fix: glitchy appearance of storyplayables
This commit is contained in:
parent
7fc85783cc
commit
3295c44ce9
|
|
@ -79,10 +79,10 @@ func _ready() -> void:
|
||||||
# Clunky rebuild...
|
# Clunky rebuild...
|
||||||
story_array = story_array
|
story_array = story_array
|
||||||
progress = progress
|
progress = progress
|
||||||
if animation_player.has_animation("RESET"): animation_player.play("RESET")
|
|
||||||
|
|
||||||
if get_parent() is not CanvasLayer:
|
if get_parent() is not CanvasLayer:
|
||||||
push_warning("-------------- ", "DEBUG MODE ", self, " --------------")
|
push_warning("-------------- ", "DEBUG MODE ", self, " --------------")
|
||||||
|
hide()
|
||||||
await Main.curtain.open()
|
await Main.curtain.open()
|
||||||
await appear()
|
await appear()
|
||||||
await play()
|
await play()
|
||||||
|
|
@ -130,9 +130,10 @@ func try_scroll():
|
||||||
|
|
||||||
func appear():
|
func appear():
|
||||||
hide()
|
hide()
|
||||||
animation_player.play("RESET")
|
if animation_player.has_animation("ini"):
|
||||||
await animation_player.animation_finished
|
animation_player.play("ini")
|
||||||
|
await animation_player.animation_finished
|
||||||
|
|
||||||
scroll_target = 0
|
scroll_target = 0
|
||||||
|
|
||||||
# FIXME: find out why this needs to be set to prevent scenes from being fully revealed
|
# FIXME: find out why this needs to be set to prevent scenes from being fully revealed
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue