adding enum to id conversion due to new 4.4 display modes
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7b8423bbad
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@ -93,7 +93,7 @@ func _ready() -> void:
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propagate_settings()
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propagate_settings()
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fullscreen_selector.item_selected.connect(func(value): window_mode = value)
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fullscreen_selector.item_selected.connect(func(value): window_mode = select_id_to_window_mode(value))
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scale_selector.value_changed.connect(func(value): render_scale = value)
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scale_selector.value_changed.connect(func(value): render_scale = value)
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upscale_selector.item_selected.connect(func(value): upscale_mode = value)
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upscale_selector.item_selected.connect(func(value): upscale_mode = value)
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lightning_selector.item_selected.connect(func(value): lighting_quality = value)
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lightning_selector.item_selected.connect(func(value): lighting_quality = value)
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@ -127,7 +127,7 @@ func load_settings():
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set(key, parsed[key])
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set(key, parsed[key])
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func propagate_settings():
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func propagate_settings():
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fullscreen_selector.select(window_mode)
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fullscreen_selector.select(window_mode_to_select_id(window_mode))
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scale_selector.value = render_scale
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scale_selector.value = render_scale
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upscale_selector.select(upscale_mode)
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upscale_selector.select(upscale_mode)
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fps_enabler.button_pressed = fps_enabled
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fps_enabler.button_pressed = fps_enabled
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@ -172,7 +172,7 @@ func _on_exit_button_pressed() -> void:
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State.leave_stage(self)
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State.leave_stage(self)
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func _on_confirm_button_pressed() -> void:
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func _on_confirm_button_pressed() -> void:
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ProjectSettings.set_setting("display/window/size/mode", fullscreen_selector)
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ProjectSettings.set_setting("display/window/size/mode", window_mode)
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ProjectSettings.set_setting("rendering/scaling_3d/scale", render_scale)
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ProjectSettings.set_setting("rendering/scaling_3d/scale", render_scale)
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ProjectSettings.set_setting("rendering/scaling_3d/mode", upscale_mode)
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ProjectSettings.set_setting("rendering/scaling_3d/mode", upscale_mode)
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ProjectSettings.set_setting("application/run/max_fps", max_fps if fps_enabled else 0)
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ProjectSettings.set_setting("application/run/max_fps", max_fps if fps_enabled else 0)
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@ -212,7 +212,7 @@ func _on_performance_preset_pressed() -> void:
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shadow_quality = 0
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shadow_quality = 0
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texture_filtering = 1
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texture_filtering = 1
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msaa = 0
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msaa = 0
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vsync_mode = 0
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vsync_mode = DisplayServer.VSyncMode.VSYNC_DISABLED
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propagate_settings()
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propagate_settings()
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@ -226,7 +226,7 @@ func _on_balanced_preset_pressed() -> void:
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shadow_quality = 1
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shadow_quality = 1
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texture_filtering = 3
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texture_filtering = 3
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msaa = 1
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msaa = 1
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vsync_mode = 1
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vsync_mode = DisplayServer.VSyncMode.VSYNC_ENABLED
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propagate_settings()
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propagate_settings()
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@ -240,8 +240,14 @@ func _on_quality_preset_pressed() -> void:
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shadow_quality = 2
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shadow_quality = 2
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texture_filtering = 4
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texture_filtering = 4
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msaa = 3
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msaa = 3
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vsync_mode = 1
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vsync_mode = DisplayServer.VSyncMode.VSYNC_ENABLED
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propagate_settings()
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propagate_settings()
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preset_selected = 3
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preset_selected = 3
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func window_mode_to_select_id(mode: DisplayServer.WindowMode) -> int:
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return int(mode) - 2 if int(mode) != 0 else 0
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func select_id_to_window_mode(item_id) -> DisplayServer.WindowMode:
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return item_id + 2 if item_id != 0 else 0
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