changed: removed broken LightmapGI node that was causing scene to be dirtied on every load.

This commit is contained in:
tiger tiger tiger 2025-12-30 21:00:53 +01:00
parent 0045ac17c7
commit 23b1ca877d
2 changed files with 3 additions and 13 deletions

View File

@ -15,13 +15,13 @@ var revealed: bool = false:
if distance_tween != null: if distance_tween != null:
if distance_tween.is_running(): distance_tween.stop() if distance_tween.is_running(): distance_tween.stop()
distance_tween = get_tree().create_tween() distance_tween = get_tree().create_tween()
distance_tween.tween_property($UiWrapper/Frame, "visibility_range_end", 3, 1) distance_tween.tween_property($UiWrapper/Frame, ^":visibility_range_end", 3.0, 1.0)
else: else:
ui.vanish() ui.vanish()
if distance_tween != null: if distance_tween != null:
if distance_tween.is_running(): distance_tween.stop() if distance_tween.is_running(): distance_tween.stop()
distance_tween = get_tree().create_tween() distance_tween = get_tree().create_tween()
distance_tween.tween_property($UiWrapper/Frame, "visibility_range_end", 0.6, 1) distance_tween.tween_property($UiWrapper/Frame, ^":visibility_range_end", 0.6, 1.0)
await get_tree().create_timer(1).timeout await get_tree().create_timer(1).timeout
if not ui.visible: if not ui.visible:
wrapper.hide() wrapper.hide()

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=136 format=4 uid="uid://b3b0gyvklqn50"] [gd_scene load_steps=135 format=4 uid="uid://b3b0gyvklqn50"]
[ext_resource type="Script" uid="uid://bsop46tqngddc" path="res://base-environments/youth_room/youth_room.gd" id="1_aitp0"] [ext_resource type="Script" uid="uid://bsop46tqngddc" path="res://base-environments/youth_room/youth_room.gd" id="1_aitp0"]
[ext_resource type="AudioStream" uid="uid://1h6k2d8q1kw3" path="res://base-environments/youth_room/import/sounds/rain_on_window.mp3" id="2_3haaq"] [ext_resource type="AudioStream" uid="uid://1h6k2d8q1kw3" path="res://base-environments/youth_room/import/sounds/rain_on_window.mp3" id="2_3haaq"]
@ -46,7 +46,6 @@
[ext_resource type="Script" uid="uid://c5eiqpr1q41xk" path="res://base-environments/youth_room/youth_room_environment.gd" id="38_ypa88"] [ext_resource type="Script" uid="uid://c5eiqpr1q41xk" path="res://base-environments/youth_room/youth_room_environment.gd" id="38_ypa88"]
[ext_resource type="PackedScene" uid="uid://cg70r0102t8nl" path="res://base-environments/youth_room/fairylights.tscn" id="39_q6rov"] [ext_resource type="PackedScene" uid="uid://cg70r0102t8nl" path="res://base-environments/youth_room/fairylights.tscn" id="39_q6rov"]
[ext_resource type="VoxelGIData" uid="uid://hvk1wkuw4maq" path="res://base-environments/youth_room/youth_room.VoxelGI_data.res" id="40_ea6x8"] [ext_resource type="VoxelGIData" uid="uid://hvk1wkuw4maq" path="res://base-environments/youth_room/youth_room.VoxelGI_data.res" id="40_ea6x8"]
[ext_resource type="LightmapGIData" uid="uid://b67q6lda2xet1" path="res://base-environments/youth_room/youth_room.lmbake" id="41_bgk6f"]
[sub_resource type="BoxShape3D" id="BoxShape3D_j3mqx"] [sub_resource type="BoxShape3D" id="BoxShape3D_j3mqx"]
size = Vector3(0.711297, 2.53136, 1.74815) size = Vector3(0.711297, 2.53136, 1.74815)
@ -2565,19 +2564,10 @@ light_array = Array[Vector3]([Vector3(-0.545, 0.915, 1.035), Vector3(-0.47, 0.85
[node name="VoxelGI" type="VoxelGI" parent="."] [node name="VoxelGI" type="VoxelGI" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.6709186, 1.184079, 0.941082) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.6709186, 1.184079, 0.941082)
visible = false
subdiv = 2 subdiv = 2
size = Vector3(6.1783752, 2.4035423, 4.126381) size = Vector3(6.1783752, 2.4035423, 4.126381)
data = ExtResource("40_ea6x8") data = ExtResource("40_ea6x8")
[node name="LightmapGI" type="LightmapGI" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.6709186, 1.184079, 0.941082)
visible = false
quality = 2
directional = true
interior = true
light_data = ExtResource("41_bgk6f")
[connection signal="ui_entered" from="logic/PlayerController" to="SceneUI" method="show"] [connection signal="ui_entered" from="logic/PlayerController" to="SceneUI" method="show"]
[connection signal="ui_exited" from="logic/PlayerController" to="SceneUI" method="hide"] [connection signal="ui_exited" from="logic/PlayerController" to="SceneUI" method="hide"]
[connection signal="body_entered" from="logic/Bed and Ladders/ladder_trigger" to="logic/PlayerController" method="_on_bed_enter"] [connection signal="body_entered" from="logic/Bed and Ladders/ladder_trigger" to="logic/PlayerController" method="_on_bed_enter"]