testing animation behaviours
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50732ae525
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184fb82151
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@ -1,81 +1,73 @@
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[gd_scene load_steps=6 format=3 uid="uid://bigr0lnen1xdh"]
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[gd_scene load_steps=5 format=3 uid="uid://bigr0lnen1xdh"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_3yn7w"]
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[sub_resource type="GDScript" id="GDScript_5hy5u"]
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sky_top_color = Color(0, 0, 1, 1)
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script/source = "extends Node3D
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sky_horizon_color = Color(0.858824, 0.541176, 0.4, 1)
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sky_curve = 0.54075
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[sub_resource type="Sky" id="Sky_lumfb"]
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sky_material = SubResource("ProceduralSkyMaterial_3yn7w")
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[sub_resource type="Environment" id="Environment_f0flp"]
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background_mode = 2
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background_energy_multiplier = 0.2
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sky = SubResource("Sky_lumfb")
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sky_rotation = Vector3(0, 0.352557, 0)
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ambient_light_source = 3
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ambient_light_color = Color(1, 1, 1, 1)
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reflected_light_source = 1
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tonemap_mode = 2
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ssr_enabled = true
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ssr_max_steps = 512
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ssr_depth_tolerance = 0.01
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ssao_enabled = true
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ssao_radius = 1.24
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ssao_intensity = 3.09
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ssao_power = 1.91184
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ssao_detail = 3.0
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ssil_intensity = 0.72
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ssil_normal_rejection = 0.56
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sdfgi_enabled = true
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sdfgi_use_occlusion = true
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glow_enabled = true
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glow_levels/2 = 0.3
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glow_levels/7 = 2.0
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glow_intensity = 0.4
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glow_strength = 0.7
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glow_bloom = 0.13
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glow_blend_mode = 1
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glow_hdr_threshold = 0.46
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fog_enabled = true
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fog_light_color = Color(0.141176, 0.133333, 0.301961, 1)
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fog_sky_affect = 0.0
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fog_height = 1.0
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fog_height_density = 0.1
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adjustment_enabled = true
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[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_2qx32"]
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auto_exposure_enabled = true
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auto_exposure_scale = 0.2
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dof_blur_far_enabled = true
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dof_blur_far_distance = 0.4
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dof_blur_far_transition = 0.2
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dof_blur_near_distance = 0.79
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dof_blur_amount = 0.0
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auto_exposure_min_sensitivity = 100.0
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[sub_resource type="GDScript" id="GDScript_uqlwy"]
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script/source = "extends WorldEnvironment
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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focus_env()
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await get_tree().create_timer(1).timeout
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$AnimationPlayer.advance(10)
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func focus_env():
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var dof_strength_tween: Tween = create_tween()
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dof_strength_tween.tween_property(camera_attributes, \"dof_blur_amount\", 0, 1)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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func focus_object():
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pass
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var dof_strength_tween: Tween = create_tween()
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dof_strength_tween.tween_property(camera_attributes, \"dof_blur_amount\", 0.6, 1)
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func _on_animation_player_animation_finished(anim_name):
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print(\"yay\")
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"
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"
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[node name="Node3D" type="Node3D"]
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[sub_resource type="Animation" id="Animation_wjx7h"]
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resource_name = "test"
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length = 5.0
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Camera3D:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 5),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector3(0, -0.058, 0.77), Vector3(0, -0.058, 10.97)]
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}
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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[sub_resource type="Animation" id="Animation_kdstq"]
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environment = SubResource("Environment_f0flp")
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length = 0.001
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camera_attributes = SubResource("CameraAttributesPractical_2qx32")
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tracks/0/type = "value"
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script = SubResource("GDScript_uqlwy")
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Camera3D:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(0, -0.058, 0.77)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_l6qbr"]
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_data = {
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"RESET": SubResource("Animation_kdstq"),
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"test": SubResource("Animation_wjx7h")
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}
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[node name="Node3D" type="Node3D"]
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script = SubResource("GDScript_5hy5u")
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[node name="Camera3D" type="Camera3D" parent="."]
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.987688, -0.156434, 0, 0.156434, 0.987688, 0, -0.058, 0.77)
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transform = Transform3D(1, 0, 0, 0, 0.987688, -0.156434, 0, 0.156434, 0.987688, 0, -0.058, 0.77)
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fov = 18.0
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fov = 18.0
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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"": SubResource("AnimationLibrary_l6qbr")
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}
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autoplay = "test"
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[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_animation_player_animation_finished"]
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