scene update
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@ -1088,7 +1088,7 @@ func scene_finished(_id):
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[sub_resource type="ViewportTexture" id="ViewportTexture_2cudi"]
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viewport_path = NodePath("logic/ScenePlayer/childhood/PanelContainer/StartFrame/TextureRect/SubViewport")
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[sub_resource type="Environment" id="Environment_ndogw"]
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[sub_resource type="Environment" id="Environment_sk23p"]
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ambient_light_color = Color(0.494118, 0.654902, 0.752941, 1)
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tonemap_mode = 2
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tonemap_exposure = 1.55
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@ -1097,7 +1097,7 @@ adjustment_enabled = true
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adjustment_saturation = 0.9
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[sub_resource type="World3D" id="World3D_4m36g"]
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environment = SubResource("Environment_ndogw")
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environment = SubResource("Environment_sk23p")
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[sub_resource type="Animation" id="Animation_rp0q6"]
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length = 0.001
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