layout_mode = 2
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text = "Return to Menu"
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[node name="ToSettingsButton" type="Button" parent="PauseContainer/PauseMenu/VBoxContainer"]
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unique_name_in_owner = true
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visible = false
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layout_mode = 2
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text = "Open Settings"
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[node name="ToDesktopButton" type="Button" parent="PauseContainer/PauseMenu/VBoxContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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text = "Quit to Desktop"
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[node name="HSeparator" type="HSeparator" parent="PauseContainer/PauseMenu/VBoxContainer"]
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custom_minimum_size = Vector2(0, 20)
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layout_mode = 2
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[node name="FindHelplineButton" type="Button" parent="PauseContainer/PauseMenu/VBoxContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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text = "Find Help-Lines"
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[node name="Label2" type="Label" parent="PauseContainer/PauseMenu/VBoxContainer"]
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layout_mode = 2
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text = "opens findahelpline.com"
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horizontal_alignment = 1
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[node name="SkipStoryButton" type="Button" parent="PauseContainer/PauseMenu/VBoxContainer"]
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unique_name_in_owner = true
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visible = false
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layout_mode = 2
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text = "Skip this Story"
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[connection signal="pressed" from="Menu/VBoxContainer2/PressStart" to="." method="_on_start_button_pressed"]
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[connection signal="toggled" from="Menu/VBoxContainer/CNBox" to="." method="_on_cn_box_toggled"]
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[connection signal="toggled" from="Menu/VBoxContainer/MotionBox" to="." method="_on_motion_box_toggled"]
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@ -107,10 +107,10 @@ func _input(event: InputEvent) -> void:
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get_viewport().set_input_as_handled()
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reset()
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elif event.is_action_pressed("ui_cancel"):
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# FIXME this right now would be consumed by the pause menu.
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is_auto_proceeding = false
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aborted = true
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get_viewport().set_input_as_handled()
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if not aborted and is_auto_proceeding:
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is_auto_proceeding = false
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aborted = true
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get_viewport().set_input_as_handled()
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func _on_skip_button_toggled(button_pressed):
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if button_pressed:
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