fixed glich, where you'd get stuck below when you've missed your chance at going up with the ladder
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1b920030f4
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18eeea5539
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@ -497,7 +497,8 @@ var risen:bool = false
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var start_position:Vector3 = position
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var start_position:Vector3 = position
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func raise(_discard):
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func raise(_discard):
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if not risen:
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if risen:
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position = start_position
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var raiser = create_tween()
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var raiser = create_tween()
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raiser.tween_property(self, \"position\", position + Vector3(0,1.1,0), 1)
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raiser.tween_property(self, \"position\", position + Vector3(0,1.1,0), 1)
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risen = true
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risen = true
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