changed: removed broken LightmapGI node that was causing scene to be dirtied on every load.
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parent
0045ac17c7
commit
23b1ca877d
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@ -15,13 +15,13 @@ var revealed: bool = false:
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if distance_tween != null:
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if distance_tween.is_running(): distance_tween.stop()
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distance_tween = get_tree().create_tween()
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distance_tween.tween_property($UiWrapper/Frame, "visibility_range_end", 3, 1)
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distance_tween.tween_property($UiWrapper/Frame, ^":visibility_range_end", 3.0, 1.0)
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else:
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ui.vanish()
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if distance_tween != null:
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if distance_tween.is_running(): distance_tween.stop()
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distance_tween = get_tree().create_tween()
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distance_tween.tween_property($UiWrapper/Frame, "visibility_range_end", 0.6, 1)
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distance_tween.tween_property($UiWrapper/Frame, ^":visibility_range_end", 0.6, 1.0)
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await get_tree().create_timer(1).timeout
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if not ui.visible:
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wrapper.hide()
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@ -1,4 +1,4 @@
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[gd_scene load_steps=136 format=4 uid="uid://b3b0gyvklqn50"]
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[gd_scene load_steps=135 format=4 uid="uid://b3b0gyvklqn50"]
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[ext_resource type="Script" uid="uid://bsop46tqngddc" path="res://base-environments/youth_room/youth_room.gd" id="1_aitp0"]
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[ext_resource type="AudioStream" uid="uid://1h6k2d8q1kw3" path="res://base-environments/youth_room/import/sounds/rain_on_window.mp3" id="2_3haaq"]
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@ -46,7 +46,6 @@
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[ext_resource type="Script" uid="uid://c5eiqpr1q41xk" path="res://base-environments/youth_room/youth_room_environment.gd" id="38_ypa88"]
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[ext_resource type="PackedScene" uid="uid://cg70r0102t8nl" path="res://base-environments/youth_room/fairylights.tscn" id="39_q6rov"]
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[ext_resource type="VoxelGIData" uid="uid://hvk1wkuw4maq" path="res://base-environments/youth_room/youth_room.VoxelGI_data.res" id="40_ea6x8"]
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[ext_resource type="LightmapGIData" uid="uid://b67q6lda2xet1" path="res://base-environments/youth_room/youth_room.lmbake" id="41_bgk6f"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_j3mqx"]
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size = Vector3(0.711297, 2.53136, 1.74815)
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@ -2565,19 +2564,10 @@ light_array = Array[Vector3]([Vector3(-0.545, 0.915, 1.035), Vector3(-0.47, 0.85
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[node name="VoxelGI" type="VoxelGI" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.6709186, 1.184079, 0.941082)
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visible = false
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subdiv = 2
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size = Vector3(6.1783752, 2.4035423, 4.126381)
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data = ExtResource("40_ea6x8")
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[node name="LightmapGI" type="LightmapGI" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.6709186, 1.184079, 0.941082)
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visible = false
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quality = 2
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directional = true
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interior = true
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light_data = ExtResource("41_bgk6f")
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[connection signal="ui_entered" from="logic/PlayerController" to="SceneUI" method="show"]
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[connection signal="ui_exited" from="logic/PlayerController" to="SceneUI" method="hide"]
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[connection signal="body_entered" from="logic/Bed and Ladders/ladder_trigger" to="logic/PlayerController" method="_on_bed_enter"]
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