WIP: import subway traincar, cleanup

This commit is contained in:
betalars 2025-05-30 13:45:14 +02:00
parent dedbc70389
commit 23f1e8c417
73 changed files with 1306 additions and 493 deletions

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design/subway/subway.blend (Stored with Git LFS)

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@ -1,4 +1,4 @@
[gd_scene load_steps=34 format=3 uid="uid://dgxujvk66rka6"]
[gd_scene load_steps=44 format=3 uid="uid://dgxujvk66rka6"]
[ext_resource type="PackedScene" uid="uid://cb4m4oe32guqi" path="res://base-environments/transition/import/first_station.glb" id="1_yerc2"]
[ext_resource type="Shader" uid="uid://sxauef61xfpx" path="res://base-environments/transition/time_sparks.gdshader" id="2_4y17u"]
@ -11,6 +11,8 @@
[ext_resource type="Texture2D" uid="uid://jtr7v163pfy7" path="res://base-environments/transition/misc/blender_graffiti_albedo.png" id="9_bvylv"]
[ext_resource type="Texture2D" uid="uid://cwjr0xq64hdsw" path="res://base-environments/transition/misc/blender_graffiti_orm.png" id="10_xrnct"]
[ext_resource type="Material" uid="uid://d3rfe7mryshj1" path="res://base-environments/transition/import/next_room_peak.tres" id="11_sy31e"]
[ext_resource type="PackedScene" uid="uid://dotekvpr6rytk" path="res://base-environments/transition/import/subway_train.glb" id="12_dgbje"]
[ext_resource type="VoxelGIData" uid="uid://fjy2ca233sp4" path="res://base-environments/transition/subway_car_gi.res" id="13_f5y2f"]
[sub_resource type="ViewportTexture" id="ViewportTexture_sjsoq"]
viewport_path = NodePath("first_station/MeshInstance3D/SubViewport")
@ -39,17 +41,19 @@ sky = SubResource("Sky_5ahgt")
reflected_light_source = 2
tonemap_mode = 2
tonemap_exposure = 1.5
ssao_enabled = true
ssil_enabled = true
sdfgi_use_occlusion = true
sdfgi_read_sky_light = false
sdfgi_energy = 0.2
glow_enabled = true
glow_levels/1 = 0.2
glow_levels/2 = 0.2
glow_levels/3 = 0.5
glow_levels/4 = 0.5
glow_levels/6 = 1.0
glow_levels/7 = 0.3
glow_strength = 0.7
glow_mix = 1.0
glow_bloom = 0.5
glow_blend_mode = 1
glow_hdr_threshold = 1.74
glow_hdr_luminance_cap = 66.78
fog_light_color = Color(0.0449019, 0.147257, 0.213563, 1)
fog_height = 0.25
fog_height_density = 0.5
@ -59,7 +63,7 @@ adjustment_enabled = true
adjustment_contrast = 1.02
[sub_resource type="ShaderMaterial" id="ShaderMaterial_4tj6b"]
render_priority = 3
render_priority = 0
shader = ExtResource("2_4y17u")
shader_parameter/spark_texture = ExtResource("3_cbtb8")
@ -96,6 +100,9 @@ color_initial_ramp = SubResource("GradientTexture1D_7joox")
size = Vector2(1, 150)
orientation = 0
[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_f5y2f"]
exposure_multiplier = 0.8
[sub_resource type="Gradient" id="Gradient_weiut"]
offsets = PackedFloat32Array(0, 0.99726)
@ -135,6 +142,57 @@ turbulence_influence_max = 0.05
[sub_resource type="PlaneMesh" id="PlaneMesh_8c2us"]
orientation = 2
[sub_resource type="Animation" id="Animation_dgbje"]
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tracks/0/type = "value"
tracks/0/imported = false
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tracks/0/path = NodePath(".:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0.785, 2.75, -0.535)]
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tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
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"update": 0,
"values": [Vector3(-0.671952, 0, 0)]
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tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("../MeshInstance3D:material_override:emission_energy_multiplier")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [3.0]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("../MeshInstance3D:material_override:emission")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(0.0748178, 0.134808, 0.168364, 1)]
}
[sub_resource type="Animation" id="Animation_irpux"]
resource_name = "trailer"
length = 10.0
@ -187,64 +245,57 @@ tracks/3/keys = {
"values": [Color(0.0748178, 0.134808, 0.168364, 1), Color(1, 1, 1, 1)]
}
[sub_resource type="Animation" id="Animation_dgbje"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0.785, 2.75, -0.535)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(-0.671952, 0, 0)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("../MeshInstance3D:material_override:emission_energy_multiplier")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [3.0]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("../MeshInstance3D:material_override:emission")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(0.0748178, 0.134808, 0.168364, 1)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_sy31e"]
_data = {
&"RESET": SubResource("Animation_dgbje"),
&"trailer": SubResource("Animation_irpux")
}
[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_dgbje"]
exposure_multiplier = 2.0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_f5y2f"]
emission_enabled = true
emission = Color(0.250458, 0.274236, 0.577358, 1)
[sub_resource type="PlaneMesh" id="PlaneMesh_awhi4"]
[sub_resource type="Shader" id="Shader_iyklq"]
code = "shader_type spatial;
render_mode blend_mix, depth_draw_always, cull_back;
uniform sampler2D DEPTH_TEXTURE: hint_depth_texture;
uniform vec3 fog_color: source_color = vec3(0);
uniform float density: hint_range(0.0, 0.2) = .05;
void fragment() {
float depth = texture(DEPTH_TEXTURE, SCREEN_UV).r;
depth = PROJECTION_MATRIX[3][2] / (depth + PROJECTION_MATRIX[2][2]);
depth += VERTEX.z;
depth = clamp(depth * density, 0.0, 1.0);
ALBEDO = fog_color;
ALPHA = pow(depth, 0.5);
}
"
[sub_resource type="ShaderMaterial" id="ShaderMaterial_tpaj8"]
render_priority = 1
shader = SubResource("Shader_iyklq")
shader_parameter/fog_color = Color(0.0392674, 0.120682, 0.141248, 1)
shader_parameter/density = 0.05
[sub_resource type="PlaneMesh" id="PlaneMesh_bjefl"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_dgbje"]
emission_enabled = true
emission = Color(1, 0, 0, 1)
emission_energy_multiplier = 10.0
[node name="Node3D" type="Node3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.252546, 0.415653, 0.0961766)
[node name="first_station" parent="." instance=ExtResource("1_yerc2")]
@ -263,144 +314,157 @@ size = Vector2i(2896, 2048)
environment = SubResource("Environment_hovki")
[node name="OmniLight3D" type="SpotLight3D" parent="WorldEnvironment"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0.322136, 2.02551, -10.1989)
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -0.252596, 2.54413, -10.1989)
light_color = Color(0.978917, 0.789534, 0.685226, 1)
light_size = 0.67
light_size = 0.6
light_specular = 0.0
light_bake_mode = 1
shadow_enabled = true
shadow_blur = 6.0
spot_range = 7.0
spot_angle = 80.0
spot_angle_attenuation = 0.517633
[node name="OmniLight3D13" type="SpotLight3D" parent="WorldEnvironment"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0.322136, 2.02551, -5.1989)
transform = Transform3D(1, 0, 0, 0, -0.5, 0.866025, 0, -0.866025, -0.5, -0.252596, 2.54413, -5.1989)
light_color = Color(0.978917, 0.789534, 0.685226, 1)
light_size = 0.67
light_size = 0.6
light_specular = 0.0
light_bake_mode = 1
shadow_enabled = true
shadow_blur = 6.0
spot_range = 7.0
spot_angle = 80.0
spot_angle_attenuation = 0.517633
[node name="OmniLight3D2" type="SpotLight3D" parent="WorldEnvironment"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0.322136, 2.02551, -15.2744)
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -0.252596, 2.54413, -15.2744)
light_color = Color(0.978917, 0.789534, 0.685226, 1)
light_size = 0.67
light_size = 0.6
light_specular = 0.0
light_bake_mode = 1
shadow_enabled = true
shadow_blur = 6.0
spot_range = 7.0
spot_angle = 80.0
spot_angle_attenuation = 0.517633
[node name="OmniLight3D3" type="SpotLight3D" parent="WorldEnvironment"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0.322136, 2.02551, -20.2744)
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -0.252596, 2.54413, -20.2744)
light_color = Color(0.978917, 0.789534, 0.685226, 1)
light_size = 0.67
light_size = 0.6
light_specular = 0.0
light_bake_mode = 1
shadow_enabled = true
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spot_range = 7.0
spot_angle = 80.0
spot_angle_attenuation = 0.517633
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -0.252596, 2.54413, -25.2744)
light_color = Color(0.978917, 0.789534, 0.685226, 1)
light_size = 0.67
light_size = 0.6
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shadow_enabled = true
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spot_range = 7.0
spot_angle = 80.0
spot_angle_attenuation = 0.517633
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light_color = Color(0.978917, 0.789534, 0.685226, 1)
light_size = 0.67
light_size = 0.6
light_specular = 0.0
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shadow_enabled = true
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spot_range = 7.0
spot_angle = 80.0
spot_angle_attenuation = 0.517633
[node name="OmniLight3D6" type="SpotLight3D" parent="WorldEnvironment"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0.322136, 2.02551, -35.2744)
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -0.252596, 2.54413, -35.2744)
light_color = Color(0.978917, 0.789534, 0.685226, 1)
light_size = 0.67
light_size = 0.6
light_specular = 0.0
light_bake_mode = 1
shadow_enabled = true
shadow_blur = 6.0
spot_range = 7.0
spot_angle = 80.0
spot_angle_attenuation = 0.517633
[node name="OmniLight3D7" type="SpotLight3D" parent="WorldEnvironment"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0.322136, 2.02551, -40.2744)
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -0.252596, 2.54413, -40.2744)
light_color = Color(0.978917, 0.789534, 0.685226, 1)
light_size = 0.67
light_size = 0.6
light_specular = 0.0
light_bake_mode = 1
shadow_enabled = true
shadow_blur = 6.0
spot_range = 7.0
spot_angle = 80.0
spot_angle_attenuation = 0.517633
[node name="OmniLight3D8" type="SpotLight3D" parent="WorldEnvironment"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0.322136, 2.02551, -45.2744)
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -0.252596, 2.54413, -45.2744)
light_color = Color(0.978917, 0.789534, 0.685226, 1)
light_size = 0.67
light_size = 0.6
light_specular = 0.0
light_bake_mode = 1
shadow_enabled = true
shadow_blur = 6.0
spot_range = 7.0
spot_angle = 80.0
spot_angle_attenuation = 0.517633
[node name="OmniLight3D9" type="SpotLight3D" parent="WorldEnvironment"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0.322136, 2.02551, -50.2744)
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -0.252596, 2.54413, -50.2744)
light_color = Color(0.978917, 0.789534, 0.685226, 1)
light_size = 0.67
light_size = 0.6
light_specular = 0.0
light_bake_mode = 1
shadow_enabled = true
shadow_blur = 6.0
spot_range = 7.0
spot_angle = 80.0
spot_angle_attenuation = 0.517633
[node name="OmniLight3D10" type="SpotLight3D" parent="WorldEnvironment"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0.322136, 2.02551, -55.2744)
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -0.252596, 2.54413, -55.2744)
light_color = Color(0.978917, 0.789534, 0.685226, 1)
light_size = 0.67
light_size = 0.6
light_specular = 0.0
light_bake_mode = 1
shadow_enabled = true
shadow_blur = 6.0
spot_range = 7.0
spot_angle = 80.0
spot_angle_attenuation = 0.517633
[node name="OmniLight3D11" type="SpotLight3D" parent="WorldEnvironment"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0.322136, 2.02551, -60.2744)
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -0.252596, 2.54413, -60.2744)
light_color = Color(0.978917, 0.789534, 0.685226, 1)
light_size = 0.67
light_size = 0.6
light_specular = 0.0
light_bake_mode = 1
shadow_enabled = true
shadow_blur = 6.0
spot_range = 7.0
spot_angle = 80.0
spot_angle_attenuation = 0.517633
[node name="OmniLight3D12" type="SpotLight3D" parent="WorldEnvironment"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0.322136, 2.02551, -65.2744)
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -0.252596, 2.54413, -65.2744)
light_color = Color(0.978917, 0.789534, 0.685226, 1)
light_size = 0.67
light_size = 0.6
light_specular = 0.0
light_bake_mode = 1
shadow_enabled = true
shadow_blur = 6.0
spot_range = 7.0
spot_angle = 80.0
spot_angle_attenuation = 0.517633
@ -422,7 +486,7 @@ draw_pass_1 = SubResource("QuadMesh_oo2l3")
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.65518, 1.08384, -32.4645)
sorting_offset = 100.0
material_override = SubResource("ShaderMaterial_4tj6b")
amount = 10
amount = 5
lifetime = 10.0
explosiveness = 0.5
randomness = 0.55
@ -433,14 +497,15 @@ draw_pass_1 = SubResource("QuadMesh_oo2l3")
[node name="VoxelGI" type="VoxelGI" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.61825, -33.3675)
subdiv = 2
subdiv = 3
size = Vector3(20, 10.4688, 124.604)
camera_attributes = SubResource("CameraAttributesPractical_f5y2f")
data = ExtResource("4_nmgvo")
[node name="GPUParticles3D3" type="GPUParticles3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7.18283, 0.258846, -32.3954)
material_override = ExtResource("5_32vcv")
amount = 2000
amount = 1000
lifetime = 1.5
speed_scale = 0.2
explosiveness = 0.4
@ -454,7 +519,9 @@ draw_pass_1 = SubResource("PlaneMesh_8c2us")
[node name="GPUParticles3D4" type="GPUParticles3D" parent="."]
transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, -6.80088, 0.258846, -32.3954)
material_override = ExtResource("5_32vcv")
amount = 2000
gi_mode = 2
visibility_range_begin_margin = 1.0
amount = 1000
lifetime = 1.5
speed_scale = 0.22
explosiveness = 0.4
@ -491,3 +558,59 @@ autoplay = "trailer"
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
material_override = ExtResource("11_sy31e")
[node name="subway_train" parent="." instance=ExtResource("12_dgbje")]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -20.3734, -0.125, -8.52174)
[node name="VoxelGI" type="VoxelGI" parent="subway_train"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -25.5427, 1.26147, 5.72205e-06)
subdiv = 3
size = Vector3(31.2329, 4.60791, 4.26172)
camera_attributes = SubResource("CameraAttributesPractical_dgbje")
data = ExtResource("13_f5y2f")
[node name="MeshInstance3D2" type="MeshInstance3D" parent="."]
transform = Transform3D(-1.09, 0, 3.35223e-06, 0, 1.514, 0, -9.52908e-08, 0, -38.345, -6.62142, -0.527946, -27.073)
visible = false
material_override = SubResource("StandardMaterial3D_f5y2f")
mesh = SubResource("PlaneMesh_awhi4")
[node name="MeshInstance3D3" type="MeshInstance3D" parent="."]
transform = Transform3D(3.52244, 0, 0, 0, -1.2314e-07, 2.81712, 0, -2.81712, -1.2314e-07, -6.37235, 1.22511, 0.165661)
material_override = SubResource("ShaderMaterial_tpaj8")
gi_mode = 0
mesh = SubResource("PlaneMesh_bjefl")
skeleton = NodePath("../MeshInstance3D2")
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transform = Transform3D(3.52244, 0, 0, 0, -1.2314e-07, 2.81712, 0, -2.81712, -1.2314e-07, 6.372, 1.225, 0.166)
material_override = SubResource("ShaderMaterial_tpaj8")
gi_mode = 0
mesh = SubResource("PlaneMesh_bjefl")
skeleton = NodePath("../MeshInstance3D2")
[node name="MeshInstance3D6" type="MeshInstance3D" parent="."]
transform = Transform3D(-3.52244, -2.4628e-07, -1.07652e-14, 0, -1.2314e-07, 2.81712, -3.07942e-07, 2.81712, 1.2314e-07, 6.372, 1.22511, -66.2916)
material_override = SubResource("ShaderMaterial_tpaj8")
gi_mode = 0
mesh = SubResource("PlaneMesh_bjefl")
skeleton = NodePath("../MeshInstance3D2")
[node name="MeshInstance3D7" type="MeshInstance3D" parent="."]
transform = Transform3D(-3.52244, -2.4628e-07, -1.07652e-14, 0, -1.2314e-07, 2.81712, -3.07942e-07, 2.81712, 1.2314e-07, -6.37235, 1.225, -66.292)
material_override = SubResource("ShaderMaterial_tpaj8")
gi_mode = 0
mesh = SubResource("PlaneMesh_bjefl")
skeleton = NodePath("../MeshInstance3D2")
[node name="MeshInstance3D5" type="MeshInstance3D" parent="."]
transform = Transform3D(3.52244, 0, 0, 0, -2.21081, 1.74599, 0, -1.74599, -2.21081, 0, 4.91844, 1.52058)
material_override = SubResource("ShaderMaterial_tpaj8")
gi_mode = 0
mesh = SubResource("PlaneMesh_bjefl")
skeleton = NodePath("../MeshInstance3D2")
[node name="CSGBox3D" type="CSGBox3D" parent="."]
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View File

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[ext_resource type="Texture2D" uid="uid://b5gmqj4nd868a" path="res://base-environments/transition/shaders/water_displacement_noise.png" id="2_8dsiv"]
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[ext_resource type="Texture2D" uid="uid://bvlldp00ytilp" path="res://base-environments/transition/shaders/water_noise.png" id="4_gc0t8"]
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shader = ExtResource("1_f8feh")
shader_parameter/displacement_strength = Vector3(0.8, 0.25, 0.2)
shader_parameter/w_scale = Vector3(1.5, 2, 2)
shader_parameter/disp_texture = ExtResource("2_8dsiv")
shader_parameter/water_texture = ExtResource("4_gc0t8")
shader_parameter/water_color = ExtResource("3_366va")
[sub_resource type="Shader" id="Shader_wl6o1"]
code = "// NOTE: Shader automatically converted from Godot Engine 4.3.stable's StandardMaterial3D.
shader_type spatial;
render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_burley, specular_schlick_ggx;
uniform vec4 albedo : source_color;
uniform sampler2D texture_albedo : source_color, filter_linear_mipmap, repeat_enable;
uniform float point_size : hint_range(0.1, 128.0, 0.1);
uniform float roughness : hint_range(0.0, 1.0);
uniform sampler2D texture_metallic : hint_default_white, filter_linear_mipmap, repeat_enable;
uniform vec4 metallic_texture_channel;
uniform sampler2D texture_roughness : hint_roughness_g, filter_linear_mipmap, repeat_enable;
uniform float specular : hint_range(0.0, 1.0, 0.01);
uniform float metallic : hint_range(0.0, 1.0, 0.01);
uniform sampler2D texture_normal : hint_roughness_normal, filter_linear_mipmap, repeat_enable;
uniform float normal_scale : hint_range(-16.0, 16.0);
uniform sampler2D texture_detail_albedo : source_color, filter_linear_mipmap, repeat_enable;
uniform sampler2D texture_detail_normal : hint_normal, filter_linear_mipmap, repeat_enable;
uniform sampler2D texture_detail_roughness : hint_default_white, filter_linear_mipmap, repeat_enable;
uniform vec3 uv1_scale;
uniform vec3 uv1_offset;
uniform vec3 uv2_scale;
uniform vec3 uv2_offset;
void vertex() {
UV = UV * uv1_scale.xy + uv1_offset.xy;
}
void fragment() {
vec2 base_uv = UV;
vec4 albedo_tex = texture(texture_albedo, base_uv);
ALBEDO = albedo.rgb * albedo_tex.rgb;
float metallic_tex = dot(texture(texture_metallic, base_uv), metallic_texture_channel);
METALLIC = metallic_tex * metallic;
SPECULAR = specular;
vec4 roughness_texture_channel = vec4(0.0, 1.0, 0.0, 0.0);
float roughness_tex = dot(texture(texture_roughness, base_uv), roughness_texture_channel);
float rougness_detail = dot(texture(texture_detail_roughness, base_uv), roughness_texture_channel);
ROUGHNESS = roughness_tex + rougness_detail* roughness;
// Normal Map: Enabled
NORMAL_MAP = texture(texture_normal, base_uv).rgb;
NORMAL_MAP_DEPTH = normal_scale;
// Detail: Enabled
vec4 detail_tex = texture(texture_detail_albedo, base_uv);
vec4 detail_norm_tex = texture(texture_detail_normal, base_uv);
vec4 detail_mask_tex = texture(texture_detail_mask, base_uv);
// Detail Blend Mode: Add
vec3 detail = mix(ALBEDO.rgb, ALBEDO.rgb + detail_tex.rgb, detail_tex.a);
vec3 detail_norm = mix(NORMAL_MAP, detail_norm_tex.rgb, detail_tex.a);
NORMAL_MAP = mix(NORMAL_MAP, detail_norm, 0.5);
ALBEDO.rgb = mix(ALBEDO.rgb, detail, detail_mask_tex.r);
}
"
[sub_resource type="ShaderMaterial" id="ShaderMaterial_3f5xe"]
resource_name = "station_tiles"
render_priority = 0
shader = SubResource("Shader_wl6o1")
[sub_resource type="QuadMesh" id="QuadMesh_po8v1"]
[sub_resource type="Environment" id="Environment_wlhyl"]
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ssil_enabled = true
sdfgi_enabled = true
glow_enabled = true
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glow_blend_mode = 1
glow_hdr_threshold = 0.0
glow_hdr_luminance_cap = 5.0
fog_enabled = true
fog_light_color = Color(0.390929, 0.489667, 0.392857, 1)
fog_density = 0.001
fog_height = 3.0
volumetric_fog_enabled = true
volumetric_fog_density = 0.0
[sub_resource type="FogMaterial" id="FogMaterial_hxa53"]
density = 0.1
albedo = Color(0.696, 0.770533, 0.8, 1)
height_falloff = 16.0
edge_fade = 0.0001011
[sub_resource type="ShaderMaterial" id="ShaderMaterial_6a7ft"]
render_priority = 0
shader = ExtResource("7_y1lbc")
shader_parameter/spark_texture = ExtResource("8_xnxqa")
[sub_resource type="Gradient" id="Gradient_kax14"]
offsets = PackedFloat32Array(0.0322581, 0.285714, 0.617512, 0.746544, 0.903226)
colors = PackedColorArray(0, 0.38, 0.240667, 0.0431373, 0.34, 0.12, 1, 0.258824, 0.76, 0.486147, 0.4104, 0.368627, 0.94, 0.82156, 0.5452, 0.717647, 0.83, 0, 0.2075, 0.827451)
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[sub_resource type="Gradient" id="Gradient_skb6t"]
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colors = PackedColorArray(0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_hsnlb"]
gradient = SubResource("Gradient_skb6t")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_dw2id"]
lifetime_randomness = 0.5
emission_shape_scale = Vector3(1, 1.5, 1.5)
emission_shape = 1
emission_sphere_radius = 2.0
spread = 0.0
initial_velocity_max = 1.0
gravity = Vector3(0, 0, 0)
scale_min = 0.3
scale_max = 3.0
color_ramp = SubResource("GradientTexture1D_hsnlb")
color_initial_ramp = SubResource("GradientTexture1D_ncanj")
[sub_resource type="QuadMesh" id="QuadMesh_qanh3"]
size = Vector2(1, 100)
[node name="Node3D" type="Node3D"]
[node name="water_surface2" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.931149, 0)
[node name="Plane" type="MeshInstance3D" parent="water_surface2"]
transform = Transform3D(1, 0, 0, 0, 1.154, 0, 0, 0, 1.154, 4.63741, -0.0648499, 0)
material_override = SubResource("ShaderMaterial_7hmde")
mesh = ExtResource("5_k1ij8")
skeleton = NodePath("")
[node name="Plane3" type="MeshInstance3D" parent="water_surface2"]
transform = Transform3D(1, 0, 0, 0, 1.154, 0, 0, 0, 1.154, 4.63741, -0.0648499, 12.7074)
material_override = SubResource("ShaderMaterial_7hmde")
mesh = ExtResource("5_k1ij8")
skeleton = NodePath("")
[node name="OmniLight3D" type="OmniLight3D" parent="water_surface2/Plane3"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 17.0509, 1.35761, 0)
[node name="Plane2" type="MeshInstance3D" parent="water_surface2"]
transform = Transform3D(-3.21494, 0, 1.00921e-07, 0, 1.15441, 0, -2.81059e-07, 0, -1.15441, 102.098, -0.0439224, -6.60792)
material_override = SubResource("ShaderMaterial_7hmde")
mesh = ExtResource("5_k1ij8")
skeleton = NodePath("")
[node name="OmniLight3D" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 41.7658, 4.40309, 2.30073)
light_color = Color(0.871013, 0.66119, 0.457878, 1)
light_size = 0.2
shadow_enabled = true
omni_range = 7.0
[node name="OmniLight3D2" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 32.5267, 4.40309, 2.30073)
light_color = Color(0.871013, 0.66119, 0.457878, 1)
light_size = 0.2
shadow_enabled = true
omni_range = 7.0
[node name="OmniLight3D3" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 24.2704, 4.40309, 2.30073)
light_color = Color(0.871013, 0.66119, 0.457878, 1)
light_size = 0.2
shadow_enabled = true
omni_range = 7.0
[node name="OmniLight3D4" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 15.602, 4.40309, 2.30073)
light_color = Color(0.871013, 0.66119, 0.457878, 1)
light_size = 0.2
shadow_enabled = true
omni_range = 7.0
[node name="OmniLight3D5" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7.14971, 4.40309, 2.30073)
light_color = Color(0.871013, 0.66119, 0.457878, 1)
light_size = 0.2
shadow_enabled = true
omni_range = 7.0
[node name="OmniLight3D11" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 41.7658, 4.40309, -8.55641)
light_color = Color(0.871013, 0.66119, 0.457878, 1)
light_size = 0.2
shadow_enabled = true
omni_range = 7.0
[node name="OmniLight3D12" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 32.5267, 4.40309, -8.55641)
light_color = Color(0.871013, 0.66119, 0.457878, 1)
light_size = 0.2
shadow_enabled = true
omni_range = 7.0
[node name="OmniLight3D13" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 24.2704, 4.40309, -8.55641)
light_color = Color(0.871013, 0.66119, 0.457878, 1)
light_size = 0.2
shadow_enabled = true
omni_range = 7.0
[node name="OmniLight3D14" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 15.602, 4.40309, -8.55641)
light_color = Color(0.871013, 0.66119, 0.457878, 1)
light_size = 0.2
shadow_enabled = true
omni_range = 7.0
[node name="OmniLight3D15" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7.14971, 4.40309, -8.55641)
light_color = Color(0.871013, 0.66119, 0.457878, 1)
light_size = 0.2
shadow_enabled = true
omni_range = 7.0
[node name="firs_station" parent="." instance=ExtResource("6_uyfv5")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 33.6871, 1.17329, 0)
[node name="OmniLight3D6" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 45.9976, 3.75855, 4.16173)
light_color = Color(0.446025, 0.787512, 0.665755, 1)
light_size = 0.2
shadow_enabled = true
omni_range = 7.0
[node name="OmniLight3D7" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 36.7586, 3.75855, 4.16173)
light_color = Color(0.446025, 0.787512, 0.665755, 1)
light_size = 0.2
shadow_enabled = true
omni_range = 7.0
[node name="OmniLight3D8" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 28.5022, 3.75855, 4.16173)
visible = false
light_color = Color(0.446025, 0.787512, 0.665755, 1)
light_size = 0.2
shadow_enabled = true
omni_range = 7.0
[node name="OmniLight3D9" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 19.8339, 3.75855, 4.16173)
light_color = Color(0.446025, 0.787512, 0.665755, 1)
light_size = 0.2
shadow_enabled = true
omni_range = 7.0
[node name="OmniLight3D10" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 11.3815, 3.75855, 4.16173)
light_color = Color(0.446025, 0.787512, 0.665755, 1)
light_size = 0.2
shadow_enabled = true
omni_range = 7.0
[node name="MeshInstance3D" type="MeshInstance3D" parent="OmniLight3D10"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1.94099)
material_override = SubResource("ShaderMaterial_3f5xe")
mesh = SubResource("QuadMesh_po8v1")
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_wlhyl")
[node name="OmniLight3D" type="OmniLight3D" parent="WorldEnvironment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 26.654, -0.124089, -0.0374017)
light_color = Color(0.741993, 0.313645, 0.954721, 1)
light_energy = 4.0
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shadow_enabled = true
omni_range = 7.0561
[node name="OmniLight3D2" type="OmniLight3D" parent="WorldEnvironment"]
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light_color = Color(0.741993, 0.313645, 0.954721, 1)
light_energy = 4.0
light_size = 1.0
shadow_enabled = true
omni_range = 7.0561
[node name="FogVolume" type="FogVolume" parent="WorldEnvironment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 29.5439, 1.63094, -2.71465)
size = Vector3(60, 5, 40)
material = SubResource("FogMaterial_hxa53")
[node name="GPUParticles3D" type="GPUParticles3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 25.8524, 2.40937, 0.116003)
sorting_offset = 100.0
material_override = SubResource("ShaderMaterial_6a7ft")
amount = 20
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View File

@ -7,7 +7,6 @@
[resource]
resource_name = "Banco"
albedo_texture = ExtResource("1_coy2j")
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roughness_texture = ExtResource("2_x1do5")

View File

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[gd_resource type="StandardMaterial3D" load_steps=5 format=3 uid="uid://6wu2p36l7yay"]
[ext_resource type="Texture2D" uid="uid://bgyq1g25s6bao" path="res://base-environments/transition/import/textures/ceiling_baseColor.png" id="1_hdg72"]
[ext_resource type="Texture2D" uid="uid://bpil3hdolc26t" path="res://base-environments/transition/import/textures/ceiling_mrao.png" id="2_5s2hl"]
[ext_resource type="Texture2D" uid="uid://c72x8cgs8l72m" path="res://base-environments/transition/import/textures/ceiling_emissive.png" id="3_7ugg4"]
[ext_resource type="Texture2D" uid="uid://i6r37mqdrhk8" path="res://base-environments/transition/import/textures/ceiling_normal.png" id="4_fq38w"]
[resource]
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roughness_texture = ExtResource("2_5s2hl")
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emission = Color(0.663322, 0.553828, 0.464384, 1)
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[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://cr7g2bkunq7vh"
path="res://.godot/imported/firs_station.glb-df7fd2d8a5f3d70941f23c6abb363b4e.scn"
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View File

@ -140,6 +140,14 @@ _subresources={
}
},
"meshes": {
"first_station_escalator_floor": {
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View File

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View File

@ -7,3 +7,4 @@ albedo_color = Color(0, 0, 0, 1)
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View File

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View File

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@ -37,11 +37,14 @@ void vertex() {
}
void fragment() {
METALLIC = 0.9;
ALBEDO = texture(albedo_texture, UV).xyz * 1.5;
AO = min(1.0, mod(UV.y, 0.5)* 4.0 +0.2);
METALLIC = AO;
SPECULAR = 0.0;
ALBEDO = texture(albedo_texture, UV).xyz * 1.5 * AO;// * (mod(UV.y, 0.5)* 2.0);
ROUGHNESS = texture(albedo_texture, UV).x*.7;
NORMAL_MAP = texture(normal_map, UV).xyz;
ALPHA = texture(albedo_texture, UV).w;
//EMISSION.g = float(EMISSION.r > 1.0);
}
//void light() {

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@ -10,7 +10,7 @@ colors = PackedColorArray(0.177466, 0.446826, 0.531851, 1, 0.968177, 0.843068, 0
gradient = SubResource("Gradient_fttg7")
[resource]
render_priority = 3
render_priority = 1
shader = ExtResource("1_64pgk")
shader_parameter/spray_texture = ExtResource("2_6cag6")
shader_parameter/lifetime_gradient = SubResource("GradientTexture1D_df7bf")

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@ -3,10 +3,11 @@
shader_type spatial;
render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_burley, specular_schlick_ggx;
uniform sampler2D spray_texture;
uniform sampler2D lifetime_gradient;
uniform sampler2D SCREEN_TEXTURE: hint_screen_texture, repeat_disable;
varying vec4 passtrough;
varying vec2 screen_pos;
void vertex() {
passtrough = INSTANCE_CUSTOM;
@ -33,10 +34,30 @@ void vertex() {
MODELVIEW_NORMAL_MATRIX = mat3(MODELVIEW_MATRIX);
//passtrough = INSTANCE_CUSTOM;
// get instance position in view space
// vec3 view = (MODELVIEW_MATRIX * vec4(0.0, 0.0, 0.0, 1.0)).xyz;
// convert view space to clip space
// vec4 clip = PROJECTION_MATRIX * vec4( view, 1.0 );
vec4 clip = PROJECTION_MATRIX * MODELVIEW_MATRIX[3];
screen_pos = clip.xy/clip.w / 2.0 + 0.5;
}
vec4 sample_blurred(sampler2D sample, vec2 uv, int iterations, float spread, float mipmap) {
float s_step = spread / float(iterations);
vec4 result = vec4(0);
uv -= spread/2.0;
for (int x = 0; x<iterations; x++) {
for (int y = 0; y<iterations; y++) {
result += textureLod(sample, uv+vec2(s_step * float(x), s_step * float(y)), mipmap);
}
}
return result / float(iterations * iterations);
}
void fragment() {
ROUGHNESS = 0.2;
vec2 uv = UV * 2.0 - COLOR.xy + (texture(spray_texture, UV * 1.5 + TIME * 0.2 + COLOR.xy * 4.0).zz - (TIME * 0.3)) * 0.2;
@ -44,8 +65,13 @@ void fragment() {
float foam = (texture(spray_texture, uv).y -0.5) * 2.0 * sin(pow(passtrough.y, 0.5)*PI);
float mask = max(0, pow((1.3 - length(0.5-UV)*2.5), 2.0-passtrough.y));
//ALPHA = min(1.0, max(0, texture(spray_texture, UV*0.7 - TIME*0.5 - COLOR.xy).x * sin(pow(passtrough.y, 4.0)*PI) + texture(spray_texture, uv).y -0.5) * 2.0 * sin(pow(passtrough.y, 0.3)*PI) * max(0, pow((1.3 - length(0.5-UV) * 2.0), 1.0+passtrough.y)));
ALPHA = min(1.0, max(0.0, (foam + mist) * mask));
ALBEDO = texture(lifetime_gradient, vec2(passtrough.y, 0.5)).xyz;
ALPHA = min(1.0, max(0.0, (foam + mist) * mask)) * min(-VERTEX.z/3.0, 1.0);
ALBEDO = texture(lifetime_gradient, vec2(passtrough.y, 0.5)).xyz * .7;
BACKLIGHT = ALBEDO;
//EMISSION = COLOR.xyz * max(0, (1.5-pow(passtrough.y, 0.3)*2.0));
//EMISSION = texture(SCREEN_TEXTURE, (SCREEN_UV - screen_pos) * 2.0 + screen_pos).xyz;
EMISSION = sample_blurred(SCREEN_TEXTURE, screen_pos, 4, 0.3, 6.0).xyz;
//EMISSION = pow(textureLod(SCREEN_TEXTURE, screen_pos.xy, 6.0).xyz, vec3(2.2));
}

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@ -1,5 +1,5 @@
shader_type spatial;
render_mode sss_mode_skin, depth_prepass_alpha;
render_mode sss_mode_skin, depth_prepass_alpha, ambient_light_disabled;
uniform vec3 displacement_strength = vec3(0.8, 0.3, 0.2);
uniform vec3 w_scale = vec3(1.0, 1.0, 1.0);
@ -73,7 +73,7 @@ void fragment() {
depth = 1.0 - (max(0.0,min(1.0, (depth*0.5 + 0.1))) - depth_creep * 0.2 - (passtrough.x-0.5) * 1.0);
//EMISSION = pow(texture(water_color, vec2(pow(1.0-depth, 2.2), color_noise.y*0.5)).xyz, vec3(4.2))*3.0;
EMISSION = pow(texture(water_color, pow(color_noise.xy * vec2(0.5, 1.5) + vec2(depth*0.3, depth * 0.4), vec2(1.1, 2.0))).xyz, vec3(1.4));
EMISSION = pow(texture(water_color, pow(color_noise.xy * vec2(0.5, 1.5) + vec2(depth*0.3, depth * 0.4), vec2(1.1, 2.0))).xyz, vec3(1.2));
//EMISSION = vec3(depth);
//vec2 parallax_uv = passtrough.zy;
//EMISSION = vec3(parallax_uv, 0.0);
@ -81,13 +81,13 @@ void fragment() {
//EMISSION = texture(water_color, texture(disp_texture, parallax_uv * vec2(0.1, 0.02)+ TIME * vec2( 0, 0.05)).zz).xyz;
vec3 normal = vec3(0.0);// texture(surface_normalmap, UV).xyz * 2.0 - 1.0;
//vec3 normal = vec3(0.0);// texture(surface_normalmap, UV).xyz * 2.0 - 1.0;
vec3 refraction;
vec3 rd = normalize(p - ro - normal * 1.5) * 2.0;
//vec3 refraction;
//vec3 rd = normalize(p - ro - normal * 1.5) * 2.0;
vec2 offset = rd.xz;
vec3 under_color = texture(water_texture, passtrough.yz * 0.1 + offset + (normal.xy)).rgb;
//vec2 offset = rd.xz;
//vec3 under_color = texture(water_texture, passtrough.yz * 0.1 + offset + (normal.xy)).rgb;
//EMISSION = under_color;
}

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@ -18,7 +18,7 @@ void vertex() {
void fragment() {
vec2 disp = vec2((cos(UV.y*8.0) * sin(UV.y+passtrough.x*200.0) + cos(UV.y*20.0) * sin(UV.y*70.0+TIME)) * 0.1, COLOR.w-passtrough.y*0.1);
ALBEDO = texture(spark_texture, (UV + disp) * vec2(0.5, 0.5) + vec2(sin(TIME*0.2+COLOR.w*20.0)), 0.0).xyz * COLOR.xyz * float((UV+disp).x > 0.3 && (UV+disp).x < 0.7);
ALBEDO = texture(spark_texture, (UV + disp) * vec2(0.5, 0.5) + vec2(sin(TIME*0.2+COLOR.w*20.0)), 0.0).xyz * COLOR.xyz * float((UV+disp).x > 0.3 && (UV+disp).x < 0.7) * 2.0;
//ALBEDO = vec3(float((disp-UV).y < 0.0));
}

View File

@ -1,20 +0,0 @@
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metadata/__load_path__ = "res://addons/inputty/Rebind/InputRemap.gd"
[node name="Control" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="InputRemap" type="Control" parent="."]
anchors_preset = 0
offset_right = 40.0
offset_bottom = 40.0
script = SubResource("Resource_y00cx")
actionNames = Array[StringName]([&"player_right", &"player_left"])
actionDisplayNames = Array[String](["walk left", "walk right"])