deleting unused materials
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[gd_resource type="StandardMaterial3D" load_steps=4 format=3 uid="uid://424btrdxx1jn"]
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[ext_resource type="Texture2D" uid="uid://cksvg1te88d0p" path="res://base-environments/transition/import/textures/bench_albedo.jpg" id="1_coy2j"]
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[ext_resource type="Texture2D" uid="uid://sl872o851j4r" path="res://base-environments/transition/import/textures/bench_mrao.png" id="2_x1do5"]
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[ext_resource type="Texture2D" uid="uid://cj0uktnpx7bob" path="res://base-environments/transition/import/textures/bench_normal.png" id="3_783ur"]
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[resource]
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resource_name = "Banco"
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albedo_texture = ExtResource("1_coy2j")
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metallic_texture = ExtResource("2_x1do5")
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metallic_texture_channel = 2
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roughness_texture = ExtResource("2_x1do5")
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roughness_texture_channel = 1
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normal_enabled = true
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normal_scale = 0.5
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normal_texture = ExtResource("3_783ur")
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ao_enabled = true
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ao_texture = ExtResource("2_x1do5")
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://b35o1jwchmhby"]
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[resource]
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resource_name = "beam_metal"
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albedo_color = Color(0.279994, 0.279994, 0.279994, 1)
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metallic = 1.0
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roughness = 0.690184
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