making sure card picker can be reset

This commit is contained in:
betalars 2023-07-19 13:50:19 +02:00
parent b063842695
commit 3423505322
2 changed files with 65 additions and 15 deletions

View File

@ -7,6 +7,7 @@ enum {
CARDS_SELECTED,
TRANSITION,
POSTS,
POSTS_SELECTED,
DONE
}
@ -31,7 +32,10 @@ var selection_state = INI:
selection_state = state
_input_locked = !(state == CARDS or state == POSTS)
var anim_players:Array
if state == DONE:
reset()
var anim_players:Array = []
var curr_selection_id: int = -1:
set(new_id):
if selection_state == CARDS or selection_state == POSTS:
@ -47,8 +51,8 @@ var curr_selection_id: int = -1:
print(curr_selection_id)
var output:Array
var options:Array
var output:Array = []
var options:Array = []
signal cards_picked(Array)
@ -56,13 +60,18 @@ signal cards_picked(Array)
func _ready():
if get_parent() == get_tree().root: selection_state = CARDS
reset()
func reset():
output = []
options = []
anim_players = []
curr_selection_id = -1
var card_controls = $cards.get_children()
for control in card_controls:
options.append(control.get_child(1))
anim_players.append(control.get_child(0))
fill_card_slots(0)
func fill_card_slots(id: int):
for i in range($cards.get_child_count()):
var card:Card = $cards.get_child(i).get_child(1)
@ -80,7 +89,10 @@ func fill_post_slots():
options[i].replace_with(post_its[i])
options[i].owner = self
func _unhandled_input(event):
func _input(event):
if event.is_action_pressed("ui_end"):
scene_finished(1, false)
if has_stage and not _input_locked:
if event.is_action_pressed("ui_up") or event.is_action_pressed("ui_left") or event.is_action_pressed("ui_focus_next"):
curr_selection_id -= 1
@ -88,8 +100,6 @@ func _unhandled_input(event):
curr_selection_id += 1
if event.is_action_pressed("ui_accept"):
pick(curr_selection_id)
if event.is_action_pressed("ui_end"):
scene_finished(1)
func pick(id: int):
if id == -1:
@ -99,7 +109,7 @@ func pick(id: int):
if selection_state == CARDS:
selection_state = CARDS_SELECTED
elif selection_state == POSTS:
selection_state = DONE
selection_state = POSTS_SELECTED
anim_players[id].play("pick")
var yield_to = anim_players[id].animation_finished
@ -145,11 +155,13 @@ func pick(id: int):
await anim_players[0].animation_finished
selection_state = POSTS
elif selection_state == DONE:
elif selection_state == POSTS_SELECTED:
var out_str:Array[String] = []
for card in output:
out_str.append(card.name)
emit_signal("cards_picked", out_str)
print(out_str)
selection_state = DONE
State.leave_stage(self)
func handle_hover(new_highlight):
@ -161,10 +173,12 @@ func handle_mouse_button(new_selection: Node, button_event: InputEventMouseButto
if button_event.button_index == MOUSE_BUTTON_LEFT and button_event.pressed:
pick(options.find(new_selection))
func scene_finished(id: int):
func scene_finished(id: int, repeat):
print(name, id, repeat)
if not repeat:
fill_card_slots(id)
State.transition_stage_to(self)
selection_state = CARDS
func play_scene(_id):
func play_scene(_id, _repeat):
pass

View File

@ -139,6 +139,18 @@ tracks/1/keys = {
"update": 0,
"values": [0.174533, -0.109599]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath(".:scale")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0.5),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(1, 1)]
}
[sub_resource type="Animation" id="Animation_ldr2c"]
resource_name = "select"
@ -369,6 +381,18 @@ tracks/1/keys = {
"update": 0,
"values": [0.349066, 0.0]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath(".:scale")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0.5),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(1, 1)]
}
[sub_resource type="Animation" id="Animation_2c94q"]
resource_name = "select"
@ -599,6 +623,18 @@ tracks/1/keys = {
"update": 0,
"values": [0.349066, 0.10472]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath(".:scale")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0.5),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(1, 1)]
}
[sub_resource type="Animation" id="Animation_pcu23"]
resource_name = "select"