adding enum to id conversion due to new 4.4 display modes

This commit is contained in:
betalars 2025-03-23 15:43:24 +01:00
parent 7b8423bbad
commit 1d7d4da05c
1 changed files with 12 additions and 6 deletions

View File

@ -93,7 +93,7 @@ func _ready() -> void:
propagate_settings() propagate_settings()
fullscreen_selector.item_selected.connect(func(value): window_mode = value) fullscreen_selector.item_selected.connect(func(value): window_mode = select_id_to_window_mode(value))
scale_selector.value_changed.connect(func(value): render_scale = value) scale_selector.value_changed.connect(func(value): render_scale = value)
upscale_selector.item_selected.connect(func(value): upscale_mode = value) upscale_selector.item_selected.connect(func(value): upscale_mode = value)
lightning_selector.item_selected.connect(func(value): lighting_quality = value) lightning_selector.item_selected.connect(func(value): lighting_quality = value)
@ -127,7 +127,7 @@ func load_settings():
set(key, parsed[key]) set(key, parsed[key])
func propagate_settings(): func propagate_settings():
fullscreen_selector.select(window_mode) fullscreen_selector.select(window_mode_to_select_id(window_mode))
scale_selector.value = render_scale scale_selector.value = render_scale
upscale_selector.select(upscale_mode) upscale_selector.select(upscale_mode)
fps_enabler.button_pressed = fps_enabled fps_enabler.button_pressed = fps_enabled
@ -172,7 +172,7 @@ func _on_exit_button_pressed() -> void:
State.leave_stage(self) State.leave_stage(self)
func _on_confirm_button_pressed() -> void: func _on_confirm_button_pressed() -> void:
ProjectSettings.set_setting("display/window/size/mode", fullscreen_selector) ProjectSettings.set_setting("display/window/size/mode", window_mode)
ProjectSettings.set_setting("rendering/scaling_3d/scale", render_scale) ProjectSettings.set_setting("rendering/scaling_3d/scale", render_scale)
ProjectSettings.set_setting("rendering/scaling_3d/mode", upscale_mode) ProjectSettings.set_setting("rendering/scaling_3d/mode", upscale_mode)
ProjectSettings.set_setting("application/run/max_fps", max_fps if fps_enabled else 0) ProjectSettings.set_setting("application/run/max_fps", max_fps if fps_enabled else 0)
@ -212,7 +212,7 @@ func _on_performance_preset_pressed() -> void:
shadow_quality = 0 shadow_quality = 0
texture_filtering = 1 texture_filtering = 1
msaa = 0 msaa = 0
vsync_mode = 0 vsync_mode = DisplayServer.VSyncMode.VSYNC_DISABLED
propagate_settings() propagate_settings()
@ -226,7 +226,7 @@ func _on_balanced_preset_pressed() -> void:
shadow_quality = 1 shadow_quality = 1
texture_filtering = 3 texture_filtering = 3
msaa = 1 msaa = 1
vsync_mode = 1 vsync_mode = DisplayServer.VSyncMode.VSYNC_ENABLED
propagate_settings() propagate_settings()
@ -240,8 +240,14 @@ func _on_quality_preset_pressed() -> void:
shadow_quality = 2 shadow_quality = 2
texture_filtering = 4 texture_filtering = 4
msaa = 3 msaa = 3
vsync_mode = 1 vsync_mode = DisplayServer.VSyncMode.VSYNC_ENABLED
propagate_settings() propagate_settings()
preset_selected = 3 preset_selected = 3
func window_mode_to_select_id(mode: DisplayServer.WindowMode) -> int:
return int(mode) - 2 if int(mode) != 0 else 0
func select_id_to_window_mode(item_id) -> DisplayServer.WindowMode:
return item_id + 2 if item_id != 0 else 0