adding mouse support for card picker, WIP
This commit is contained in:
parent
b20e519b7b
commit
37eea81463
|
|
@ -1,5 +1,6 @@
|
|||
extends CenterContainer
|
||||
|
||||
#fixme INI is probably redundant.
|
||||
enum {
|
||||
INI,
|
||||
CARDS,
|
||||
|
|
@ -20,18 +21,19 @@ var has_focus = false:
|
|||
has_focus = focus
|
||||
|
||||
var selection_state = INI
|
||||
var input_locked = true
|
||||
|
||||
var anim_players:Array
|
||||
var curr_selection_id: int = -1:
|
||||
set(new_id):
|
||||
if selection_state == CARDS or selection_state == POSTS:
|
||||
if not curr_selection_id == -1: anim_players[curr_selection_id].play("deselect")
|
||||
if not curr_selection_id == -1: options[curr_selection_id].highlighted = false
|
||||
|
||||
if new_id > options.size() -1: curr_selection_id = 0
|
||||
elif new_id < 0: curr_selection_id = options.size() - 1
|
||||
else: curr_selection_id = new_id
|
||||
|
||||
anim_players[curr_selection_id].play("select")
|
||||
options[curr_selection_id].highlighted = true
|
||||
else:
|
||||
curr_selection_id = new_id
|
||||
|
||||
|
|
@ -48,11 +50,16 @@ func _ready():
|
|||
anim_players.append(control.get_child(0))
|
||||
|
||||
fill_card_slots()
|
||||
|
||||
#fixme: when thisa scene is launched on it's own, state will assign focus.
|
||||
State.pass_focus_to(self)
|
||||
input_locked = false
|
||||
|
||||
func fill_card_slots():
|
||||
for i in range($cards.get_child_count()):
|
||||
var card:Card = $cards.get_child(i).get_child(1)
|
||||
card.replace_with(debug_board.get_child(0).get_child(i) as Card)
|
||||
card.connect("mouse_entered", Callable(self, "get_highlight"))
|
||||
|
||||
func fill_post_slots():
|
||||
var post_its: Array[PostIt] = []
|
||||
|
|
@ -64,7 +71,7 @@ func fill_post_slots():
|
|||
options[i].replace_with(post_its[i])
|
||||
|
||||
func _unhandled_input(event):
|
||||
if has_focus:
|
||||
if has_focus and not input_locked:
|
||||
if event.is_action_pressed("ui_up") or event.is_action_pressed("ui_left") or event.is_action_pressed("ui_focus_next"):
|
||||
curr_selection_id -= 1
|
||||
elif event.is_action_pressed("ui_down") or event.is_action_pressed("ui_right") or event.is_action_pressed("ui_focus_prev"):
|
||||
|
|
@ -76,6 +83,9 @@ func pick(id: int):
|
|||
if id == -1:
|
||||
curr_selection_id = 0
|
||||
return
|
||||
|
||||
input_locked = true
|
||||
|
||||
anim_players[id].play("pick")
|
||||
var yield_to = anim_players[id].animation_finished
|
||||
output.append(options[id])
|
||||
|
|
@ -120,3 +130,13 @@ func pick(id: int):
|
|||
|
||||
await anim_players[0].animation_finished
|
||||
selection_state = POSTS
|
||||
input_locked = false
|
||||
|
||||
func handle_hover(new_highlight):
|
||||
if not input_locked:
|
||||
curr_selection_id = options.find(new_highlight)
|
||||
|
||||
func handle_mouse_button(new_selection: Node, button_event: InputEventMouseButton):
|
||||
if not input_locked:
|
||||
if button_event.button_index == MOUSE_BUTTON_LEFT and button_event.pressed:
|
||||
pick(options.find(new_selection))
|
||||
|
|
|
|||
Loading…
Reference in New Issue