spawning panels by the amount of post its
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1a21997e82
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191882e991
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@ -13,14 +13,16 @@ var has_stage = false:
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self.mouse_filter = Control.MOUSE_FILTER_IGNORE
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if is_node_ready():
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#fixme: thie should be replaced by a reference that holds all children ...
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for child in dropzone.get_children():
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child.on_stage = has_stage
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for child in postit_container.get_children():
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child.get_child(1).on_stage = has_stage
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for child in area_dict["dropzone_content"]+area_dict["post_its_in_list"]:
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if focus:
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child.process_mode = Node.PROCESS_MODE_INHERIT
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else:
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child.process_mode = Node.PROCESS_MODE_DISABLED
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@onready var dropzone = $HBoxContainer/dropzone
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@onready var postit_container = $HBoxContainer/ScrollContainer/VBoxContainer
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@onready var board_of_devs = $"board of devs"
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@onready var base_postit_panel = $HBoxContainer/ScrollContainer/VBoxContainer/Panel
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@onready var active_context = ui_context.DROPZONE # 0 = dropzone, 1 = post it list
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var currently_selected_node: Area2D = null
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@ -35,8 +37,8 @@ var selected_card_for_assignment
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# Called when the node enters the scene tree for the first time.
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func _ready():
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#var test_arr = ["c_Joy","p_effort","c_backlash","c_body","c_hit","p_slut","p_worried_mother","p_cross_friend"]
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var test_arr = ["c_Joy","c_body","c_hit"]
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var test_arr = ["c_Joy","p_effort","c_backlash","c_body","c_hit","p_slut","p_worried_mother","p_cross_friend"]
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#var test_arr = ["c_Joy","c_body","c_hit"]
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populate_board(test_arr)
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reorder_areas("dropzone_content")
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@ -64,7 +66,19 @@ func populate_board(card_names: Array):
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area_dict["post_its_in_list"] = Array()
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# to remember panel positions
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area_dict["post_it_panels"] = get_child(0).get_child(1).get_child(0).get_children()
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area_dict["post_it_panels"] = [base_postit_panel]
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# check how many post-it panels we need
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var amount = -1 # starting with -1 to compensate for the base panel
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for card_name in card_names:
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if "p_" in card_name:
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amount += 1
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while amount > 0: # creating panels up to the number of post-its
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var new_panel = base_postit_panel.duplicate()
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postit_container.add_child(new_panel)
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new_panel.set_owner(self)
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area_dict["post_it_panels"].push_back(new_panel)
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amount -= 1
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# get all the cards and post-its from the board of devs
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for child in board_of_devs.get_children():
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@ -137,6 +151,7 @@ func handle_mouse_button(to_handle: Area2D, input: InputEvent):
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if input.is_pressed():
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reorder_areas("dropzone_content")
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else:
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dropzone.move_child(currently_dragged_area, -1)
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currently_dragged_area = null
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"post-it": # 2 = PostIt
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if input.is_pressed():
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